pyrosheep Posted February 26, 2016 Share Posted February 26, 2016 (edited) 22 minutes ago, Crzyrndm said: Version downloaded from where Most recent from github. trying to reproduce the problem, but I can't after restarting. Edit: i actually have the saved negative mass craft. Edit 2: It seems that without adjusting the mass-strength slider (FAR), there is no problem, however if you make a small control surface and/or you reduce the mass strength slider, you can create negative mass control surfaces and negative mass parts, this isn't a problem for stock parts Edit 3: i launched a negative mass craft without it crashing (maybe crash was just a coincidence?), it seems to behave like a normal object with mass. Edited February 26, 2016 by pyrosheep Quote Link to comment Share on other sites More sharing options...
pyrosheep Posted February 26, 2016 Share Posted February 26, 2016 Ok, more testing has show that the Negative mass doesn't affect the actual mass of a craft (created a crat with TWR<1, lowered it's mass with light control surfaces so TWR>1, still would not take off) , it just affects the engineer's report. Quote Link to comment Share on other sites More sharing options...
Combatsmithen Posted February 26, 2016 Share Posted February 26, 2016 @blowfishi was told by the legendary bahamutoD himself Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 26, 2016 Share Posted February 26, 2016 (edited) ugh, I thought I got those matched up. I will tweak the mass calcs again. Sounds like I did something silly when FAR is involved Edited February 26, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 26, 2016 Share Posted February 26, 2016 26 minutes ago, Combatsmithen said: @blowfishi was told by the legendary bahamutoD himself Fair enough, but it's still hard to do anything about it without actual data on how they compare to stock wings of the same size. Quote Link to comment Share on other sites More sharing options...
Jackaroo0505 Posted March 2, 2016 Share Posted March 2, 2016 Please remove the keralstuff link. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 2, 2016 Share Posted March 2, 2016 25 minutes ago, Jackaroo0505 said: Please remove the keralstuff link. B9 P-wings are also available here: https://github.com/Crzyrndm/B9-PWings-Fork/releases Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 2, 2016 Share Posted March 2, 2016 @Crzyrndm I was curious. Could you add a checkbox to the GUI to disable all lift characteristics on a given wing? When building things like a Comanche helicopter and complex planes like the F-117. Using P-wings to construct the fuselage. You can get great visual results but sometimes can have some really funny flying aircraft. This would be a great feature for more advanced builders but pretty useless for the average user so I can understand if these could be seen as a waste of time to implement. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted March 3, 2016 Share Posted March 3, 2016 It's doable, but I'm not sure what sort of implications what I'm thinking of will have (short answer: probably quite significant in terms of time) Quote Link to comment Share on other sites More sharing options...
sashan Posted March 3, 2016 Share Posted March 3, 2016 13 hours ago, V8jester said: @Crzyrndm I was curious. Could you add a checkbox to the GUI to disable all lift characteristics on a given wing? When building things like a Comanche helicopter and complex planes like the F-117. Using P-wings to construct the fuselage. You can get great visual results but sometimes can have some really funny flying aircraft. This would be a great feature for more advanced builders but pretty useless for the average user so I can understand if these could be seen as a waste of time to implement. I've tried doing this with FAR, but the problem is that I lose that mass/weight slider. I've cloned the part btw. Quote Link to comment Share on other sites More sharing options...
sashan Posted March 26, 2016 Share Posted March 26, 2016 On 12.02.2016 at 9:59 PM, Crzyrndm said: That was used prior to the update for 1.0 when the wing mass calculation was aligned with the stock version where mass is 10% of the lift coefficient which is only dependant on area Tried doubling aeroConstMassFudgeNumber out of spite - and it had the effect of increasing buoyancy of the part. My ship made of them really started to sit higher. Quote Link to comment Share on other sites More sharing options...
