Gravitasi Posted January 31, 2015 Share Posted January 31, 2015 (edited) ...A long, epic journey to distant planets...DescriptionsThis plugin adds some outer dwarf planets to the Kerbol system. Each of the dwarf planets is analogue of the real world dwarf planets (e.g. Pluto, Eris). Currently, there are 4 new dwarf planets and 5 new moons to explore.These planets are very distant and quite challenging to reach; gravity assist is a must for a more efficient journey.Expect missions that span for decades!This is the Kopernicus version of Trans-Keptunian Planet Pack. For the PlanetFactory CE version, please go here instead.PreviewJavascript is disabled. View full albumKottabosGames's review for the planet pack (v0.1) (thanks for the review!): Plugin GoalsStockalikeness is always been the main goal of this plugin. I take this matter VERY seriously, since I'm a hardcore stock player myself. I never wish to make a planet pack that seems detached from existing planets. So, eventually, the planet pack will have all feature that stock planets have. Some of them are (but not limited to):Stockalike descriptions (full of Kerbal silliness, and with paragraphs) Stockalike biome conventions (Highlands, Lowlands, Poles, etc.) Stockalike science blurbs etc.... and of course, some Easter eggs. ;-) Realism is good; I will, and have added, some aspect of realism on the pack. But, stockalikeness always comes first. DownloadsTrans-Keptunian Planet Pack for Kopernicus (v0.4) [Download]Unofficial update by Borisbee (featuring ALL biomes!) [Download] (still needs the main pack above)Downloading tips: Close/ignore the Dropbox registration dialog, and proceed with the download. The plugin redistributes Kopernicus, which includes ModuleManager. [Link] ChangelogChangelog---------v0.47 Jun 2015- Updated Kopernicus to version 0.0.7.- Updated ModuleManager to version 2.6.3.- Removed KopernicusTech & DDSLoader from the downloads; they are no longer needed.- Added biome to Dhar.- Readjusted science multiplier, to make it in line with multiplier on stock planets.v0.326 Mar 2015- Added support for Outer Planets Mod.- Improved Rheis terrain quality.- Fixed Flo terrain height map.- Added ingame descriptions for Putto, Dhar, and Rheis.- Adjusted fade limits of all the bodies.- Put all KittopiaTech config files on a subfolder.- Updated KopernicusTech to version 0.13.v0.2119 Feb 2015- Fixed Arane terrain height map.v0.211 Feb 2015- Changed Putto significantly; it has a new texture and terrain.- DDS texture format is now used.- Changed directories placement; to comply with Kopernicus standard.- Improved Dhar surface; its terrain is less spiky now.- Nuu is no longer tidally locked to Arane.- Changed Rheis orbit visibility range.- Updated science altitude limit for all of the bodies.v0.131 Jan 2015- Initial release.To-DosSome terrain reworks. Coloring with landclasses instead of textures. Custom ground textures (if necessary). Adding (stock-feel) descriptions to all bodies. Adding custom science definitions. Adding biomes. ...suggestions are always welcome! CreditsDeveloper of SpaceEngine, from which all of the planets on this pack are based. Kragrathea, for making PlanetFactory CE. Some configs on the pack are based from it. CaptRobau, for making Outer Planets Mod, which I used as preliminary study. _Augustus_, for giving me the idea for Putto's description. sarbian, for developing DDSLoader. LicensesTrans-Keptunian is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International. Kopernicus is licensed under a GNU Lesser General Public License v3.0. ModuleManager is licensed under a Creative Commons Attribution-ShareAlike 4.0 International. Edited August 8, 2015 by Gravitasi Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted February 1, 2015 Share Posted February 1, 2015 Oookay, looks good. Now, the question is: are contracts supported? Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 Oookay, looks good. Now, the question is: are contracts supported?I would guess so. Quote Link to comment Share on other sites More sharing options...
