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Low RAM usage visual mod.


SmashBrown

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It's sad but I avoided astronomers pack exactly for this reason. I rather have more features than breath taking graphics. You could run in OpenGl but this will disable anti aliasing and reduce overal processing speed which becomes noticable with high part count.

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I don't have the resources to run Astronomer's latest pack either, so I'm still running his previous edge of oblivion pack, still available on the same page as his latest pack and working fine with 0.90.

http://kerbal.curseforge.com/ksp-mods/220335-astronomers-visual-pack-interstellar-v2

Also active texture managment is essential, I use the x86 basic version.

It takes ages to run the first time but it's worth it.

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