Laminator Posted May 26, 2013 Share Posted May 26, 2013 yep, DR and KAS are really essential mods, hope we´ll be able to fiddle around with ´em soon Link to comment Share on other sites More sharing options...
Sli Posted May 27, 2013 Share Posted May 27, 2013 I only started playing KSP a few days before .20 came out, but in those two days this mod was arguably my favourite for the endless things you can do once everything is moveable. Hopefully it'll be back soon, I can't wait! Link to comment Share on other sites More sharing options...
StainX Posted May 27, 2013 Share Posted May 27, 2013 One Word: QuadcoptersAnd DR is awesome in balancing that kind of things, especially if you use it to carry lot of weight around ♥ DR, please keep it up! Link to comment Share on other sites More sharing options...
Shogun Gunshow Posted May 27, 2013 Share Posted May 27, 2013 It would be nice to hear SOME kind of update.Or to at least know that the author is doing anything at all. Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted May 28, 2013 Share Posted May 28, 2013 It would be nice to hear SOME kind of update.Or to at least know that the author is doing anything at all.Again, these folks do this for free. Link to comment Share on other sites More sharing options...
theSpeare Posted May 28, 2013 Share Posted May 28, 2013 Yeah but he does have a point. I think he meant it in a nicer tone. If the creator could just chime in and say whether or not he's still working on an update it'd be great Link to comment Share on other sites More sharing options...
Devo Posted May 28, 2013 Share Posted May 28, 2013 It would be nice to hear SOME kind of update.Or to at least know that the author is doing anything at all.Patience, they will fix it soon I'm sure. Without DR, I can't release an entire mod pack I've made, so when you think you are getting itchy feet waiting for it, spare a thought for us who spent 3 months working on a modand the day before they were going to release it, Squad release KSP 0.20 and break Damned robotics, the one and only plugin requirement your mod has. Link to comment Share on other sites More sharing options...
Designer225 Posted May 29, 2013 Share Posted May 29, 2013 Damned Robotics require "mumechlib.dll" to work, but that plugin is dated to KSP 0.19.x.Not sure if we could still use it now... Link to comment Share on other sites More sharing options...
aquilux Posted May 29, 2013 Share Posted May 29, 2013 Maybe someone who knows how to code could create a standalone .dll to perform the functions DR preforms? From the looks of it it's either stagnated, or the original modder has his/her hands full with something else at the moment, Besides mumech.dll is horribly outdated and mechjeb is in a constant state of flux with their work on 2.0+. Link to comment Share on other sites More sharing options...
Mefi282 Posted May 29, 2013 Share Posted May 29, 2013 Like it seems unlikely that there will come an update very soon; is there any alterative to DR ? I really loved it. Link to comment Share on other sites More sharing options...
Camacha Posted May 29, 2013 Share Posted May 29, 2013 Like it seems unlikely that there will come an update very soon; is there any alterative to DR ? I really loved it.Why do you say that? Apparently there are people working on it, see message below. Some patience would be nice I am really eager to get DR back into operation too, but hey, nothing to do but to exercise some patience.The 0.20 changes were a bit hard on Damned Robotics, so it will take some time to get it back into operation. Link to comment Share on other sites More sharing options...
astronutkhillips Posted May 29, 2013 Share Posted May 29, 2013 My guess is the upcoming KSP patch will fix most of the incompatibility problems with this plugin. Link to comment Share on other sites More sharing options...
Shogun Gunshow Posted May 30, 2013 Share Posted May 30, 2013 Why do you say that? Apparently there are people working on it, see message below. Some patience would be nice I am really eager to get DR back into operation too, but hey, nothing to do but to exercise some patience.AFAIK r4m0n is not working on DR. Link to comment Share on other sites More sharing options...
danfarnsy Posted May 30, 2013 Share Posted May 30, 2013 AFAIK r4m0n is not working on DR.He's the author on kerbal spaceport. My guess is: if he says he's working on it, and he's the author, he's probably the dude working on it.http://kerbalspaceprogram.com/damnedrobotics/ Link to comment Share on other sites More sharing options...
KhaosCorp Posted May 30, 2013 Share Posted May 30, 2013 AFAIK r4m0n is not working on DR.Where is this info coming from?....read this thread, page 49, post #488........ Link to comment Share on other sites More sharing options...
