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Captain Planet

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  1. Hey @blackheart612, found a bug in current version I wanted to pass along. Versions: Airplane Plus R25.0 , ModuleManager 4.0.2 , KSP 1.6.1 w/ Making History (no other mods installed) Bugged Behavior: Advanced Categories do not work in the VAB, and trying to access them causes Simple Categories to break until the VAB is reloaded. Steps to Reproduce: Start new sandbox game --> Enter VAB --> Open Advanced Part Categories --> Filter by cross-section profile (or any) --> Filter by Mk2 (or any) --> Notice no filters have applied to the list displayed --> Go back to Simple Categories --> Simple Categories no longer work either
  2. Curved would be amazing! Thank you for sharing this and packaging it up for easy installation.
  3. A fix for the version check bug (even though it's purely aesthetic) would be nice. Other than that, PP works great, I think it's in a really stable place.
  4. Please don't. Please stop announcing the same excrements over and over like it's something new.
  5. Just to clarify, this is intended to be used with the FMRS 1.0.3 build, right?
  6. Hey @m4v, I just wanted to thank you for building this tool and maintaining it as long as you have. It's become a critical piece of many modlists, and your work is immensely appreciated.
  7. Yes. I've used the falcon legs extensively and have never encountered any problems. Some pictures of your problem craft or better yet, a craft file would help a lot with reproducing your issue (which is the first step, not gutting the model). Could be as simple as having offset the legs too far into the main body of the craft. Could be another mod interacting badly. You can find out of it's a mod conflict by trying to reproduce the issue with only KRE installed.
  8. @Padishar That fixed it, thanks! I should have looked further back in the thread before I posted.
  9. KER is no longer giving me the correct readout for dV w/ vectored thrust. When I toggle "Simulate using vectored thrust values" either in flight scene or VAB, the Thrust & TWR will update, but the dV will not. The engines on this craft are angled and have demonstrated cosine losses in prev. versions. Right now I'm using the latest dev version of KER 1.1.2.8 on KSP 1.2.1. Can anyone else reproduce this?
  10. Still building my 1.2.1 Career modset, but I have some VAB shots. http://imgur.com/a/ehcwe
  11. @EmbersArc Thanks for your continued work on this. My Falcon 9 looks better than ever! Would it be possible to add some suspension to the little landing legs in the heatshield? It would be awesome to have just that little bit of give in those legs on touchdown.
  12. So I'm not getting any LiftingSurface information on the Trunk Fin part, even when I run the mod in an otherwise stock game with nothing but KRE and ModuleManager installed. I've compared the TrunkFin cfg to the stock basicFin cfg and I can't see what Trunk Fin is missing. I can see the ModuleLiftingSurface in the cfg, but when I run the game the Trunk Fin never actually has that module, and is just inert. Can anyone else reproduce this? Easiest way is to either look for the absent Lifting Surface module on the Trunk Fin part in the VAB/SPH parts list, or make a 2 part craft: any fuel tank then add the Trunk Fin, then toggle your CoL overlay and observe how the Trunk Fin has no lifting properties.
  13. This is a really cool idea. In the future it would be awesome to see all the Gilly copies differentiated, even if only slightly.
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