Borisbee Posted February 1, 2015 Share Posted February 1, 2015 (edited) Glad to see this has been ported to a better platform, and even better to see that you made some changes to the existing plugins. I think these are pretty damn good planets and I'll be sure to use them in my next career. First Outerplanets, now this. I'm still patiently waiting for someone to come out with some well done atmospheric planets.Not sure your stance on CKAN, but would be pretty nice if you could add support for it. Edited February 1, 2015 by Borisbee Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 Even with JUST this and KopernicusTech installed, all Kopernicus-made non-atmospheric bodies are solid black.I have no idea why.... Quote Link to comment Share on other sites More sharing options...
KeithS Posted February 1, 2015 Share Posted February 1, 2015 Any possibilities for a low-res textures pack? Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 Any possibilities for a low-res textures pack?These are actually low-res. Stock planets are generally 4k, this pack is 2k.Are you one of those people with a potato for a computer or something? Quote Link to comment Share on other sites More sharing options...
nismobg Posted February 1, 2015 Share Posted February 1, 2015 These are actually low-res. Stock planets are generally 4k, this pack is 2k.Are you one of those people with a potato for a computer or something?I was thinking, and maybe you get the jet black planets because you use the stock kittopia dll and not the modified , are you? Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 I was thinking, and maybe you get the jet black planets because you use the stock kittopia dll and not the modified , are you?No, I'm using the modified one. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted February 2, 2015 Author Share Posted February 2, 2015 Glad to see this has been ported to a better platform, and even better to see that you made some changes to the existing plugins. I think these are pretty damn good planets and I'll be sure to use them in my next career. First Outerplanets, now this. I'm still patiently waiting for someone to come out with some well done atmospheric planets.Not sure your stance on CKAN, but would be pretty nice if you could add support for it.Thank you. For CKAN, I have heard about it, but I still have no idea what it is... (I'm not really active on the forum ) I'll look into it later.These are actually low-res. Stock planets are generally 4k, this pack is 2k.Could you tell me where did you get this information? I always wonder about texture resolution used on stock planets... Quote Link to comment Share on other sites More sharing options...
CaptRobau Posted February 2, 2015 Share Posted February 2, 2015 Could you tell me where did you get this information? I always wonder about texture resolution used on stock planets...Only planet I found that was 4K was Kerbin. Others have 2K resolutions and some even have only 1K. Squad can do more with those resolutions though, as they know the system better and have direct access. So they can make 4K resolutions feel like 8K and so on. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted February 3, 2015 Author Share Posted February 3, 2015 Only planet I found that was 4K was Kerbin. Others have 2K resolutions and some even have only 1K. Squad can do more with those resolutions though, as they know the system better and have direct access. So they can make 4K resolutions feel like 8K and so on.I see... Thanks for the information! Quote Link to comment Share on other sites More sharing options...
KeithS Posted February 6, 2015 Share Posted February 6, 2015 These are actually low-res. Stock planets are generally 4k, this pack is 2k.Are you one of those people with a potato for a computer or something?Nope... It was a question because the Outer Planets Mod had them. Just was curious about it as a possibility. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted February 6, 2015 Author Share Posted February 6, 2015 Nope... It was a question because the Outer Planets Mod had them. Just was curious about it as a possibility.Hmm... I'll consider it. But first, I have to check whether there are any technical problems if lower texture resolutions are used. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 11, 2015 Share Posted February 11, 2015 You should really make a config supporting OPM. Quote Link to comment Share on other sites More sharing options...
JaffaFediration Posted February 11, 2015 Share Posted February 11, 2015 here's my suggestion, make the rotation of one of the dwarf planets similar to that of Uranus, for an extra challenge for landers, and also change the name to Brakebrake (look at some the real solar systems dwarf planets and you will get the joke). Quote Link to comment Share on other sites More sharing options...
