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Crew experience in sandbox/scientific


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Is it possible to enable crew experience and leveling in the sandbox/science modes? If not, why not?

I find the monetary system of the full career mode to be very restrictive and not fun at all, but I enjoy the idea of leveling up crew members by exploring and such

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This should be added to sandbox as well as science mode. i'd like to access the R&D building from sandbox to see what I've researched.

I play science mode the most, but it is honestly just an option away from being sandbox.

Career mode is a whole different game with a whole bunch of features and options. There is no reason why researching science and training kerbals cannot be options in sandbox.

What sandbox means is "do what you wan"t, not "unlock everything".

I wouldn't mind editing the save in science mode if that would allow Kerbal training, but it doesn't seem to work for me. Sometimes I unlock the techs in science mode by editing, so that I can play a more historic space program, and still review the data collected in the R&D lab.

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I wouldn't mind editing the save in science mode if that would allow Kerbal training, but it doesn't seem to work for me.
Then do as others have said: give yourself literally billions of funds in a Career mode game by editing the save file and call it good. At that point it's basically Science mode, except that you have to use money to unlock your facilities to begin with. You get to play the way you want with only minor setup and, as a minor bonus, if you're ever without something to do you can take a contract.
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At that point it's basically Science mode, except that you have to use money to unlock your facilities to begin with. You get to play the way you want with only minor setup and, as a minor bonus, if you're ever without something to do you can take a contract.

This isn't the same thing at all. Sure I could give unlimited funds and unlock techs to make career mode something like what I want, or I can back the OP by asking that training kerbals be added to science mode and sandbox.

It is a stronger solution because the options would make much more sense.

Although i appreciate that weak workaround suggested, what has not been presented in this thread is a good reason why the option to train kerbals would be a bad idea in science mode or sandbox mode.

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Although i appreciate that weak workaround suggested, what has not been presented in this thread is a good reason why the option to train kerbals would be a bad idea in science mode or sandbox mode.
No one ever claimed Squad did things in a sane way, and what you're asking for probably isn't going to happen, but if you feel that strongly about it make a suggestion in the appropriate forum. Here in General Discussion all we're going to do is give you workarounds because it's not the forum for suggestions.
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In the short term, adding ludicrous amounts of money to career mode may be closer to what I'd like, since I could also do contracts for a little boost to science, but it would still be nice to see these made optional for sandbox/science.

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