PhilM

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About PhilM

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    Bottle Rocketeer
  1. Thankfully, there's a config file for that. I opened up StateFunding/data/modulealiases.settings and modified the drill section as seen below and it now picks up all the drills from USI. I imagine the same might work for RegolithCollector and maybe some of the other resource collectors / scoops from KSPIE, but I don't have any of those to test.
  2. Thanks, I was beginning to wonder if I was crazy. I ripped the whole install apart, installed from scratch and still couldn't make it work. I was beginning to question my sanity on that one. Thanks for the great mods and the feedback.
  3. That's a fair question and one I asked myself every time I tested. In the end, I tried both directions every time I tested just to be sure.
  4. Dump From AVC: Dump from ls: The honeybadger control modules have 4k internal batteries each and the reactor keeps them topped off fine for spin-up and seeing that nothing lifts off. The original ship was much larger, but I pared it down to bare bones for testing (and as I removed mods). I think it might be time for a fresh install for me as I'm running out of mods to remove.
  5. Screenshot in the spoiler. I'm continuing to remove mods to see if I can locate the interaction. I've tried lightening the load, more power, and I did also try to flip them upside down just to make sure I wasn't using them wrong, but neither direction worked.
  6. This is my first time playing with the honeybadger items and I'm running into the same issue as TDPlay with the VTOL Atmospheric Engines providing no lift. If I replace them with the LFO or ducted engines, they work fine. But I get no lift from the atmospheric engines. I do have a wide assortment of other mods installed, so I'll attempt to troubleshoot where the interaction might be.