password333333 Posted July 13, 2013 Share Posted July 13, 2013 (edited) (ignore this please, sorry) *edited unsolicited spam* Edited July 13, 2013 by password333333 spam mistake Link to comment Share on other sites More sharing options...
password333333 Posted July 13, 2013 Share Posted July 13, 2013 (edited) Im sorry for that spam, but i wrote that thread once and it wasnt here so i thinked i prob clkicked wrong button so i write it second time and after that it appeared. Edited July 13, 2013 by password333333 Link to comment Share on other sites More sharing options...
astropapi1 Posted July 13, 2013 Share Posted July 13, 2013 -snip-You don't need to right click a part. Just click on the compass-like button at the bottom of the screen. Link to comment Share on other sites More sharing options...
password333333 Posted July 15, 2013 Share Posted July 15, 2013 Can u tell me if u see that button on this screen shot what i taken? http://img822.imageshack.us/img822/6135/v66d.png Link to comment Share on other sites More sharing options...
TheCardinal Posted July 15, 2013 Share Posted July 15, 2013 Can u tell me if u see that button on this screen shot what i taken? http://img822.imageshack.us/img822/6135/v66d.pngI might be wrong, but did you by any chance add the mapsat antenna AND the GPS unit? Judging by the picture you did add them both.Using both parts at the same time is a known reason for problems. Remove the GPS unit and try it again. To stay on the safeside remove previous data files in the plugindata directory. Link to comment Share on other sites More sharing options...
maro Posted July 15, 2013 Share Posted July 15, 2013 Bug Report:At launch starting at ~5000m KSP is on stop-and-go - it runs just 0,6-0,7sec. normal and then stand still, and then again 0,6-7sec normal and still and so on....until i stage, then KSP runs well again. Link to comment Share on other sites More sharing options...
Kimberly Posted July 15, 2013 Share Posted July 15, 2013 Bug Report:At launch starting at ~5000m KSP is on stop-and-go - it runs just 0,6-0,7sec. normal and then stand still, and then again 0,6-7sec normal and still and so on....until i stage, then KSP runs well again.Sounds like a simple issue of too many system resources being occupied. When you reduce your part count by staging, it gets better. That's not Mapsat-specfic, Mapsat just happens to use a lot of RAM. Link to comment Share on other sites More sharing options...
DerekL1963 Posted July 15, 2013 Share Posted July 15, 2013 Bug Report:At launch starting at ~5000m KSP is on stop-and-go - it runs just 0,6-0,7sec. normal and then stand still, and then again 0,6-7sec normal and still and so on....until i stage, then KSP runs well again.Make sure MapSat's scan function and position indicator are turned off before launching, any remaining lag issues are game issues not Mapsat issues. Link to comment Share on other sites More sharing options...
Majiir Posted July 15, 2013 Share Posted July 15, 2013 Well, this is awkward. As far as I can tell, ISA does not have a license as required by the addon posting rules. There's nothing in the first post, any of the dev blogs, the download archive or the source code, and I could not find any mention of a license elsewhere in the thread. Link to comment Share on other sites More sharing options...
Castun Posted July 15, 2013 Share Posted July 15, 2013 Worse, Its limited at 2 GB.I've seen this number thrown around a few times, and yet I can sit and watch as KSP chugs along, happily using up to 3.5GB of RAM (in Win7 64-bit) according to ResMon. Maybe if you're on a 32-bit OS it won't let any program use more than 2GB. Link to comment Share on other sites More sharing options...
KevinTMC Posted July 16, 2013 Share Posted July 16, 2013 Make sure MapSat's scan function and position indicator are turned off before launching, any remaining lag issues are game issues not Mapsat issues.Are you sure that helps? I get the exact same lag (noticeable but not severe) and occasional memory-related crashes whether those features are turned on or off, whether the Mapsat window is open or not, and whether the part installed on my craft is the full Mapsat unit or just the GPS. Link to comment Share on other sites More sharing options...
GavinZac Posted July 16, 2013 Share Posted July 16, 2013 Are you sure that helps? I get the exact same lag (noticeable but not severe) and occasional memory-related crashes whether those features are turned on or off, whether the Mapsat window is open or not, and whether the part installed on my craft is the full Mapsat unit or just the GPS.No, that won't help. The code loads everything 'on flight start', regardless of whether you've opened the window. Link to comment Share on other sites More sharing options...
Eskandare Posted July 16, 2013 Share Posted July 16, 2013 (edited) Oops! I usually take a look up to 3 pages back before posting this kind of thing but this time I rushed a little and only did a "KSP ISA MapSat bug on craft launch" and a few similar queries on google, aside from looking up the last page.Now that I actually went a few pages back before my post I see this is not only "mentioned a bajillion times in this thread", it's kinda the only topic in it for the most part! Totally my fault! Sorry for the trouble! Any idea why is it so? Doesn't look like a "memory heavy" mod to me! I'm almost graduating at System Analysis and Development, so I'll take a look at the source and see if I can find any performance gaps I can improve. If you know anything relevant in this matter, please do get me started!Actually, I don't know how much memory I'm using now exactly but lowering the texture resolutions to half (in-game option) was enough to get things running. Thanks for the tip!If you have an ATI video card you can reconfigure the game by simply setting the card to override all graphics functions of the game and running solely on the video card configuration. For me, this cleaned up all issues with lag in the game yes I have triple buffering on. In fact I have my card at max and no issues. This only works to eliminate active game lag, and not loading time. I also suggest running at least with 16GB RAM (I'm on 8GB and very, very soon to be on 32GB) this is so there is plenty of ram for the system and KSP has room to run with out running out of RAM. I currently run at 52% usage inside the VAB/SPH. I currently have a 5000 series (ATI-5770 to be exact) I'll be trying it out on a ATI-7970 in the month to come. I'm not aware if this is possible on nVidia cards or not. Edited July 16, 2013 by Eskandare Wrong card model.... Link to comment Share on other sites More sharing options...
