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[Stock Helicopters & Turboprops] Non DLC Will Always Be More Fun!


Azimech

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3 minutes ago, Heckspress said:

i'm talking about the mod.

also, nice quick reply.

 

Ehm ... which mod? Everything you see in this topic is 100% stock ;-)

 

Edit: Stoopid me, you're talking about the piston engines mod. The shaft stays coupled, it's the cylinder block which is decoupled and held in place.

Edited by Azimech
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6 minutes ago, The Optimist said:

All my planes so far suffer from a massive amount of sideways and rotational torque. Any ways to fix it?

Yes, keep your tail long, your wings wide and stack (clip) multiple control surfaces. Won't work with FAR but getting a turboprop in the air with FAR is something special anyway.

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4 minutes ago, Azimech said:

Yes, keep your tail long, your wings wide and stack (clip) multiple control surfaces. Won't work with FAR but getting a turboprop in the air with FAR is something special anyway.

My problem is that my craft decide to head off for a quick visit to the SPH while they're still on the ground. Reaction wheels maybe?

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21 hours ago, Gman_builder said:

Lol thanks man, how many other people besides you are in this "club"

I'm only 30m/s away lol. One day, one day.....

1 hour ago, The Optimist said:

My problem is that my craft decide to head off for a quick visit to the SPH while they're still on the ground. Reaction wheels maybe?

Is your plane a tail sitter? Could be the rear landing gear is blocked. My plane used to do the same.  

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On ‎6‎/‎9‎/‎2016 at 8:05 PM, The Optimist said:

My problem is that my craft decide to head off for a quick visit to the SPH while they're still on the ground. Reaction wheels maybe?

have a long tail and make sure that your tail gear can steer. if you need to, hold "S" while your doing your takeoff to keep your rear wheel on the ground, until your going fast enough for the rudder to have any effect. You could also reverse the rotation of your shaft, so that it will head off into the field next to the runway and not cause any harm.

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1 hour ago, Heckspress said:

maybe add a set of Junos that are oriented in the opposite direction of the blowers of the turboprop?

That works but I usually just stack control surfaces into each other, 3 - 5 sets. Extra mass/fuel consumption or extra drag, there's always a catch.

 

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6 hours ago, The Optimist said:

I'm trying to make a weaponized version of a turboprop that I can enter into someone's fighter competition, for the lulz

I'd like to see how BDA handles a turboprop.

Any basic tips these? I can't seem to get above 10 m/s on the ground. I've been using 8-12 Junos on a 10 ton frame, is that enough?

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13 minutes ago, Servo said:

I'd like to see how BDA handles a turboprop.

Any basic tips these? I can't seem to get above 10 m/s on the ground. I've been using 8-12 Junos on a 10 ton frame, is that enough?

I use 64 Junos around a 30 ton frame, but its not all about blowers. Try lightening the drive shaft and optimizing your prop pitch.

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46 minutes ago, Servo said:

I'd like to see how BDA handles a turboprop.

Any basic tips these? I can't seem to get above 10 m/s on the ground. I've been using 8-12 Junos on a 10 ton frame, is that enough?

Send me the design and I can give you some tips.

33 minutes ago, Gman_builder said:

I use 64 Junos around a 30 ton frame, but its not all about blowers. Try lightening the drive shaft and optimizing your prop pitch.

Thirty ton frame? Is that the whole airplane or just the engine frame? I would try to make the engine frame lighter. Hint: my speed record has an engine frame which is just a MK3 cargo bay. Drive shaft is mostly not a problem. Adjustable prop pitch is paramount (but a problem with BDA).

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36 minutes ago, Azimech said:

 

Thirty ton frame? Is that the whole airplane or just the engine frame? I would try to make the engine frame lighter. Hint: my speed record has an engine frame which is just a MK3 cargo bay. Drive shaft is mostly not a problem. Adjustable prop pitch is paramount (but a problem with BDA).

Another tip: The less of a plane there is, the better. Consider using I-beams instead of fuel tanks or fuselage parts.

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