Candlelight Posted February 13, 2015 Share Posted February 13, 2015 (edited) I still can't make stars, and this mod doesn't work with OPM as it uses a normal Kopernicus DLL.I recreated Toliman, and it works fine...Here is the code i used(later i edited Toliman ingame with the menu then reloaded it):@Kopernicus { Body { name = Toliman flightGlobalsIndex = 18 Template { name = Sun } Properties { description = Test for Toliman in KopernicusTech. geeASL = 1.3 tidallyLocked = True rotationPeriod = 432000 initialRotation = 180 timewarpAltitudeLimits = 0 8000 8000 25000 40000 80000 160000 250000 ScienceValues { } } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0 semiMajorAxis = 2000000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 1,0.35,0,1 } } } Edited February 13, 2015 by Candlelight Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 13, 2015 Share Posted February 13, 2015 I recreated Toliman, and it works fine...Here is the code i used(later i edited Toliman ingame with the menu then reloaded it):@Kopernicus { Body { name = Toliman flightGlobalsIndex = 18 Template { name = Sun } Properties { description = Test for Toliman in KopernicusTech. geeASL = 1.3 tidallyLocked = True rotationPeriod = 432000 initialRotation = 180 timewarpAltitudeLimits = 0 8000 8000 25000 40000 80000 160000 250000 ScienceValues { } } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0 semiMajorAxis = 2000000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 1,0.35,0,1 } } }Ah. It may have been the starfix config being outdated then. Link to comment Share on other sites More sharing options...
Candlelight Posted February 13, 2015 Share Posted February 13, 2015 (edited) That seems to happen if, for instance, duna is your template but your planet doesn't have an atmosphere. If it doesn't, use Tylo as a template.Well, it does have a 50km atmosphere.OMG, TODAY IS FRIDAY THE 13TH!!! Edited February 13, 2015 by Candlelight Link to comment Share on other sites More sharing options...
Olympic1 Posted February 13, 2015 Share Posted February 13, 2015 Well, it does have a 50km atmosphere.OMG, TODAY IS FRIDAY THE 13TH!!! yep and next month also a friday the 13th, and then again in november Link to comment Share on other sites More sharing options...
Lillz Posted February 13, 2015 Share Posted February 13, 2015 Well, it does have a 50km atmosphere.OMG, TODAY IS FRIDAY THE 13TH!!! If it's still not working, install ddsloader into ksp. You need it even if you use pngs. Fixed my issue Link to comment Share on other sites More sharing options...
Thomas988 Posted February 13, 2015 Share Posted February 13, 2015 If it's still not working, install ddsloader into ksp. You need it even if you use pngs. Fixed my issueWait, are you talking about the problem with when exporting a planet in Kittopia it would turn into a bad version of its template? Link to comment Share on other sites More sharing options...
Drakoflame Posted February 13, 2015 Share Posted February 13, 2015 "doesn't work with OPM as it uses a normal Kopernicus DLL."It does... I'm using it now. How? simple: use the latest KopernicusTech .dll's and not the one for OPM, it works just fine! (so far, I don't have the technology to fly to one of the planets without cheating, yet) Link to comment Share on other sites More sharing options...
Tellion Posted February 13, 2015 Share Posted February 13, 2015 It does work with OPM, though you really do not require it for anything right now afaik...The KopernicusTech version of Kittopia did really not work (scaledspace update/export) on my install on the other hand. Link to comment Share on other sites More sharing options...
Lillz Posted February 13, 2015 Share Posted February 13, 2015 Yap! That's why I couldn't figure out what I was doing 'wrong', because 0.12 didn't include ddsloader but Kopernicus still needed it Link to comment Share on other sites More sharing options...
Thomas988 Posted February 13, 2015 Share Posted February 13, 2015 (edited) Yap! That's why I couldn't figure out what I was doing 'wrong', because 0.12 didn't include ddsloader but Kopernicus still needed itAwesome! *bolts out of the room at speed of light*EDIT: I just tested it out, and it didn't work. Now I'm using KT 0.121, since in the changelog it says it now includes DDS loader. Now what?EDIT 2: Wait a minute! I just installed KT 0.12 and DDSLoader and it works! The weird thing is though that I didn't even export the planet at all. But I'll take it! Edited February 13, 2015 by Thomas988 Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 13, 2015 Share Posted February 13, 2015 Okay, stars still ​won't work for me. I don't even have a starfix config, and they still cause everything to not load. Link to comment Share on other sites More sharing options...
Thomas988 Posted February 13, 2015 Share Posted February 13, 2015 Awesome! *bolts out of the room at speed of light*EDIT: I just tested it out, and it didn't work. Now I'm using KT 0.121, since in the changelog it says it now includes DDS loader. Now what?EDIT 2: Wait a minute! I just installed KT 0.12 and DDSLoader and it works! The weird thing is though that I didn't even export the planet at all. But I'll take it! Nevermind, the sun-lit side actually wasn't facing the sun at all. Dangit! Link to comment Share on other sites More sharing options...
