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[YEEEHA] 1st part !


Skalou

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hello-world!

I'm proud to present you my first part successfully integrated in KSP:

hfhcfy5.png

:D...I know its ugly (it's a monkey demo part from blender) i just made the texture and stole a config file from a fueltank!

after some hours to find and understand the good tutoriels it's great to see this side of a video game, before this i never touched a texture and other stuff..(u didnt doubt... did u vomit?)

congrate to squad for this aspect (it can be as fun as playing ), developpers of tutorials and part-tool,...

i'm so happy to see this in space!!!!

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  • 2 weeks later...

Congrats! I've been working on some parts myself, and although I did manage to create a not-ugly model for an SRB once, I never got around to texturing it and getting it into the game. Keep up, and you might end up making the next big hit!

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1 fan, yeeah!

unfortunatelly i erased my 1st work, but i rebuilt it for u ;) (it's amazing u want this ugly part...is it a joke?)

there is also a free picture if u want to paint it yourself!

http://s000.tinyupload.com/index.php?file_id=00458028108956190489

Licence:

http://creativecommons.org/licenses/by/4.0/

Edited by Skalou
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  • 2 months later...

thank you Starship. Tintin? who is? it's just a red rocket with 3 legs! :D

I don't know if i will release the mun rocket, i'm a bit scared about copyright on the tintin comic, because they sell a lot of derivated products like star_wars do.

someone had asking the same question yet?

but it permits me to discover how the mains things works anyway: blender, unity, KSP modules,...

Now i want to design my own style and learn the new modules, aero system.

maybe one day codding a bit for ksp but it seems hard when you don't have knowlege in basic codding.

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thank you Starship. Tintin? who is? it's just a red rocket with 3 legs! :D

I don't know if i will release the mun rocket, i'm a bit scared about copyright on the tintin comic, because they sell a lot of derivated products like star_wars do.

someone had asking the same question yet?

but it permits me to discover how the mains things works anyway: blender, unity, KSP modules,...

Now i want to design my own style and learn the new modules, aero system.

maybe one day codding a bit for ksp but it seems hard when you don't have knowlege in basic codding.

Someone else on the forum is already doing this...

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