Borisbee Posted February 12, 2015 Share Posted February 12, 2015 You should really make a config supporting OPM.What do you mean support for OPM? As in make them orbit the gas giants instead? Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 15, 2015 Share Posted February 15, 2015 KOTTABOS MADE A VIDEO OF THIS! Quote Link to comment Share on other sites More sharing options...
srbgaming Posted February 15, 2015 Share Posted February 15, 2015 Two Questions:1) Does this work with OPM?2) Ever considered a Sedna analog? With a highly eccentric orbit but still really far out?This mod is really great by the way, I orbited Oorma awhile ago when it was in PlanetFactory CE, but Planetfactory used up a ton of RAM. Going to reinstall not that it has Kopernicus. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 16, 2015 Share Posted February 16, 2015 Two Questions:1) Does this work with OPM?2) Ever considered a Sedna analog? With a highly eccentric orbit but still really far out?This mod is really great by the way, I orbited Oorma awhile ago when it was in PlanetFactory CE, but Planetfactory used up a ton of RAM. Going to reinstall not that it has Kopernicus.Flo is the Sedna analog, and no it does not because OPM uses a different Kopernicus version. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted February 18, 2015 Author Share Posted February 18, 2015 (edited) What do you mean support for OPM? As in make them orbit the gas giants instead?I think he meant that I should move all of the planet orbit to somewhere beyond Neidon, just like in real life (so we will have a complete solar system analogue). In case you don't realize it, all of the planets on the pack are actually real-life analogues to the four plutoids:Putto → PlutoOorma → HaumeaArane → MakemakeFlo → ErisTwo Questions:1) Does this work with OPM?2) Ever considered a Sedna analog? With a highly eccentric orbit but still really far out?This mod is really great by the way, I orbited Oorma awhile ago when it was in PlanetFactory CE, but Planetfactory used up a ton of RAM. Going to reinstall not that it has Kopernicus.1. It will work, but not now... We have to wait until OPM team update KopernicusTech to latest version, which I believe will happen in the next release.2. It was planned on the initial release of PF:CE version, but I remembered there was some technical difficulties, so I decided to drop it altogether... I think I will try to add it again in the future.Thank you, but I honestly believe that there are still a lot of things that needs to be done. Edited February 18, 2015 by Gravitasi Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 18, 2015 Share Posted February 18, 2015 I think he meant that I should move all of the planet orbit to somewhere beyond Neidon, just like in real life (so we will have a complete solar system analogue). In case you don't realize it, all of the planets on the pack are actually real-life analogues to the four plutoids:Putto → PlutoOorma → HaumeaArane → MakemakeFlo → Eris1. It will work, but not now... We have to wait until OPM team update KopernicusTech to latest version, which I believe will happen in the next release.2. It was planned on the initial release of PF:CE version, but I remembered there was some technical difficulties, so I decided to drop it altogether... I think I will try to add it again in the future.Thank you, but I honestly believe that there are still a lot of things that needs to be done. I would say that maybe you should make a separate config for OPM that you include in the zip. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted February 18, 2015 Author Share Posted February 18, 2015 I would say that maybe you should make a separate config for OPM that you include in the zip.Yes, that's my plan. It will only be an optional module manager config that changes orbital & science properties of all the bodies. Quote Link to comment Share on other sites More sharing options...
Borisbee Posted February 18, 2015 Share Posted February 18, 2015 I think he meant that I should move all of the planet orbit to somewhere beyond Neidon, just like in real life (so we will have a complete solar system analogue). In case you don't realize it, all of the planets on the pack are actually real-life analogues to the four plutoids:Putto → PlutoOorma → HaumeaArane → MakemakeFlo → ErisAh, yea I didn't realize that. I'm not too worried about having things match up with real life bodies. As long as planets look cool and have interesting features I'm happy. I'd still like for someone to create our solar system planets for kopernicus. I never bothered with RSS because I don't like the x10 scale of the planets. Makes them really flat and boring, and the kerbin scale config didn't seem to work too well. Quote Link to comment Share on other sites More sharing options...
JaffaFediration Posted February 21, 2015 Share Posted February 21, 2015 Makemake should be Brakebrake. Quote Link to comment Share on other sites More sharing options...
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