Tommygun Posted July 5, 2013 Share Posted July 5, 2013 I have a lot of mods on my game and ran into problems, so for now I went back to MapSat version 3.3.4 .It's an option if you don't want to remove other mods. Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 5, 2013 Share Posted July 5, 2013 I know they will bring the 64B out when it's stable, but does anyone know the abouts on when? Month? 6 months? year? our life time?hehehe, you ever hear the phrase 'dont kick a dead horse'.....if Squad has an eta for something is usualy up in a devblog rather fast. Asking for an eta is pointless...kinda like....you see where this is going ya =PAnd if you want 64bit KSP go buy linux OS, though from what i hear it drops all the time even full vanilla. Link to comment Share on other sites More sharing options...
scottholio Posted July 5, 2013 Share Posted July 5, 2013 I have a lot of mods on my game and ran into problems, so for now I went back to MapSat version 3.3.4 .It's an option if you don't want to remove other mods.Hey, I was just wondering if you have to do anything special to use the old version. I didn't think it would work. Link to comment Share on other sites More sharing options...
crua9 Posted July 5, 2013 Share Posted July 5, 2013 I have a lot of mods on my game and ran into problems, so for now I went back to MapSat version 3.3.4 .It's an option if you don't want to remove other mods.I might do that. Link to comment Share on other sites More sharing options...
Rod4Rodger Posted July 5, 2013 Share Posted July 5, 2013 This is a very good mod. It is worth waiting rather than have it cobbled up or dumbed down. As for the memory problem, that is not a fault of the mod. There will be as many complaining here when it goes 64 bit because they only have 32 bit as those of us that are complaining now over 32 bit. This program is not really a memory hog, considering how it works, on a modern operating system. I really do not want it dumbed down or designed to pump the data out of the game off line. That would ruin the fun. It takes a while to go everywhere and map things, but once it is on the drive and you've visited the Easter Eggs, then what?I would like to hear from insewerants more often and I would like another version that is closer to the release, but this is his, I tip my hat, and say, tongue in cheek, hurry up! Link to comment Share on other sites More sharing options...
liamthom Posted July 5, 2013 Share Posted July 5, 2013 It is not working for me, the Satellite is showing up in Aero and so is the GPS. Link to comment Share on other sites More sharing options...
Tommygun Posted July 5, 2013 Share Posted July 5, 2013 Hey, I was just wondering if you have to do anything special to use the old version. I didn't think it would work.Just remove the 4.0 Dev Build from the Gamedata file if you have it installed.Then install the 3.3.4 version the way you normally did in the older versions of KSP.That is, put the parts in the Parts folder and Plugin and PluginData in their appropriate folders.The only issue I ran into was when I started mapping, I received the "no terrain detected screen" instead of the black screen.Once I started mapping it worked normally and it will map over that screen.I have used version 4.0 and it's a great version, but not everyone can run it if they use a lot of mod parts.This is just an option for those people. Link to comment Share on other sites More sharing options...
scottholio Posted July 5, 2013 Share Posted July 5, 2013 Just remove the 4.0 Dev Build from the Gamedata file if you have it installed.Then install the 3.3.4 version the way you normally did in the older versions of KSP.That is, put the parts in the Parts folder and Plugin and PluginData in their appropriate folders.The only issue I ran into was when I started mapping, I received the "no terrain detected screen" instead of the black screen.Once I started mapping it worked normally and it will map over that screen.I have used version 4.0 and it's a great version, but not everyone can run it if they use a lot of mod parts.This is just an option for those people.Thanks for that, I will try the old version. I really like the 4.0 version, but I had to make the hard decision to not use it because of the excessive memory usage situation. I am one of the people that likes to run a few other mods I guess Cheers Link to comment Share on other sites More sharing options...
little square dot Posted July 6, 2013 Share Posted July 6, 2013 I might do that.On the flip side, after a lot of grumbling I opted to delete a number of mods, and I feel much better as a result... things are less cluttered and more stable, and so many of the parts and plugins that I was hesitant to let go of really haven't been missed at all. Link to comment Share on other sites More sharing options...
HAL777300 Posted July 7, 2013 Share Posted July 7, 2013 Can this be used in 0.20.2? I'm new to this, so I just wanted to know. Link to comment Share on other sites More sharing options...
Kimberly Posted July 7, 2013 Share Posted July 7, 2013 Can this be used in 0.20.2? I'm new to this, so I just wanted to know.In a word: yes. Link to comment Share on other sites More sharing options...
TaranisElsu Posted July 8, 2013 Share Posted July 8, 2013 Can this be used in 0.20.2? I'm new to this, so I just wanted to know.Yes, but it is recommended that you use the *Dev* build from his blog (http://forum.kerbalspaceprogram.com/blog.php/16471-Innsewerants), and *not* the one linked on the first page of this thread. Link to comment Share on other sites More sharing options...
AviatorBJP Posted July 8, 2013 Share Posted July 8, 2013 It's amazing how much satisfaction I get from this mod. The idea is simple, but I love it! Thank you keeping it up to date! Link to comment Share on other sites More sharing options...
Krisism Posted July 9, 2013 Share Posted July 9, 2013 (edited) Ignore this, sorry! Edited July 9, 2013 by Krisism Totally wrong thread :( Link to comment Share on other sites More sharing options...