Lillz Posted February 13, 2015 Share Posted February 13, 2015 Awesome! *bolts out of the room at speed of light*EDIT: I just tested it out, and it didn't work. Now I'm using KT 0.121, since in the changelog it says it now includes DDS loader. Now what?EDIT 2: Wait a minute! I just installed KT 0.12 and DDSLoader and it works! The weird thing is though that I didn't even export the planet at all. But I'll take it! Nevermind, the sun-lit side actually wasn't facing the sun at all. Dangit!It exports for me but it doesn't seem to keep the scaledspace once I load the game again, even though a bin and texture files were created. The sunlight thing is still a bug AFAIK Link to comment Share on other sites More sharing options...
Thomas988 Posted February 13, 2015 Share Posted February 13, 2015 It exports for me but it doesn't seem to keep the scaledspace once I load the game again, even though a bin and texture files were created. The sunlight thing is still a bug AFAIKWell, that's certainly a shame. Normal maps, man, they're just crazy! Link to comment Share on other sites More sharing options...
CaptRobau Posted February 13, 2015 Share Posted February 13, 2015 Well, that's certainly a shame. Normal maps, man, they're just crazy!Did you set the normal to 50% opacity. That fixes these things on my end. Link to comment Share on other sites More sharing options...
Tellion Posted February 13, 2015 Share Posted February 13, 2015 Okay, stars still ​won't work for me. I don't even have a starfix config, and they still cause everything to not load.I think everyone following any thread whatsoever that has anything even remotely to do with planetmaking knows of your peril in great detail by now... Complaining over and over again will not help you in any way, just following the basic steps about getting support on the other hand will most likely accomplish just that. As someone else has even created a star successfully, there is most likely something wrong with your config or your install, how about redoing both? How about actually providing a logfile? For real, it is not that hard ._. Link to comment Share on other sites More sharing options...
Borisbee Posted February 13, 2015 Share Posted February 13, 2015 Did you set the normal to 50% opacity. That fixes these things on my end.Going to repeat this. Turn your normal map opacity down to 50% in photoshop or whatever and you will fix any lighting bugs.- - - Updated - - -I think everyone following any thread whatsoever that has anything even remotely to do with planetmaking knows of your peril in great detail by now... Complaining over and over again will not help you in any way, just following the basic steps about getting support on the other hand will most likely accomplish just that. As someone else has even created a star successfully, there is most likely something wrong with your config or your install, how about redoing both? How about actually providing a logfile? For real, it is not that hard ._.Agreed Link to comment Share on other sites More sharing options...
Candlelight Posted February 13, 2015 Share Posted February 13, 2015 Ok, my surface textures still wont load, even with DDSLoader.It still fades away, but the normal map stays.Here is a little desciption of what i made:180 km radiusHas the Mun as the template Link to comment Share on other sites More sharing options...
Thomas988 Posted February 13, 2015 Share Posted February 13, 2015 Did you set the normal to 50% opacity. That fixes these things on my end.Going to repeat this. Turn your normal map opacity down to 50% in photoshop or whatever and you will fix any lighting bugs.OH MY LORD I LOVE YOU GUYS Link to comment Share on other sites More sharing options...
CaptRobau Posted February 13, 2015 Share Posted February 13, 2015 Glad to help. It looks very nice! Link to comment Share on other sites More sharing options...
Thomas988 Posted February 13, 2015 Share Posted February 13, 2015 Glad to help. It looks very nice!Thanks! I won't use it for a planet pack or anything, although I really want to make one now... Link to comment Share on other sites More sharing options...
Lillz Posted February 14, 2015 Share Posted February 14, 2015 Glad to help. It looks very nice!Here's another process I think works.1. I'll load up a new planet with the map, height, and normal file straight from SE2. I'll update saveload with export.3. I'll go to Kittopia's texture file and copy the correct maps and replace the old map, height, and normal files.4. Reload and it works. At this point you can delete the textures inside the kittopia folder and you're planet will still look good.I think this is what you did in OPM, yah? Also, this fixes lighting, for me, at least.... it seems Kittopia actually does do the opacity set to 50% thing when you export. Link to comment Share on other sites More sharing options...
Lillz Posted February 14, 2015 Share Posted February 14, 2015 How do you make an ocean on a planet? Link to comment Share on other sites More sharing options...
CaptRobau Posted February 14, 2015 Share Posted February 14, 2015 Nah I use main Kopernicus .bin export (automatically generated on game start and then copied by me) since its more stable for a few of my planets. I also generally just work from other bodies of mine that are relevant to the new body. So if I would create a new asteroid like moon, then I'd copy Hale's files. A normal planet already containing a height map, copy Slate. And so on. Your method is probably easier for newcomers.DDS automatically fixes the lighting issue (probably sets it to 50% itself on conversion), so if you're using that could be causing it. Could also be something related to the DDS support added to recent KT updates (which I haven't used yet). Link to comment Share on other sites More sharing options...
Borisbee Posted February 14, 2015 Share Posted February 14, 2015 (edited) How do you make an ocean on a planet?I don't have much experience with this, but I'd start by using laythe or eve as a template and going from there.Edit: After playing around a little I can add a little more information. Use laythe as a template for example, and then it's just a matter of using a heightmap with some variance in altitudes. Set the areas you want to be ocean in the heightmap to black so it's clear it should be depressed, and then in the PQS mod set a negative offset until you're happy with the results. Edited February 14, 2015 by Borisbee Link to comment Share on other sites More sharing options...
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