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Everything posted by olekopyto
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
olekopyto replied to Gameslinx's topic in KSP1 Mod Releases
Well, i have not use SVE when using GPO, just the things from GPO -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
olekopyto replied to Gameslinx's topic in KSP1 Mod Releases
I don't think that Gameslinx had optimization in mind when creationg this mod . Getting 19fps (settings all turned down) in space centre while 60fps on Alternis Kerbol and Stock (default settings, SVE on stock, rest of mods the same through out). FX-8320, R7 370 2GB, 14GB, Win10 Looks real nice tho, wish I could visit some of them, only if the performance could improve -
Hello! I am currently buying a new laptop, since it's a 13.3" ultrabook i have to go with intel hd/uhd 620, with i7-7500u/i5-8250u. Can it even run KSP? What benefit would I get for getting an radeon 530?
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
olekopyto replied to FreeThinker's topic in KSP1 Mod Releases
How do I get this to work it with the jet fuel tanks?- 1,187 replies
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- fuel tanks
- fuel switching
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(and 2 more)
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
olekopyto replied to Galileo's topic in KSP1 Mod Releases
Alternis Kerbol, but it still does happen without it. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
olekopyto replied to Galileo's topic in KSP1 Mod Releases
Hi Galileo, why does my kerbin turn dark and orange at 100km? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
olekopyto replied to Galileo's topic in KSP1 Mod Releases
Alternis kerbol, but this does happen without it -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
olekopyto replied to Galileo's topic in KSP1 Mod Releases
Hi, why does my kerbin turn dark and orange at 100km? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
olekopyto replied to Galileo's topic in KSP1 Mod Releases
Hi guys, i've made a small solution for those who use remote tech along with this mod, Just open a file called "RemoteTech_Settings.cfg", search for "STATION" and replace your Latitude and Longitude with these values: Latitude = 8.510 Longitude = -168.250 After that the Mission control marker should be located is a proper place.- 7,349 replies
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- galileos planet pack
- gpp
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(and 1 more)
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[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
olekopyto replied to pap1723's topic in KSP1 Mod Releases
We can haz 1.2.1 version plz? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
olekopyto replied to tomek.piotrowski's topic in KSP1 Mod Releases
We can haz 1.2.1 version plz? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
olekopyto replied to Galileo's topic in KSP1 Mod Releases
Me can haz 1.2 version? :3- 7,349 replies
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- galileos planet pack
- gpp
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(and 1 more)
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
olekopyto replied to MatterBeam's topic in KSP1 Mod Releases
I have an idea, why not use the construction port, there could be a button that converts ships to parts once you press it. The convertion process would take the same period of time as building the ship and the amount of parts you get would rely on the skill of the engineer. Alternatively you could utilize cargo bays. They would do the same job, only they would need to be closed and the vessels inside not moving or docked in order for the procedure to work. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
olekopyto replied to MatterBeam's topic in KSP1 Mod Releases
Thanks! -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
olekopyto replied to MatterBeam's topic in KSP1 Mod Releases
Well, would it be possible to do it in the future? -
Why does everybody leave?
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1.2?
- 15 replies
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- atmosphere
- clouds
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
olekopyto replied to MatterBeam's topic in KSP1 Mod Releases
How to convert ship to parts? -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
olekopyto replied to MatterBeam's topic in KSP1 Mod Releases
Ok, I tested it. The ports are not cooperating and there is no metal and rocket part cointainers. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
olekopyto replied to MatterBeam's topic in KSP1 Mod Releases
1.2? -
[1.3.0] Launch Numbering 0.4.0
olekopyto replied to Damien_The_Unbeliever's topic in KSP1 Mod Releases
Can we get a 1.1.3 version, please! -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
olekopyto replied to DasPenguin85's topic in KSP1 Mod Releases
kek