sent3x Posted April 28, 2016 Share Posted April 28, 2016 Can confirm the massive framerate drop since updating the mod through CKAN. I can't launch the same rockets anymore. Thanks for the mod and your work, I love it. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 5 minutes ago, sent3x said: Can confirm the massive framerate drop since updating the mod through CKAN. I can't launch the same rockets anymore. Thanks for the mod and your work, I love it. Cheers chaps. Hunting it down now. Which version is CKAN giving? Link to comment Share on other sites More sharing options...
sent3x Posted April 28, 2016 Share Posted April 28, 2016 CKAN is showing version 0.9.6.1 as the latest. I fixed it by rolling back to version 0.9.6.0 if that's any help. Link to comment Share on other sites More sharing options...
TMS Posted April 28, 2016 Share Posted April 28, 2016 Hang on a minute, on further investigation... it's not KK, it's Kerbin-Side Complete. I can run KK on it's own with no framerate loss. It's the pack itself. CKAN reports v1:1.0.9 for KSC and v0.9.6.1 for KK. Sorry for dicking you around. I actually took the time to validate what I was saying before giving you a false alarm. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 3 minutes ago, TMS said: Hang on a minute, on further investigation... it's not KK, it's Kerbin-Side Complete. I can run KK on it's own with no framerate loss. It's the pack itself. CKAN reports v1:1.0.9 for KSC and v0.9.6.1 for KK. Sorry for dicking you around. I actually took the time to validate what I was saying before giving you a false alarm. Now I'm confused. Link to comment Share on other sites More sharing options...
tg626 Posted April 28, 2016 Share Posted April 28, 2016 Is there an in game way to get a base "preview" image? That is to set it or make it? Or do you have to edit the instance in it's cfg file and add LaunchSiteLogo = somename and then create a 150x140 image in that directory called somename.ext? Link to comment Share on other sites More sharing options...
TMS Posted April 28, 2016 Share Posted April 28, 2016 Just now, AlphaAsh said: Now I'm confused. You and me both. I've uninstalled and reinstalled Kerbinside Complete three times (twice leaving KK intact) and it's clearly having some effect. Give me a few minutes... I'll roll back to v1.0.8 Kerbinside Complete with a manual install. Link to comment Share on other sites More sharing options...
sent3x Posted April 28, 2016 Share Posted April 28, 2016 I've been using the same version of KSC (1:1.0.9) for 3 days with KK 0.9.6.0 for 2 days, working both great. It was right now when updating only KK to 0.9.6.1 that the framerate drop occurs, and reverting it back to 0.9.6.0 (not touching KSC) fixes it. Hope this clarifies it a bit. Link to comment Share on other sites More sharing options...
TMS Posted April 28, 2016 Share Posted April 28, 2016 OK, leaving the CKAN-installed v0.9.6.1 of KK in the GameData folder, I manually installed spacedock-hosted v1.0.8 of KSC and experienced the same framerate issue. Deleted spacedock-hosted v1.0.8 of KSC and manually installed spacedock-hosted v1.0.9 of KSC - same problem Deleted CKAN-installed v0.9.6.1 of KK and manually reinstalled spacedock-hosted v0.9.6.1 of KK - same problem Deleted spacedock-hosted v0.9.6.1 of KK and manually reinstalled spacedock-hosted v0.9.6.0 of KK - fixed Seems you can have v0.9.6.1 of KK running with no KSC and not experience a problem. The moment you install KSC alongside v0.9.6.1 of KK, framerate drops happen. Reverting to v0.9.6.0 resolves. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 Thanks. That narrows it down to today's release of KK which I'm checking over now. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 @TMS and @sent3x Do either of you have Kerbin-Side Jobs update today installed? Link to comment Share on other sites More sharing options...
TMS Posted April 28, 2016 Share Posted April 28, 2016 I don't. Not via CKAN or manual installation. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 2 minutes ago, TMS said: I don't. Not via CKAN or manual installation. Ok good. I'm just rolling 0.9.6.2 and will put it on Alpha Strike Games. Please grab it and retest in a few mins. @TMS http://www.alphastrikegames.com/FileDepot/KerbalKonstructs-0.9.6.2.zip Link to comment Share on other sites More sharing options...
sent3x Posted April 28, 2016 Share Posted April 28, 2016 (edited) 12 minutes ago, AlphaAsh said: @TMS and @sent3x Do either of you have Kerbin-Side Jobs update today installed? I have updated both today, but the issue persists with and after fully removing Kerbin-Side Jobs contract pack. Edited April 28, 2016 by sent3x Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) 2 minutes ago, sent3x said: I have updated both today, but the issue persists with and after fully removing Kerbin-Side Jobs contract pack. Good. That's two test-cases done. Grab 0.9.6.2 (see link above) and try that. I teared out some RT interface stuff but for the life of me that shouldn't cause this issue. Edited April 28, 2016 by AlphaAsh Link to comment Share on other sites More sharing options...