smunisto Posted July 16, 2013 Share Posted July 16, 2013 If you have an ATI video card you can reconfigure the game by simply setting the card to override all graphics functions of the game and running solely on the video card configuration. For me, this cleaned up all issues with lag in the game yes I have triple buffering on. In fact I have my card at max and no issues. This only works to eliminate active game lag, and not loading time. I also suggest running at least with 16GB RAM (I'm on 8GB and very, very soon to be on 32GB) this is so there is plenty of ram for the system and KSP has room to run with out running out of RAM. I currently run at 52% usage inside the VAB/SPH. I currently have a 5000 series (ATI-5770 to be exact) I'll be trying it out on a ATI-7970 in the month to come. I'm not aware if this is possible on nVidia cards or not.KSP is can use a limited amount of RAM - 4 Gb max since it is a 32-bit application. In addition - any more than 3,7 - 3,9 Gb of RAM used and the game crashes.Upgrading your RAM to more than 8 Gb(unless you are running other memory intensive programs in the background) will improve absolutely nothing. Link to comment Share on other sites More sharing options...
Luigi94 Posted July 16, 2013 Share Posted July 16, 2013 (edited) I don't know if this has been asked before, but i have a little truble regarding this mod.The map screen looks like this, how can i solve this problem?http://steamcommunity.com/sharedfiles/filedetails/?id=160707221Also after rebooting the game, the map was completly wiped out!!! Edited July 16, 2013 by Luigi94 Link to comment Share on other sites More sharing options...
password333333 Posted July 16, 2013 Share Posted July 16, 2013 mapsat antenna AND the GPS unitDo you see any button now? (only satelite equipped) http://img13.imageshack.us/img13/4294/1d93.jpg Link to comment Share on other sites More sharing options...
Deses Posted July 16, 2013 Share Posted July 16, 2013 @Luigi94 and @password333333:I had those problems today, turns out that I installed the 3.3.1 version, now that I have the X4r1 version everything is working great.Get it here: http://forum.kerbalspaceprogram.com/entry.php/414-0-20-Dev-build-of-Mapsat-4-available-and-blog-update Link to comment Share on other sites More sharing options...
Luigi94 Posted July 17, 2013 Share Posted July 17, 2013 Thanks, it solved my problem! Link to comment Share on other sites More sharing options...
somnambulist Posted July 17, 2013 Share Posted July 17, 2013 @Luigi94 and @password333333:I had those problems today, turns out that I installed the 3.3.1 version, now that I have the X4r1 version everything is working great.Get it here: http://forum.kerbalspaceprogram.com/entry.php/414-0-20-Dev-build-of-Mapsat-4-available-and-blog-updateOr if you want to continue using 3.3.1, follow Gauis' instructions in this posthttp://forum.kerbalspaceprogram.com/showthread.php/9396-0-20-ISA-MapSat-4-0-Dev-Build?p=383709&viewfull=1#post383709 Link to comment Share on other sites More sharing options...
smunisto Posted July 17, 2013 Share Posted July 17, 2013 Also - never use more than 1 ISA Mapsat part on a craft, they tend to cause crashes and bugs. Link to comment Share on other sites More sharing options...
Sanocon Posted July 17, 2013 Share Posted July 17, 2013 is there a way to make this work on linux? Link to comment Share on other sites More sharing options...
drtedastro Posted July 18, 2013 Share Posted July 18, 2013 I must have missed it somewhere, but where can the source code be found for this mod? thanks.DrTedAstro.. Link to comment Share on other sites More sharing options...
slims_s Posted July 18, 2013 Share Posted July 18, 2013 I finally got it working in Fedora Core 19 by running ag's fix (linked a few pages back). However, i got a MapSat satellite on orbit and it starts generating the map. Then i get out of the flight (without ending it). When i go back to the flight and activate the scanning again (clicking "SCN"), nothing happens the scanning is never resumed. Am I doing something wrong? This just happened with 2 different flights. The final probe was 4 RCS thrusters, a stackable RCS tank, one solar panel, one OKTO and one stackable battery.Thanks! Link to comment Share on other sites More sharing options...
Benie Posted July 19, 2013 Share Posted July 19, 2013 Will this mod show you where you are/your base is, on the planet surface? I hope it will. Then it'll be like an *almost* realtime map of the surface. Link to comment Share on other sites More sharing options...
Kimberly Posted July 19, 2013 Share Posted July 19, 2013 Will this mod show you where you are/your base is, on the planet surface? I hope it will. Then it'll be like an *almost* realtime map of the surface.The mod makes actual scans, but because crafts on the surface aren't rendered while you're in orbit, they couldn't be picked up by a satellite, even if the base was large enough to otherwise change the readings. Link to comment Share on other sites More sharing options...
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