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Alshain

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Everything posted by Alshain

  1. Ok, I can filter multiple updates easy enough for what I'm doing. I didn't even see the OnUpdate method there hiding at the bottom of the documentation, so that will be good to know. I'll give that a try. Thanks!
  2. Hello, I'm a long time game plugin developer but I'm working on my first KSP Plugin. I'm trying to figure out the tweakables system and I've seen threads here that have explained most of it. What I'm trying to do is immediately react when a slider is changed but I'm not sure how to link a KSPField to a KSPEvent. I've seen plenty of examples of having it automatically change a variable, which would be fine if I knew the variable had been changed. Is it possible to do this? An example of what I'm trying to do would be like moving the thrust limiter while in flight, the engine immediately reacts.
  3. Definitely change the key bindings but remember that will also change it for taxiing your planes. Took me a while to realize that and I couldn't figure out why my plane turned so slow. Then I realized I was turning only with yaw control. Switch the IJKL and it turned on a dime.
  4. Pull your solar panels in and toggle the gear off and on, I bet it would right the ship.
  5. Can I add the FSwheelAlignment module to stock and other wheels? Would that work or would it be incompatible?
  6. Yes, it's fine. I checked that myself, they are an exact match for the stock light pricing.
  7. What was the color code for the original color? I'd like to try and reproduce it.
  8. So, what's the word on that update? No pressure, just curious. EDIT: Oh, just realized. I bet your waiting on Vanguard.
  9. I've had no issues beyond the known ejection force bug.
  10. Another thing to be aware of is by default SA will only tell you about the first (see: most lucrative) science that can be gained on ones like Goo that can be done multiple times. You can change that behavior though.
  11. Yep, that's what it is. Mostly take of from KSC, land at island, take off from island, land at KSC.
  12. I've done it a bit backward. I've gotten SSTO's into space. They just usually don't end on the ground in one piece. Though for a while I had mastered the art of landing just a cockpit.
  13. While waiting on mods to update, I've spent the weekend practicing my aircraft landing skills. Something that usually ended up with half a craft for me. I was able to get a couple of achievements I've never been able to do before. Just thought I would share my joy. I'm getting rather skilled at it now, I even removed the RealChute "crutch" from my last iteration (make no mistake, I love RealChute but a small atmospheric plane shouldn't need drag chutes). I can't wait to get more of the plane mod packs now, I just saw SP+ got updated.
  14. Navball DAI - Offers a simple marker for aligning the port direction and rotation but does not have alignment of the port itself. So with just this one you will have to eyeball where the port actually is, navigate manually if it is behind you and then translate left, right, up and down. This is for those who like docking to still be a challenge. DPAI and Lazor are both very similar. Lazor has the camera, DPAI does not. So basically they have rotation, direction, and full alignment but if the camera bothers you then use DPAI, if you like the camera use Lazor. To me it's distracting, if your flying by instruments you shouldn't need a camera, but that is personal preference. EDIT Oh, the new version of DPAI has auto-targeting and port naming too, not sure about Lazor I used it very little.
  15. So, you've been here for 4 months and 37 posts and you felt the need to tell us this... why?
  16. The penalty occurs if you choose to abandon it. Not that anyone would.
  17. I don't see why you would need to. There is a simple module manager script to go partless and deleting the part folder is easy enough. That's what I do because I do prefer partless. And THANK YOU SO MUCH for reinstating Blizzy's toolbar.
  18. Ah ok (me too actually, I do that with my Minecraft plugins all the time). Anyway, It's another plugin, not sure which maybe tweakscale. I dumped down to just NEAR and problem went away. I'll figure it out. EDIT: After several attempts copying 1 plugin at a time, it turns out it was Action Groups Extended.
  19. Ok, The download from Kerbal Stuff may still be 1.0.1. The file name says 1.0.2 but the Near.version file contains 1.0.1 as the version number. Is that correct?
  20. Ah, you are updating faster than I am keeping up. Good job EDIT: Well I delete the old folder, installed 1.0.2 from KerbalStuff and it crashed the moment I loaded the plane in the SPH (entirely stock craft but I have other mods installed). I can't tell if this crash was actually the fault of NEAR. https://www.dropbox.com/s/cavn76g9yrcsflb/output_log_2.zip EDIT2: Ok, maybe the bug from the previous version found it's way into the craft file. Fortunately it was one I copied over from 23.5 so after re-copying the crash stopped happening. But I'm still having the original problem. Not enough lift, control surface tweakables are messed up.
  21. Ran into a problem and now I can't fix it. I even deleted NEAR and reinstalled it. I was flying a plane just fine but well, I'm not a good lander yet. So yeah in the ground, reverted to launch, and then the plane wouldn't get off the runway. I eventually determined the control surfaces weren't working. So I went back to the SPH and saw this: The log is full of Null Pointer Errors https://www.dropbox.com/s/4vlczkua5g4lq4u/output_log.zip
  22. magico13, thank you for being one of the pioneers of this functionality in any case. You did a good job.
  23. By participating they forfeited the rights. That's standard art competition rules. You submit your work as part of a contest and it becomes theirs. They knew it going in, and accepted it.
  24. I think he is working on that. It was discussed in the last few pages, but he has IRL things going on so we have to be patient.
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