Talavar Posted January 25, 2015 Share Posted January 25, 2015 (edited) So, here we are, moving into 1.0.. The grand finale of all the updates, placing our favorite destructive kerbaldom tools into the annals of "completed games". However, In the dark corners of the game there are certain features that hide, waiting to throw you into a loop. totally unforeseen gameplay halting design anomalies. Place any of these that you can think of here.. Because if we don't tackle the little "No biggy, they'll fix that later" strangeness now, and bring it to Squads attention, chances are, it may be part of the final product!.. Think hard on this, guys! There are things we are missing that might bite us in the butt later! I would request that mods don't remove this from general, as it holds the bulk of our community. Also, This isn.t a "suggestion post" yet.. this is a general gathering of Data, which I will sort through, clean up, number, and post to the suggestion forum later, Hopefully helping squad see things that even WE missed, and help guide their final product to complete Excellence. Edit: My problem: already addressed, so removed. lol Edited January 25, 2015 by Talavar Link to comment Share on other sites More sharing options...
Seshins Posted January 25, 2015 Share Posted January 25, 2015 It's not the grand finale of updates? Harv said updates will continue for free. Link to comment Share on other sites More sharing options...
RoverDude Posted January 25, 2015 Share Posted January 25, 2015 You do realize that you can shift-click and lower your ship back down to ground level right? Link to comment Share on other sites More sharing options...
Superfluous J Posted January 25, 2015 Share Posted January 25, 2015 I think we're all a pretty vocal group that has repeatedly brought up all the game-breaking features. Link to comment Share on other sites More sharing options...
Talavar Posted January 25, 2015 Author Share Posted January 25, 2015 You do realize that you can shift-click and lower your ship back down to ground level right? Thanks rover, I just realized what my problem was. *tested it*. When you lower it to the ground, if the ship actually 'touches' the ground it seems to be setting to a random height, which in turn made me think it was not functioning correctly that way.- - - Updated - - -It's not the grand finale of updates? Harv said updates will continue for free. Not meaning "final game update" simply "final alpha/beta placing it into finished status" Link to comment Share on other sites More sharing options...
vexx32 Posted January 25, 2015 Share Posted January 25, 2015 There are so many threads about the next update already. We've had to close half of them for sanity's sake. The remainder are:http://forum.kerbalspaceprogram.com/threads/106513-Disappointed-with-Squad-s-development-paradigmhttp://forum.kerbalspaceprogram.com/threads/108404-What-else-needs-to-go-on-the-mountain-of-content-for-1-0http://forum.kerbalspaceprogram.com/threads/108318-Do-you-feel-KSP-is-ready-for-1-0I really don't think another one is necessary. Even if it were, this thread is in the wrong section; at best, it ought to be in the Development Discussion section.Finally, there really aren't any bugs that just "aren't talked about" as far as I've seen. You'd be surprised at the minutiae that get written up as bug reports.If you want to do a bug hunt, you could go through the as-yet-unconfirmed issues all over the Bug Tracker (linked above) and test them out, so that Squad have a more solid starting point. There isn't much point to having a forum thread for this when there's an entire bug tracker for this very purpose. Link to comment Share on other sites More sharing options...
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