Shogun Gunshow Posted May 30, 2013 Share Posted May 30, 2013 My bad.10characters. Link to comment Share on other sites More sharing options...
viperwolf Posted May 30, 2013 Share Posted May 30, 2013 (edited) Sorry for double postEDIT May 31 So is the ball bearing connected with the mumechlib.dll? I installed the parts just so i could delete the parts that do not work. Everything is there except BB and i think a free rotation spindle. However my craft still will not load bc of BB part. Its the only thing i need to load my truck, so i can fool around with other things, until an update. Anyone know what the BB looks like in a saved craft file, so i can delete it there?I had to delete this plug in (mumechlib.dll) from 3 other mods so they would load. So the mods are working with no plugin? Maybe they are using an existing plugin from another mod in my game. Im not sure how they are working now. Forgive my lack of knowledge with all this. Edited May 31, 2013 by viperwolf Link to comment Share on other sites More sharing options...
viperwolf Posted May 30, 2013 Share Posted May 30, 2013 I was looking through this thread from the beginning and found this. I like it.The light grey side is the fixed side, attach it so the dark grey side point out and move it close to the edge ([shift]+W,S,A,D to adjust angle), the hinge folds up towards the side with the cylinder (not the flat side), then attach to the dark grey side. This is the utility truck i made. We had the same idea i think. Link to comment Share on other sites More sharing options...
bigmos Posted May 31, 2013 Share Posted May 31, 2013 IS THERE GOING TO BE AN UPDATE FOR 0.20.2 KSP? wont work Link to comment Share on other sites More sharing options...
viperwolf Posted May 31, 2013 Share Posted May 31, 2013 (edited) Incase this helps anyone like me. If you want to load your craft that has bb or the free hinge. Find your save craft file. and search for this}PART{ part = DRBallbearing_4294260658 partName = MuMechServo pos = 0.01462623,5.190345,-4.340481 rot = -1.180112E-06,-1.685874E-07,1.341109E-07,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 cData = AAEAAAD|||||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 link = dockingPort2_4294260626 srfN = srfAttach,structuralPanel1_4294262090 EVENTS { } ACTIONS { MovePlusAction { actionGroup = None } MoveMinusAction { actionGroup = None } MoveCenterAction { actionGroup = None } }it will not be exactly the same as mine but you can see the bbearing set up. delete all of this, and any place where it is currently linked. just the bbearing and nothing else. Example: sidx = -1 sqor = -1 attm = 1 link = DRBallbearing_4294260658 <------------------i deleted only this link from the part bc it was connected. sym = structuralPanel1_4294262110 srfN = srfAttach,structuralPanel2_4294262426 EVENTSthen you will be able to atleast load your craft without the bbearing attached. Please anyone correct or make suggestions, im Just an average guy trying to figure things out Edited May 31, 2013 by viperwolf Link to comment Share on other sites More sharing options...
Camacha Posted May 31, 2013 Share Posted May 31, 2013 IS THERE GOING TO BE AN UPDATE FOR 0.20.2 KSP? wont workPlease read at least the last page or so when posting, as this has been discussed. Apparently an update is underway, though it might take a while. No amount of asking (or whining) is going to change anything about that Link to comment Share on other sites More sharing options...
Pigbear Posted June 1, 2013 Share Posted June 1, 2013 I hope this gets updated, Me and my friend love it. Link to comment Share on other sites More sharing options...
Halconcepts Posted June 1, 2013 Share Posted June 1, 2013 How come this being the best Mod of all is not updated to .20 Im begging, all my projects are on hold till this is updated Link to comment Share on other sites More sharing options...
khold Posted June 2, 2013 Share Posted June 2, 2013 Again the mod is being updated it just takes time!http://forum.kerbalspaceprogram.com/showthread.php/9675-v0-19-Damned-Robotics-Version-1-3?p=379004&viewfull=1#post379004Play 0.19 in the meantime I do:cool: Link to comment Share on other sites More sharing options...
katateochi Posted June 2, 2013 Share Posted June 2, 2013 Again the mod is being updated it just takes time!http://forum.kerbalspaceprogram.com/showthread.php/9675-v0-19-Damned-Robotics-Version-1-3?p=379004&viewfull=1#post379004Play 0.19 in the meantime I do:cool:Yeah I'm still playing 19.1 cos KSP without DR is a lesser beast. Just want to voice my support for r4m0n; good luck with the update man, if I could send you beer I would! Link to comment Share on other sites More sharing options...
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