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Alshain

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Everything posted by Alshain

  1. If your intent was to communicate you probably shouldn't have prefaced it with "[RANT]" because that is a big turn off.
  2. Well, I'm no expert but given that a plane can be built in the SPH with the cockpit facing in any direction, how would you know which was right and which was left programmatically?
  3. When has the entirety of any group of people ever had the exact same opinion? I'd wager, never. You want world peace? But that would bankrupt the weapons industry!
  4. I've learned my lesson, I'm blaming Blizzy until proven otherwise
  5. Say what? This is KAS, not Kethane. Karbonite says nothing about this mod. Plus, he temporarily relaxed the license under conditions several pages back. It's his property, he is free to license it however he wants for whatever reason he wants, even if it's just to annoy you (which I'm pretty sure it isn't... well fairly sure... I mean, it could be but I doubt it). If you don't like it you can follow RoverDude's example and make your own, just don't use anything from this one.
  6. I could not disagree with this more. Planes are meaningless as opposed to flying digital pixels shaped like a Rocket? Really, the entire game is meaningless along with every other game ever made, computer, tabletop, or otherwise. It's entertainment, why do the planes have to have a functional purpose when they are simply fun to fly?
  7. Good point, maybe not seamlessly, but still better than the inline clamp-o-tron
  8. I agree, but there are various themes to be found in the stock parts, this one fits in none of them. The fuselage, the jet fuel, and the Mk1 cockpit for example all fit seamlessly. The inline in theory would be best utilized on planes like this (rockets just have so many other places they can put standard ports, or even the shielded), so you'd think it would match. But it doesn't, it doesn't actually match anything in the game, or at least not in the 1.25m parts. It kind of matches some of the larger fuel tanks. But again, it's not just one thing, it's all of them together. There is too much wrong with it, I just don't like using it.
  9. Because MM doesn't make it look better, nor does it resolve clipping issues. It doesn't even fit with stock parts, it's just that ugly. Compare the inline to the fuselage, it just looks terrible. The clipping issues can be worked around (though really it should open more like "supermarket doors" sliding inward rather than outward like a car door), but overall there is more wrong with it than the just the weight.
  10. 1. Too heavy. 2. Too ugly. 3. Too weak. The part simply needs an overhaul. I'd rather deal with the reduced aerodynamic efficiency (using FAR) of a standard port than use this thing. I usually put Jr.s on my space planes and I just build my stations accordingly. The Spaceplane Plus port has the right idea, include mono propellant. You need to have it* for docking anyway, so this kind of makes an excuse for the weight. *Ok, you don't NEED to have it.
  11. Beautiful. I love the Celtic sound to it. I can't decide if I like percussion or no percussion. They both are so good.
  12. Fair enough, but ummmm.... I think you have Bill and Bob backward. Bill is the stupid one. Bob is the least stupid of the three.
  13. After watching this I think I feel sorry for Bob. Is he like the KSP version of Family Guy's Meg?
  14. And yet, your still unable or unwilling to name one, despite Padishar's multiple requests.
  15. Yes of course, not sure what I was thinking there. It's early... need more coffee. TWR is what you want for thrust. You want TWR to be > 1 to get off the ground.
  16. Typically it's done in terms of Delta V. How much Delta V do you need to move a craft to 8,000 meters. dV incorporates fuel, mass, and thrust. In stock KSP for example the reccomended dV to get to orbit of Kerbin is around 4500. Note however this is 4500dV in a vacuum, even though Kerbin isn't. So if you use a tool like Kerbal Engineer Redux, you need to have it set to vacuum calculations. It's a tough calculation to do manually. Here is a cheat sheet. Note however if your using FAR with a sufficiently aerodynamic craft the dV requirements for those planets will be lower.
  17. Kerbal Engineer v1 does this. Why do they need to make it stock at all?
  18. After seeing the bang up job they did with the toolbar, I would prefer they didn't add any features from a beloved mod.
  19. Make sure your using the Clamp O Tron Jr. No need to waste that space on the big ones.
  20. Perhaps this one? http://forum.kerbalspaceprogram.com/threads/24970-0-21-Kosmos-Spacecraft-Design-Bureau-Updated-%289-27-13%29
  21. I see. Well then I apologize, I misunderstood.
  22. Well I was specifically referring to this. Though I will grant that maybe he just spoke badly, perhaps referring to mods that had malicious code or something. But the way I read it, his opinion was that they were crappy so he deleted them. That made me very nervous about wanting to post my upcoming mod there, because it is small and to the point and does only one little thing, but would that make it "crappy"?
  23. Funny, I would never use KerbalStuff because SirCmpwn admitted he deletes mods that he doesn't like.
  24. I just updated to v1 and I am loving the floating windows and smaller text. Way to go!
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