Gravitasi Posted February 22, 2015 Author Share Posted February 22, 2015 Makemake should be Brakebrake.I'm sorry, but I think it's already too late to change any of the planet's name now. In case you didn't notice, this planet pack has already existed for almost a year (at least the PF:CE version). Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted February 22, 2015 Share Posted February 22, 2015 I assume Nuu was named for the sound various kerbals made as they missed it? Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 22, 2015 Share Posted February 22, 2015 I assume Nuu was named for the sound various kerbals made as they missed it?Good one! That made me smile.Now we need good jokes for the rest of the planet packs Quote Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted March 23, 2015 Share Posted March 23, 2015 Hello,Just thought I would hop in and say I been workin the last last week almost getting a system designed for my resource KSP SIM; these planets/moons will be in it for the most part (!); I had to delete and move several of them for various reasons; I did the same for the OPM/OP+/OPM+ as there were some incompatibilities using vearious versions of Kopernicus...I will let ya'll know I am using OPM1.7/OP+1.6 and had to port in OPM+ planets/moons as it's version of Kopernicus was incompatible; it took me several days and nights to figure all this out; the TK planets/moons here ported in nicely...but...All planets/moons seem to have an issue where PQS data is not being loaded (all planet packs for Kopernicus); missing PQS map files etc...incompatible dds files; it is a bit of a mess; I also tried to port in Planet Factory planets/moons - ALL FAIL (due to incompatible dds files - I think). Also I need to do a test or 2 in career mode as those errors may have to do with that...Now tonite after I look at things some more I need to land on everything to make sure I can do that as some planets/moons just werent there (only in map mode not ship mode); all of your planets/moons ported over nice I just didnt check them all for landability; I am checking the ones I am keeping tonite: Es, Dhar (now orbits Kerbin !!), Nuu, Oorma (maybe), Phoe, Putto which will get a name change and go around Sarnus, and Rheis which is now a special...ya Rheis is special !Cmdr Zeta Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted March 27, 2015 Author Share Posted March 27, 2015 (edited) Trans-Keptunian v0.3 has been released!Here are some important changes on the update:Outer Planets Mod supportThis plugin is now officially support Outer Planets Mod! If you have OPM installed, all of the planets will be adjusted automatically. Here are some things that will be changed:Orbital distance will be increased (to beyond Neidon), so they will serve as analogues of the four plutoids (Pluto, Haumea, Makemake, and Eris). Science multipliers will be adjusted. The adjustment is consistent with multiplier changes made by OPM. Rheis improvementsIts terrain is more detailed and less pixelated now. There are probably some more improvements that I will add in the future, but, for now, I'm pretty satisfied with the current result. Terrain improvements outside Putto system soon follow.Fade limit adjustmentsThere is something on the pack that has bugged me for a very long time: the planets look horrible if they are being seen from orbit. But the problem is no more; since fade limits for all the bodies have been adjusted.Ingame planet descriptionsThe update adds some descriptions for bodies on Putto system. Since stockalikeness is the main goal of the pack, I tried to make the descriptions as stockalike as possible. Btw, thanks to _Augustus_ for giving me some ideas for Putto's description.Here's the complete changes from changelog:v0.326 Mar 2015- Added support for Outer Planets Mod.- Improved Rheis terrain quality.- Fixed Flo terrain height map.- Added ingame descriptions for Putto, Dhar, and Rheis.- Adjusted fade limits of all the bodies.- Put all KittopiaTech config files on a subfolder.- Updated KopernicusTech to version 0.13.Download it here.Have fun! P.S. Oh, I almost forgot. If you have the previous version installed, please delete all KittopiaTech config files for the planets on the pack in "KittopiaSpace\SaveLoad" folder. All config files now reside in "KittopiaSpace\SaveLoad\Trans-Keptunian".- - - Updated - - -I assume Nuu was named for the sound various kerbals made as they missed it?Haha, not bad... It's quite funny. Actually, the name was derived from "new", since it's a recently discovered moon of Arane. FYI, Arane's real life analogue, Makemake, has no known moons so far. Edited March 27, 2015 by Gravitasi Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted March 27, 2015 Share Posted March 27, 2015 Before I go ahead and replace OPM+ with this, can you tell me what you did with Plock and Putto in Outer Planets? Being that they're both Pluto analogs, did you move Putto or Plock or do they occupy similar orbits? Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted March 27, 2015 Author Share Posted March 27, 2015 Before I go ahead and replace OPM+ with this, can you tell me what you did with Plock and Putto in Outer Planets? Being that they're both Pluto analogs, did you move Putto or Plock or do they occupy similar orbits?The config on the plugin doesn't change Plock at all; even more, it doesn't change any properties that planets on OPM has. It only adjusts SMA of the Trans-Keptunian planets.Both Plock and Putto occupy similar orbits (Pluto-like). Fortunately, they have different inclination and LAN (in other words, both are inclined in different direction). Therefore, they are different enough in terms of orbital properties, so there's no reason to change any of them.Sorry, I'm not a native English speaker, so the previous paragraph may be unclear for you. I think it's best to use a picture instead:The dark grey one is Plock's orbit, and the yellow one is Putto's. Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted March 27, 2015 Share Posted March 27, 2015 Nice Quote Link to comment Share on other sites More sharing options...
zilfondel Posted April 4, 2015 Share Posted April 4, 2015 This looks like an awesome mod, but it will obviously be really hard to actually get to any of those outer planets without KSP Interstellar or Near Future. I went ahead and installed it anyway, in the off chance I can actually get that far out!Keep up the good work! Quote Link to comment Share on other sites More sharing options...