AlmightyR Posted July 11, 2013 Share Posted July 11, 2013 Bug Report:MapSat (dev-build X4r1) (both the satellite dish and GPS) is freezing my game at craft-launch.I can attach the parts as usual on the VAB and SPH, but when I launch the crafts the game freezes up and I have to use the task manager to force KSP to shut down.The problem is probably loop-related, and where memory is being allocated, because whatever causes the freeze also causes KSP to eat up all my available RAM memory (and I have 6 GB RAM with the system only taking about 1.5 GB, so it's eating up a. bloody. awful. LOT!)Useful related info on my end:KSP version: 0.20.2ISA version: dev-build X4r1OS: Windows 7 x64RAM: 6 GB (3x2 GB) 1600 MHzIf you need any more info, I will reply ASAP. Link to comment Share on other sites More sharing options...
little square dot Posted July 11, 2013 Share Posted July 11, 2013 Bug Report:MapSat (dev-build X4r1) (both the satellite dish and GPS) is freezing my game at craft-launch.I can attach the parts as usual on the VAB and SPH, but when I launch the crafts the game freezes up and I have to use the task manager to force KSP to shut down.The problem is probably loop-related, and where memory is being allocated, because whatever causes the freeze also causes KSP to eat up all my available RAM memory (and I have 6 GB RAM with the system only taking about 1.5 GB, so it's eating up a. bloody. awful. LOT!)This has been mentioned a bajillion times in this thread. MapSat 4.0 requires a gig or so of memory to run. You'll need to delete some parts/plugins in order to free-up memory.You'll know you've deleted enough parts when the task manager shows KSP as using less than 2.5 gigs when not in flight. Until then, PURGE! Link to comment Share on other sites More sharing options...
AlmightyR Posted July 12, 2013 Share Posted July 12, 2013 This has been mentioned a bajillion times in this thread.Oops! I usually take a look up to 3 pages back before posting this kind of thing but this time I rushed a little and only did a "KSP ISA MapSat bug on craft launch" and a few similar queries on google, aside from looking up the last page.Now that I actually went a few pages back before my post I see this is not only "mentioned a bajillion times in this thread", it's kinda the only topic in it for the most part! Totally my fault! Sorry for the trouble! MapSat 4.0 requires a gig or so of memory to run. You'll need to delete some parts/plugins in order to free-up memory.Any idea why is it so? Doesn't look like a "memory heavy" mod to me! I'm almost graduating at System Analysis and Development, so I'll take a look at the source and see if I can find any performance gaps I can improve. If you know anything relevant in this matter, please do get me started!You'll know you've deleted enough parts when the task manager shows KSP as using less than 2.5 gigs when not in flight. Until then, PURGE!Actually, I don't know how much memory I'm using now exactly but lowering the texture resolutions to half (in-game option) was enough to get things running. Thanks for the tip! Link to comment Share on other sites More sharing options...
stupid_chris Posted July 12, 2013 Share Posted July 12, 2013 I don't know if that has been asked, but will the map of the Mun break in .21?The way I see it is that either the plugin actually looks at the elevation of the terrain under the craft to create the map, or it's has a premade map stored and as it passes over the terrain coordinates it uncovers the image. If the second is the way it works we're gonna get false readings I guess.Idk Innsewerants could you clear this up? Or could someone else give me the information if it has been said before but I missed it? Link to comment Share on other sites More sharing options...
Oinker Posted July 12, 2013 Share Posted July 12, 2013 This is a request for interface modifications. I love the MechJeb 2 skin and use it on my Chatterer as well. I'd like all my plugins to use that skin by default or at least be selectable. Chatterer has a feature to move the icon where you click it in settings. I'd like this for Mapsat so I can move your icon up to the top with crew manifest, alarm clock, and chatterer. Link to comment Share on other sites More sharing options...
Kimberly Posted July 12, 2013 Share Posted July 12, 2013 I don't know if that has been asked, but will the map of the Mun break in .21?The way I see it is that either the plugin actually looks at the elevation of the terrain under the craft to create the map, or it's has a premade map stored and as it passes over the terrain coordinates it uncovers the image. If the second is the way it works we're gonna get false readings I guess.Idk Innsewerants could you clear this up? Or could someone else give me the information if it has been said before but I missed it?The cool thing about Mapsat is that it actually scans the planet. It should be able to handle new planets, or existing planets with new terrain, without any updates being necessary. You may need to enable "Auto-update Hilo.dat" in the Kerbalpedia settings; it determines the maximum and minimum altitude, and is thus necessary for proper map display. Link to comment Share on other sites More sharing options...
Lexif Posted July 12, 2013 Share Posted July 12, 2013 Actually, I don't know how much memory I'm using now exactly but lowering the texture resolutions to half (in-game option) was enough to get things running. Thanks for the tip!I'm running the game with half texture resolution and it uses maybe 1.5 GB RAM, with ISA mapsat running. Link to comment Share on other sites More sharing options...
Castun Posted July 12, 2013 Share Posted July 12, 2013 I just can't bring myself to use lower res textures, personally. Link to comment Share on other sites More sharing options...
praise the suuun Posted July 13, 2013 Share Posted July 13, 2013 WOW 1 GB! if ksp.exe is hard limited at 4GB i might have to pass on this fantastic mod dammit im such a mod whore i just realised that now lmao. Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted July 13, 2013 Share Posted July 13, 2013 WOW 1 GB! if ksp.exe is hard limited at 4GB i might have to pass on this fantastic mod dammit im such a mod whore i just realised that now lmao.Worse, Its limited at 2 GB. Link to comment Share on other sites More sharing options...
password333333 Posted July 13, 2013 Share Posted July 13, 2013 REPORT BUG:Hi, i have a problem. I havent Map bar on screen and CAN´T toogle satelite or GPS. I just right-clikcing that satelite (eventualy GPS) again and agian and again on diferent places, but nothink shows.http://imageshack.us/photo/my-images/69/7pb3.jpg/ Link to comment Share on other sites More sharing options...
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