Edelman Industries Posted March 27, 2016 Share Posted March 27, 2016 Is this mod still good with 1.0.5? I can see that it's up to date for 1.0.2, but if it's not broken for the latest update I'll go ahead and download. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 27, 2016 Share Posted March 27, 2016 12 hours ago, Edelman Industries said: Is this mod still good with 1.0.5? I can see that it's up to date for 1.0.2, but if it's not broken for the latest update I'll go ahead and download. 5 posts up, this is the one to download. https://github.com/Crzyrndm/B9-PWings-Fork/releases Quote Link to comment Share on other sites More sharing options...
zacharii Posted April 10, 2016 Share Posted April 10, 2016 (edited) For those wondering, it doesn't not work with 1.1 pre-release Edited April 10, 2016 by zacharii Quote Link to comment Share on other sites More sharing options...
Graphi Posted April 10, 2016 Share Posted April 10, 2016 (edited) 12 hours ago, zacharii said: For those wondering, it doesn't not work with 1.1 pre-release . Edited April 10, 2016 by Graphi Quote Link to comment Share on other sites More sharing options...
zacharii Posted April 14, 2016 Share Posted April 14, 2016 On 4/10/2016 at 6:51 AM, Graphi said: . oh why thank you. didn't even know someone was crazy enough to go for it Quote Link to comment Share on other sites More sharing options...
Graphi Posted April 14, 2016 Share Posted April 14, 2016 Np, there are a lot of "hidden" gems . Quote Link to comment Share on other sites More sharing options...
woo_reentry_is_cool_dude Posted April 20, 2016 Share Posted April 20, 2016 1.1 ? Quote Link to comment Share on other sites More sharing options...
Blaarkies Posted April 20, 2016 Share Posted April 20, 2016 2 hours ago, woo_reentry_is_cool_dude said: 1.1 ? Please bac9, please, pretty please? Hehe just kidding, take your time - just know that this is called "the better proc wing mod" for a good reason * * its about more than just the letter "b" in "better"&"bac9" Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 20, 2016 Share Posted April 20, 2016 Let's not pester for updates, please. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 21, 2016 Share Posted April 21, 2016 1.1 compatible version available from my Github (see signature for link). A workaround for a KSP 1.1 bug does mean there is a minor visual issue with the wings which I will get back to. Quote Link to comment Share on other sites More sharing options...
reedhashlock Posted April 21, 2016 Share Posted April 21, 2016 Hello, thanks for the effort of keeping this up. I've been using it since it came out. I was pumped to see that this mod is still being supported for 1.1. I think I may have found a bug though, or maybe I'm just doing something wrong. The control surfaces for Yaw and Roll both go for the same direction. Pushing down on the roll left key makes the control surfaces go up. The inverse is true when I try to roll right. I have the latest version of FAR installed and that might be causing problems. I got the latest version from your github and just copied and pasted the contents of the gamedata folder into the game's own. I would be willing to provide any information should you need it. Quote Link to comment Share on other sites More sharing options...
m1sz Posted April 21, 2016 Share Posted April 21, 2016 My control surfaces are not responding good to symmetry, also on the latest FAR version and the 1.1 compatible version from your Github. For example, I set 2 control surfaces in the wings for "roll" only, and they move at the same time when I try to roll (like if it was pitch), and if I do the same with pitch, they move one up one down. Looks like a symmetry problem to me! Thanks for your time Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 21, 2016 Share Posted April 21, 2016 Make sure you're not using any saved vessels, otherwise control surfaces will have that bug. If these are fresh vessels, I may have screwed up the MM patch that fixed it. go into the .cfgs for B&C and remove the line "mirrorsymmetry =..." Quote Link to comment Share on other sites More sharing options...
m1sz Posted April 21, 2016 Share Posted April 21, 2016 (edited) I've just tested with a new vessel, and the only bug is visual. The plane works good enough, but it looks odd XD. I'll try that "mirrorsymmetry" thing you said and report back. Thanks! I haven't found any "mirrorsymmetry" line in .cfgs for B&C. I'm using editor extensions mod, I'll try without it Edited April 21, 2016 by m1sz Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.