W. Kerman

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About W. Kerman

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    Weekend KSPer

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  • Location Kerbin
  • Interests Snacks

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  1. Too long to show here...
  2. I play with stock sized real solar system installed. And I was out, minding my own business at Jupiter... Then I looked at the sun- That's Mars, Earth, Venus, and Mercury all making a solar transit at the same time.
  3. If this was added, people would start making things that go above and below the speed of sound really fast... Which would be cool...
  4. Alright... I looked at the designs closely, and it would work as a system of propulsion. Radation pressure from the sun would accelerate it! There have been lots of attempts to make a perpetual motion machine, and for about 300 years, everyone who came up with a random complex machine would say it would revolutionize science, industry, etc. 300 years. 0 working machines.
  5. ...But you need energy to pull it back again, and the very act of which would make the system return to normal. You need reaction mass. (Unless you have a EM drive...) Also, the laws that say that this engine wouldn't work, " The first law, also known as Law of Conservation of Energy, states that energy cannot be created or destroyed in an isolated system. The second law of thermodynamics states that the entropy of any isolated system always increases. " -https://www.boundless.com/chemistry/textbooks/boundless-chemistry-textbook/thermodynamics-17/the-laws-of-thermodynamics-123/the-three-laws-of-thermodynamics-496-3601/ ...Are the basic laws of the universe. Also, if someone left you in LEO with a spacesuit, a watch, and a rubber band, you would quickly learn that messing with the rubber band, (without shooting it into space) wouldn't change your speed.
  6. The laws of thermodynamics say this doesn't work. It would violate the conservation of energy, and break physics. And since only the Kraken can do that, and I can't see any cephalopods in the design plans, I dub this as a "interesting but impossible to use" device. ~W. Kerman
  7. Um, yay? I guess? I'll be hanging out in KSP 1.2.2 for a while, but I'm glad that those stupid and annoying terrian glitches are gone. (No more boreholes drilled in kilometers long lines for kerbals to explore )
  8. With that many mods, anything goes! You could try to stick a SRB onto it though- might be a spee... Oh wait, how far down the tech tree are you? At the higher levels, parts get upgrades and those are on by default in sandbox mode. -W. Kerman
  9. Using Kopernicus, (and stock size real solar system) is it possible to change the ocean height? And if so, where could I find that value? Thanks, W. Kerman
  10. You know what gets me hyped! MATH! 1.2.9/1.3 Thread: 9 pg 1.2 Thread: 64 pg 1.1.3 Thread: 8 pg 1.0 Thread: 225 pg Hmmmm........ needs more data. Or hot sauce.
  11. Me too! I saw KSP on there, got the demo- Then I got the game in 1.0.5!
  12. Is it possible to move the Kerbal Space Center in KSP by editing save files or something?
  13. How about Stock Sized Real Solar System?
  14. I added two other mods since then, EVE and Distant Object Enhancement, but the results seem to be the same. I noticed one thing which looked wrong in GameData/SSRSS/configs/DisableOblateBodies.cfg: @Body[Saturn] { %cacheFile = RealSolarSystem/RSSKopernicus/Cache/Neptune.bin Changing that to use Saturn.bin didn't seem to make any difference, either. The module configuration cache is ModuleManager.ConfigCache.zip . Thanks!
  15. Saturn Bug files.zip Here they are!