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Trollkowski

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    Spacecraft Engineer

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  1. @linuxgurugamer The option to change surface config isnt working for me, the button is there but nothing happens when I press it. Are there any mods that would conflict with this option? I have a bunch installed but Im honestly stumped on what could interfere
  2. Is there any way to place decals over multiple parts? Would be a great way to make camouflage for vehicles!
  3. So the craft it's not working on is a helicopter I've spent a great deal of time on. If I remove every part from it and leave just the core, and then attach a new m230 with ammo to the core, it fires. But leaving any of the old parts stops it entirely. In the above test rig, I've merged the helicopter on top of the test rig. The cannon on the probe core fires without issue, but the one on the chopper refuses. Can't seem to find any reason for this. Stripping it down to just this and it still wont fire... BUT Placing the turret on the probe core itself seems to do the trick EDIT: Nevermind, it was definitely a me problem. The cannon wasn't firing due to a fuel crossfeed issue, i mistakenly thought I had already changed the value on the structural plates but crossfeed was off :x
  4. I'm having the same issue, but I've found that cannons only stop working on crafts I've already built, but building something new (like a test rig for the cannons) leads to them working as usual. I've had a look at the KSP.log file but I'm not really sure what to look for, and searching for the cannon (m230) doesn't show any obvious errors to me. Any ideas?
  5. Could you highlight the parts you wish were possible? I can't see anything that can't be done with pwing
  6. I'm having the same issue, and looking through the configs was to no help. Did you manage to fix it since posting?
  7. This is a project of mine that I've wanted to do for a long time, and finally gained the energy to do it. Behold, the prettiest helicopter (in my opinion): The Boeing-Sikorsky RAH-66 Comanche Some pics from the SPH: Currently at 531 parts. Not fully satisfied with it; the tail is not as wide as it should be and the area around the tail rotor is not super detailed and the cockpit could use some more work, but it's good enough and I can't be arsed to fix it atm. The hinges on the doors are are placed and open weirdly but it's necessary to counter the doors bouncing around. Made using B9 Pwing and a touch of procedural parts here and there. Apologies for the screenshots being dark in flight, the rotors cast a pretty heavy shadow.
  8. Thank you! I'll set up a download for it soon, do keep in mind though that you will have to add some parts to DCK (mainly the I-beams as they're not supported by DCK for some reason), and perhaps some decals to SM_marine if you wish to have the same stuff (honda logo, marlboro etc)
  9. Hello. Here's an mp4/6 i built over the past 2 days,it's currently at 1133 parts but it's gonna go up by a bit since i want to add decals and whatnot. The "pushrod" suspension actually works, although right now it's very stiff because i've placed a bunch of struts. Front suspension: Back suspension: There are some minor things i have to fix, but overall it's pretty much complete. Mods used: Mechjeb/IR SM_Marine (engine/decals) DCK WheelsCollection Tweakscale
  10. Really wish there was a slick F1 tyre skin for DCK Nose is a bit too pointy as well, gonna fix that later on.
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