Crzyrndm Posted September 11, 2016 Author Share Posted September 11, 2016 Thanks for the log, I'll have to fix that one. You have two icon files at the correct size for FE somewhere in GameData that have the same name (most often happened when png files were converted to dds and then the old png not removed) and the assumption was made that the icon name would be unique Link to comment Share on other sites More sharing options...
Grunf911 Posted September 12, 2016 Share Posted September 12, 2016 21 hours ago, Crzyrndm said: Thanks for the log, I'll have to fix that one. You have two icon files at the correct size for FE somewhere in GameData that have the same name (most often happened when png files were converted to dds and then the old png not removed) and the assumption was made that the icon name would be unique When you make a test version I would be happy to test it :-) Link to comment Share on other sites More sharing options...
Crzyrndm Posted September 13, 2016 Author Share Posted September 13, 2016 I just committed it to github Link to comment Share on other sites More sharing options...
Grunf911 Posted September 13, 2016 Share Posted September 13, 2016 (edited) 14 hours ago, Crzyrndm said: I just committed it to github awesome, will test it as soon as i get home EDIT: Tested it and now its fixed. Works like a charm. Thx a lot :-) Edited September 13, 2016 by Grunf911 Link to comment Share on other sites More sharing options...
Jiraiyah Posted September 30, 2016 Share Posted September 30, 2016 why this is not showing the ore tanks from stock? FILTER { CHECK { type = folder value = Squad } CHECK { type = resource value = LiquidFuel,Oxidizer,XenonGas,MonoPropellant,Ore } CHECK { type = crew value = 0 } } every tank is showing up except the ore one. ksp 1.1.3 Link to comment Share on other sites More sharing options...
Jiraiyah Posted September 30, 2016 Share Posted September 30, 2016 (edited) Also it would be nice to be able to filter out a specific folder, take a look at this : SUBCATEGORY { name = Command and Control icon = stockIcon_cmdctrl FILTER { CHECK { type = moduleName value = ModuleReactionWheel,ModuleRCS,ModuleSAS } CHECK { type = crew value = 0 } } } This will not only list all the parts purely made for controlling, but also prob core, if i could exclude a path from the whole filter it would let me to exclude the command folder from squad, is it possible? Never mind on this one, i just found how to use the invert field, but the problem with ore tanks exists, it's like Ore is not being recognized as a valid resource at all Edited September 30, 2016 by Jiraiyah Link to comment Share on other sites More sharing options...
Jiraiyah Posted September 30, 2016 Share Posted September 30, 2016 and one last question, how can i get a list of all stock icons? Link to comment Share on other sites More sharing options...
Crzyrndm Posted September 30, 2016 Author Share Posted September 30, 2016 (edited) Stock way: create a custom category with the stock icons that dont show up in the PartsList/SimpleIcons folder and then look in PartsList/PartCategories.cfg for the icon names. It would be useful for FE to be able to export a list of every icon it found (with a location too I guess) so I can add that... RE: ore Investigating. It does look like it should work... Edited September 30, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 12, 2016 Author Share Posted October 12, 2016 (edited) There is a functional/testing build available on github for KSP 1.2. There are a number of things I want to fix before making it an official release but it's there (just expect some bugs) Edited October 13, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
drtedastro Posted October 12, 2016 Share Posted October 12, 2016 (edited) H'mm, I only see the 2.6.0.1 from June 26th. Where / what am i doing wrong. Thanks Crzyrndm... Cheers Ok, looked under source and found it. Cheers.. Edited October 12, 2016 by drtedastro found answer Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 12, 2016 Share Posted October 12, 2016 Hello, with the functional build with the latest commit, the option window is not comming up, that causes me to not seeing my custom group properly (some part not show up maybe because of the manufacturer having groups) Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 13, 2016 Author Share Posted October 13, 2016 I'm going to need a better description of the issue and a log to help. I'm not understanding what the link is between the settings window not showing up and a custom group not displaying? Link to comment Share on other sites More sharing options...