ghost0307 Posted April 4, 2015 Share Posted April 4, 2015 Good Brother Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted April 5, 2015 Author Share Posted April 5, 2015 (edited) Good BrotherThis looks like an awesome mod, but it will obviously be really hard to actually get to any of those outer planets without KSP Interstellar or Near Future. I went ahead and installed it anyway, in the off chance I can actually get that far out!Keep up the good work!Thanks! Actually, it's not really as hard as you may think. I have successfully reached the planets with only stock parts numerous times (and sometimes with return trip as well). The key is using gravity assist to change your orbital inclination, and consequently, to save some fuel.Typically, you need around 3000+ of delta-V from low Kerbin orbit to get an encounter with one of them (using Jool/Eve to change the inclination). I believe it could be lower, since I'm not really an expert on doing gravity assist myself. After that, you need around 1000+ dV for orbital insertion.Once you get yourself into orbit around the planet, the whole system is yours. Because of their weak gravity, delta-v requirement to explore the system (landing, moon transfer, etc) is relatively low. So, you can do basically anything you want without too much effort. Edited April 5, 2015 by Gravitasi Quote Link to comment Share on other sites More sharing options...
kiwiak Posted April 5, 2015 Share Posted April 5, 2015 Nice planets, these dont seem like some copies of stock ones when it comes o shape. And have nice colours. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 5, 2015 Share Posted April 5, 2015 would it be possible to have regular texture images for those using ATM? Having DDSLoader seems a bit redundant Quote Link to comment Share on other sites More sharing options...
wtchappell Posted April 6, 2015 Share Posted April 6, 2015 Is this compatible with PluronKharon?http://forum.kerbalspaceprogram.com/threads/112095-WIP-0-90-Sigma-Mod-Expansions Quote Link to comment Share on other sites More sharing options...
olekopyto Posted April 8, 2015 Share Posted April 8, 2015 May i ask you?When the new horizons will make it into Pluto's SOI and make nice photos of Pluto, will you change the the texture acordinngly to the photos? Quote Link to comment Share on other sites More sharing options...
Gkirmathal Posted April 8, 2015 Share Posted April 8, 2015 (edited) Hey can anyone tell me what the memory footprint of this mod is? Regretfully I had to remove OPM because its large memory footprint, which made my KSP hit its ram limit too soon with other mods installed. But I do like to have a lightweight planetary bodies mod, which adds some proto planets to the stock system and this mod seems like a good contender Edit: just went ahead for a test, really like what it adds! The only con for me is, regretfully, the same as with OPM. Thus I will pass untill KSP improves enough on the memory management department. Edited April 8, 2015 by Gkirmathal Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted April 11, 2015 Author Share Posted April 11, 2015 Nice planets, these dont seem like some copies of stock ones when it comes o shape. And have nice colours.Thanks!would it be possible to have regular texture images for those using ATM? Having DDSLoader seems a bit redundantTo be honest, I'm not really sure about it, since the texture loading procedure was taken straight from RSS, which always use DDSLoader AFAIK.Is this compatible with PluronKharon?http://forum.kerbalspaceprogram.com/threads/112095-WIP-0-90-Sigma-Mod-ExpansionsI guess the developer of Sigma Mod Expansions already have answered your question. May i ask you?When the new horizons will make it into Pluto's SOI and make nice photos of Pluto, will you change the the texture acordinngly to the photos?Take inspiration from the photos: probably. Simply replace the texture with the real one: very unlikely, since Squad themselves didn't use textures of the Solar System planets (or care to make them realistic) in the first place.Edit: just went ahead for a test, really like what it adds! The only con for me is, regretfully, the same as with OPM. Thus I will pass untill KSP improves enough on the memory management department.Thank you. That's alright... Quote Link to comment Share on other sites More sharing options...
WolfCoder Posted April 27, 2015 Share Posted April 27, 2015 Is there a non-dropbox download link (Git, KerbalStuff, Curse, etc.)? I don't want to register any accounts anywhere to download, always hated that. Quote Link to comment Share on other sites More sharing options...
crazyewok Posted April 27, 2015 Share Posted April 27, 2015 Works for 1.0 Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted May 2, 2015 Author Share Posted May 2, 2015 Is there a non-dropbox download link (Git, KerbalStuff, Curse, etc.)? I don't want to register any accounts anywhere to download, always hated that.You don't need to register to the site in order to download AFAIK. Simply select cancel, and you can proceed with the download.Btw, I'm sorry, the site wasn't behaving like this a few months ago (showing us a popup for registration). I'll consider using another file hosting service in the future.Works for 1.0Good to know! Quote Link to comment Share on other sites More sharing options...
Walker Posted May 6, 2015 Share Posted May 6, 2015 I love this mod for OPM compatibility - do you know how its working with new version of OPM (1.7)? Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted May 9, 2015 Author Share Posted May 9, 2015 I love this mod for OPM compatibility - do you know how its working with new version of OPM (1.7)?Sorry, I don't think it's compatible, since both use different version of Kopernicus (the OPM one is more up-to-date). I have to update the planet pack in order to make them compatible again. Quote Link to comment Share on other sites More sharing options...
Walker Posted May 14, 2015 Share Posted May 14, 2015 Sorry, I don't think it's compatible, since both use different version of Kopernicus (the OPM one is more up-to-date). I have to update the planet pack in order to make them compatible again.Thanks for answer. I hope that you will keep maintaining Trans-Keptunian - together with OPM it's imo best planet pack for KSP Quote Link to comment Share on other sites More sharing options...
waerth Posted June 2, 2015 Share Posted June 2, 2015 Trans keptunian is great as it kinda adds an Oort cloud Quote Link to comment Share on other sites More sharing options...
VASMIR Posted June 4, 2015 Share Posted June 4, 2015 Are you planning on updating the mod? Quote Link to comment Share on other sites More sharing options...
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