TMS Posted April 28, 2016 Share Posted April 28, 2016 (edited) 13 minutes ago, AlphaAsh said: Ok good. I'm just rolling 0.9.6.2 and will put it on Alpha Strike Games. Please grab it and retest in a few mins. @TMS http://www.alphastrikegames.com/FileDepot/KerbalKonstructs-0.9.6.2.zip Looks like we have a winner-winner, chicken dinner. Smooth as the proverbial smooth thing. Edited April 28, 2016 by TMS Link to comment Share on other sites More sharing options...
Murdox Posted April 28, 2016 Share Posted April 28, 2016 I also just tried to update KK + KS Complete trough CKAN without "Jobs" and was expieriencing fps issues mostly when i was looking towards KSC while flying. I also can test more and even do fresh install testing if needed. I'll grab 0.9.6.2 and lets see how it goes. Thanks AlphaAsh! Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 Just now, TMS said: Looks like we have a winner-winner, chicken dinner. Smooth as the proverbial smooth thing. Ok thank you. So yeah, unhandled Guids bloat out memory, is my only guess. Link to comment Share on other sites More sharing options...
sent3x Posted April 28, 2016 Share Posted April 28, 2016 0.9.6.2 it's working as a charm! From 6 fps to 24 at launch. Great job and thanks! Link to comment Share on other sites More sharing options...
tg626 Posted April 28, 2016 Share Posted April 28, 2016 1 hour ago, tg626 said: Is there an in game way to get a base "preview" image? That is to set it or make it? Or do you have to edit the instance in it's cfg file and add LaunchSiteLogo = somename and then create a 150x140 image in that directory called somename.ext? So I tried this, but it doesn't appear in game. I still get the default "no preview available" image. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) 1 hour ago, tg626 said: Is there an in game way to get a base "preview" image? That is to set it or make it? Or do you have to edit the instance in it's cfg file and add LaunchSiteLogo = somename and then create a 150x140 image in that directory called somename.ext? You'll need to take a screenshot then edit it in a paint package. DIY. Then you need that parameter, yup. Edited April 28, 2016 by AlphaAsh Link to comment Share on other sites More sharing options...
Murdox Posted April 28, 2016 Share Posted April 28, 2016 Just now, sent3x said: 0.9.6.2 it's working as a charm! From 6 fps to 24 at launch. Great job and thanks! And 3rd confirm here! Latest KK 0.9.6.2 + KS Complete 1.0.9 installed manually and fps is back! Outstanding work once again ash! Link to comment Share on other sites More sharing options...
tg626 Posted April 28, 2016 Share Posted April 28, 2016 Just now, AlphaAsh said: You'll need to take a screenshot then edit it in a paint package. DIY. Then you need that parameter, yup. I did. Made a 150x140 png, stuck the parameter in the cfg file. No joy. The cfg and png are in the same folder GameData/FP_WhallopTestRange/Statics Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 28, 2016 Author Share Posted April 28, 2016 Just now, tg626 said: I did. Made a 150x140 png, stuck the parameter in the cfg file. No joy. The cfg and png are in the same folder GameData/FP_WhallopTestRange/Statics In the model or an Instance in the model? It needs to go in an Instance. Link to comment Share on other sites More sharing options...
tg626 Posted April 28, 2016 Share Posted April 28, 2016 (edited) I stuck a lauchpad at KSC2 (kkrocketpad2) and made it a launch site. I exported it, then cut/paste it to a new folder. Result is GameData/FP_WhallopTestRange/Statics |-- kkrocketpad2.cfg \-- WhallopTestRange.png and the cfg file is: // Exported custom instances by Kerbal Konstructs STATIC { mesh = kkrocketpad2.mu module = Part static = true author = AlphaAsh DefaultLaunchPadTransform = kkrocketpad2_spawn title = Rocket Pad category = LaunchPads cost = 100000 manufacturer = KashCorp description = Rockets explode here. DefaultLaunchSiteLength = 20 DefaultLaunchSiteWidth = 20 DefaultFacilityType = None DefaultStaffMax = DefaultProductionRateMax = DefaultScienceOMax = DefaultFundsOMax = keepConvex = pointername = kkrocketpad2 name = KSC-2_KSC2_kkrocketpad2 Instances { CelestialBody = Kerbin RadialPosition = -468073.1,211888.1,-310740.2 Orientation = ,1, RadiusOffset = 420.438 RotationAngle = 342.999 RefLatitude = 20.66346 RefLongitude = 213.579 VisibilityRange = 25000 Group = KSC2 LaunchSiteLogo = WhallopTestRange LaunchSiteName = Whallop Test Range LaunchPadTransform = kkrocketpad2_spawn LaunchSiteDescription = First launch site established before the well known Kerbal Space Center, Whallop was so named when a booster under test exploded and Wernher Von Kerman remarked "That packed quite a whallop!". LaunchSiteType = VAB Category = RocketPad LaunchSiteLength = 20 LaunchSiteWidth = 20 OpenCost = 100000 CloseValue = OpenCloseState = Open FacilityType = None CustomInstance = True TrackingShort = TrackingAngle = StaffMax = ProductionRateMax = ScienceOMax = FundsOMax = LaunchRefund = RecoveryFactor = 50 RecoveryRange = 100000 LaunchSiteNation = } } Edited April 28, 2016 by tg626 Link to comment Share on other sites More sharing options...
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