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Machine Maker

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  1. I'm having an issue where clicking the flight computer button doesn't seem to open the window. If I exit out of my current save and start a new one, the button works just fine. Anyone ever experience this before? I'm guessing the save somehow got into a weird state regarding the window or button. I solved my issue. My issue (for anyone in the future) was that I changed my window size to a smaller size. The FC window was positioned offscreen. When I went to check the RemoveTech_Settings.cfg file in the save folder, the FCWinPosX and FCWinPosY values were too high. I just reset to them to 100 (for both), then opened up the save in game, and the window was usable again.
  2. If it is, I feel like it must be relatively new, like within several months ago. I just started back up my save from a few months ago after updating all my mods, OPM/Kopernicus were two of them, and then noticed this.
  3. Illustrated in the video, there are some weird shadow-y effects that appear on a craft when the camera is angled a certain way. I haven't been able to work out a pattern to try and identify a cause, but thought maybe someone here had seen it before. Here is my mod list for KSP 1.11.2
  4. Re: Massive Scale Launches I-III Are the weight requirements listed starting weight? Or is the weight calculated when orbit is achieved and not counting the fuel used to get there?
  5. Having an issue that linuxgurugamer said should be reported here. I have the "Delta-V Stats" window unlocked (as shown on the right of the image), but its not available as an option for blizzy's toolbar). Also, Vessel View is missing its icon. I don't think any of the other "?" icons had icons before.
  6. Having an odd issue where MechJeb buttons are missing from possible buttons? (Also a secondary issue where Waypoint manager has the incorrect name. It does infact open waypoint manager, its just called "Clear all input locks".
  7. Ok, issue was with KS3P, you can use alt + 3 to disable it in the editor scene or turn up your ambient light settings
  8. So I've narrowed down this issue I've noticed while putting together a group of mods. In the VAB, when AVP is installed I have these shadows that make it very annoying to build. The whole VAB room also seems darker With AVP installed: When I remove AVP (kept scatterer and EVE and installed default EVE config) I'd really like to use AVP, just without the super dark/shadowy VAB. Any solutions?
  9. Can I get my name changed from X1machinemaker1X to Machine Maker?
  10. So I updated TweakScale and loaded KSP to play in a save I last played a few months ago and got that "Houston, We have a problem" message. Here is my KSP.log in a gist. Any help either fixing this or making sure this doesn't corrupt my save.
  11. So is there any way to make mechjeb take staging into account when executing maneuvers? Say I have a stage that will burn for 23 more seconds with 500 dV but the maneuver requires 800 (they have different TWR). Currently MechJeb only uses the current stage when calculating how far ahead of the node to start the burn. Id like to have it take into account the time that stage will burn for, and if its lower than the burn time, take into account the second stage.
  12. So it seems like I can still use SAS to move my ship even if I have no connection. Am I missing a setting? Using rt version 1.8.11 for ksp 1.4.3 Other things like toggle experiments correctly inform me that I dont have a connection so I cannot send that command
  13. I changed the default profile for all the experiments to alert me if they were not maxed out. Do I need to reload the game for those changes to take effect? Im not getting an option to use an experiment even though x science shows its not maxed.
  14. is the latest version compatible with ksp 1.4.x? or should I download the 1.4 release? well apparently I cant read. lol nvm.
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