Spearka Posted April 14, 2012 Share Posted April 14, 2012 i am having trouble trying to land this craft on the Muni have already attempted various ways to land itManual-strays off in one direction, too bulky to make presice movementsshifting to side-not enough RCS fuel and too little influenceMechjeb landing Autopilot-cuts out at 5000m to let me fall to my deathMechjeb Retrograde-goes anywhere but the right way roundMechjeb Translatron-doesnt work at all! Link to comment Share on other sites More sharing options...
cardgame Posted April 14, 2012 Share Posted April 14, 2012 Too bulky for precision? Nonsense. Smaller RCS ports and/or less engine thrust is required. Link to comment Share on other sites More sharing options...
Spearka Posted April 14, 2012 Author Share Posted April 14, 2012 Too bulky for precision? Nonsense. Smaller RCS ports and/or less engine thrust is required.i tried minimising thrust, but it doesn\'t change the problem regarding turning and 'crabbing', RCS fuel is a big problem too Link to comment Share on other sites More sharing options...
xzbobzx Posted April 14, 2012 Share Posted April 14, 2012 Maybe the top is too heavy? Link to comment Share on other sites More sharing options...
Eldestish Posted April 15, 2012 Share Posted April 15, 2012 Have you tried using ASAS? Link to comment Share on other sites More sharing options...
Spearka Posted April 15, 2012 Author Share Posted April 15, 2012 Have you tried using ASAS?would i post this thread if it were that simple (yes i have, just keeps it in one direction but does not affect direction its moving) Link to comment Share on other sites More sharing options...
xzbobzx Posted April 15, 2012 Share Posted April 15, 2012 would i post this thread if it were that simple (yes i have, just keeps it in one direction but does not affect direction its moving)Make the rocket point all the way up, then engage ASAS, you can still make little corrections with the ASAS on. Link to comment Share on other sites More sharing options...
Australian Sloth Posted April 15, 2012 Share Posted April 15, 2012 I personally don\'t use mechjeb.Instead during landing I stay on a retrograde heading constantly adjusting. Just a personal preference 1: Have you got landing gear?2: How many rcs thrusters do you have?3:How many rcs tanks do you have? (You may need more)4:What is the big problem with landing?I\'m assuming that your rocket lands with too much horizontal velocity Link to comment Share on other sites More sharing options...
E. F. Kranz Posted April 15, 2012 Share Posted April 15, 2012 You\'ve got something off-center. Link to comment Share on other sites More sharing options...
Zephram Kerman Posted April 15, 2012 Share Posted April 15, 2012 I think I see two MechJeb modules on there. Maybe that radial pod thingy is something else, but if it is McJ, then simply remove that radial one. That\'d improve the balance a little, and perhaps avoid some kind of dueling autopilots conflict situation.Otherwise, the problem you describe sounds like insufficient control authority. You can fix that in any of the normal ways: add more RCS thrusters and fuel, or more SAS gyros, or replace big engines with the gimballed ones.Also, it helps a lot to set down on something with high impact tolerance, like lander legs, wheels, winglets, or skids. Link to comment Share on other sites More sharing options...
khyron42 Posted April 15, 2012 Share Posted April 15, 2012 On the MechJeb retrograde thing: MechJeb uses the orbital retrograde, not the surface-relative one. When you\'re above 12 km it works right, but below there it\'ll always end up pointed off to the east from your displayed retrograde. Link to comment Share on other sites More sharing options...
sal_vager Posted April 15, 2012 Share Posted April 15, 2012 Are all your main engines on that thing vectoring?If not then swap them for engines that are, then use ASAS and WASD together.Also make sure whatever you\'re landing on reaches below the engines, though I have had some luck landing on engines braced with struts.Oh yeah almost forgot, land as slowly as possible, less than 1m/s is best. Link to comment Share on other sites More sharing options...
xzbobzx Posted April 15, 2012 Share Posted April 15, 2012 I\'m starting to feel old, not having 0.14 nor knowing what mechjeb is nor does.\'Back in my days we used to land ships ONLY with ASAS!\'*a big gasp emerged from the kids* Link to comment Share on other sites More sharing options...
Spearka Posted April 15, 2012 Author Share Posted April 15, 2012 Are all your main engines on that thing vectoring?If not then swap them for engines that are, then use ASAS and WASD together.Also make sure whatever you\'re landing on reaches below the engines, though I have had some luck landing on engines braced with struts.Oh yeah almost forgot, land as slowly as possible, less than 1m/s is best.they are vectoring, and i have ASAS Link to comment Share on other sites More sharing options...
sal_vager Posted April 15, 2012 Share Posted April 15, 2012 It\'s really hard to know what to suggest without having a chance to fly it ourselves, or if you want to keep it to yourself you\'ll have to give us more info on what happens when you try to land it, maybe a youtube vid of your attempt? Link to comment Share on other sites More sharing options...
Caesar15 Posted April 15, 2012 Share Posted April 15, 2012 It\'s really hard to know what to suggest without having a chance to fly it ourselves, or if you want to keep it to yourself you\'ll have to give us more info on what happens when you try to land it, maybe a youtube vid of your attempt?Hes right. Link to comment Share on other sites More sharing options...
Flyberius Posted April 17, 2012 Share Posted April 17, 2012 Are you using add ons? More importantly, are you using those really strong black struts? Reason I ask is that they add huge amounts of mass to your craft. Exchanging them for a few stock struts increases fuel efficiency massively and increases agility. Link to comment Share on other sites More sharing options...
Flyberius Posted April 17, 2012 Share Posted April 17, 2012 Also the same goes for the super strong lateral decouplers (or whatever they are called). If you use the super heavy ones on everything they add far too much mass. Link to comment Share on other sites More sharing options...
Zephram Kerman Posted April 17, 2012 Share Posted April 17, 2012 I\'m starting to feel old, not having 0.14 nor knowing what mechjeb is nor does.It does a bunch of autopilotey things familiar to Orbiter players, plus some additional modes, and reports data which we don\'t yet have instruments for. I like it a lot. Link to comment Share on other sites More sharing options...
boolybooly Posted April 18, 2012 Share Posted April 18, 2012 Do you know about using RCS with the translate keys? They push it sideways instead of turning the ship, they should be able to adjust for sideways motion, if you have the ship vertical in the first place. Link to comment Share on other sites More sharing options...
Guest GroundHOG-2010 Posted April 19, 2012 Share Posted April 19, 2012 I\'m starting to feel old, not having 0.14 nor knowing what mechjeb is nor does.\'Back in my days we used to land ships ONLY with ASAS!\'*a big gasp emerged from the kids*\'Back in my day we didn\'t have animated parts, ASAS, the mun, the seas were solid, so was the atmosphere, and gymbaling, and a few other things\' Link to comment Share on other sites More sharing options...
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