FreeThinker Posted October 13, 2016 Share Posted October 13, 2016 (edited) On 12-10-2016 at 9:08 AM, Crzyrndm said: There is a functional/testing build available on github for KSP 1.2. There are a number of things I want to fix before making it an official release but it's there (just expect some bugs) Ah great. but exaclty what is malfuctioning in KSP 1.2? Edited October 13, 2016 by FreeThinker Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 13, 2016 Author Share Posted October 13, 2016 Not malfunctioning per se, just I haven't got some things 1.2 ready yet (eg. moving the settings into the stock game parameters) plus a thorough shakedown (testing). I'll have a release packaged up this weekend Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 13, 2016 Share Posted October 13, 2016 well, log is not spitting anything, the thing is that when I add my own group for example for USI, parts of Konstruction subgroup show up and part of it is not showing up. when I remove your settings totally and only have my own group/subgroup they show properly Also, last night I noticed something, too much flashing on the filtering section of gui with mouse over subgroups, donno what is causing it but it is sure not from stock and there should be no mods causing it other than filter extension (sometimes it flashes off/on very fast but some times it just gets unvisible with the background image for filter section still being there) Link to comment Share on other sites More sharing options...
drtedastro Posted October 14, 2016 Share Posted October 14, 2016 (edited) Hello there. KSP-AVC during load is reporting that there is a new version, 2.7 available. On Github, I only find 2.6 Where am I getting lost??? I know, loaded question. Cheers and thanks. Running KSP 1.2 64bit on Win7 64bit Pro. Edited October 14, 2016 by drtedastro more info Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 14, 2016 Author Share Posted October 14, 2016 (edited) Filter Extensions v2.7.1 KSP 1.2 compatibility Can now parse stock subcategories Fix Ore tanks never showing up Move settings into the stock settings window Fix icon name collisions breaking the loader subcategory updates by Kerbas-ad-astra Download from github NOTE on using stock to generate subcategories. Stock categories look like the block below and can be located at GameData / Squad / PartsList / PartCategories.cfg CATEGORY { categoryName = foo icon = bar SUBCATEGORY { categoryName = ping icon = pong PARTS { ... } } } Everything enclosed by the SUBCATEGORY block is now a valid subcategory definition for FE. This means you can use the stock UI to pick a name, icon, and all the parts and then just copy that out somewhere just like any other FE subcategory for inclusion into categories Edited October 14, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
Jashin Posted October 14, 2016 Share Posted October 14, 2016 Hi Crzyrndm, I have noticed an odd visual glitch on the parts menu : when I hover on the parts or over zones of the catalog, the whole UI flickers and partially disappears. It's not a huge deal, but I thought I'd just file a report here anyways. I've tested with and without your mod and the glitch only occurs when I turn on Filter Extensions. Here's a screenshot to see what I'm talking about : here Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 14, 2016 Share Posted October 14, 2016 Just now, Jashin said: Hi Crzyrndm, I have noticed an odd visual glitch on the parts menu : when I hover on the parts or over zones of the catalog, the whole UI flickers and partially disappears. It's not a huge deal, but I thought I'd just file a report here anyways. I've tested with and without your mod and the glitch only occurs when I turn on Filter Extensions. Here's a screenshot to see what I'm talking about : here yup happens for me too Link to comment Share on other sites More sharing options...
Tarheel1999 Posted October 14, 2016 Share Posted October 14, 2016 Have you tried it in a stock install with only FilterExtensions? I ask because there is a KSP bug which causes the UI to flicker if you have a lot of parts. My guess is that garbage collection is also playing a role here. FE could be exacerbating the issue or could have nothing to do with it. Link to comment Share on other sites More sharing options...
FreeThinker Posted October 14, 2016 Share Posted October 14, 2016 14 minutes ago, Jiraiyah said: yup happens for me too Indeed, but I though it was a KSP stock issue ... Link to comment Share on other sites More sharing options...
Tr1gg3r Posted October 14, 2016 Share Posted October 14, 2016 11 minutes ago, Tarheel1999 said: Have you tried it in a stock install with only FilterExtensions? I ask because there is a KSP bug which causes the UI to flicker if you have a lot of parts. My guess is that garbage collection is also playing a role here. FE could be exacerbating the issue or could have nothing to do with it. Was gona say, i have Ui bug, without this mod. Link to comment Share on other sites More sharing options...
Jashin Posted October 14, 2016 Share Posted October 14, 2016 My bad. I've checked the other thread you pointed to and it is indeed the same issue as I've been experiencing. So, not a Filter Extensions issue but a stock one it seems. Link to comment Share on other sites More sharing options...
Tr1gg3r Posted October 14, 2016 Share Posted October 14, 2016 Ive posted this prob in unmodded section also, waiting for squad to comment. Keep an eye on it Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 14, 2016 Share Posted October 14, 2016 wow, didn't thought they would mess up the new GUI system to this extend lol Link to comment Share on other sites More sharing options...
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