Zero266
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Developer Insights #17 - Engines Archetypes
Zero266 replied to Intercept Games's topic in Dev Diaries
this is one of the most exciting dev diaries so far! i missed it during the holidays because i was really busy. The hype is real for ksp 2 -
[Most 1.12.x] Near Future Technologies (August 26)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Quick question, how do I transfer enriched uranium from the predecessor to a reactor? I have a level 5 engineer on the ship. -
What's the best fix for wobbly stations in 1.12.1?
Zero266 replied to DeadJohn's topic in KSP1 Mods Discussions
eva an engineer and weld on regular struts for connections you see being semi permanent. -
Meneuver Alarm Bug
Zero266 replied to Dominiquini's topic in KSP1 Technical Support (PC, unmodded installs)
Same issue here, i can also confirm that the alarm will not trigger when it isnt ticking so it isnt just a display issue. -
Zero266 started following "Ad astra", lunar thriller and Mod for Easter egg like extraplanetary launch pads?
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Mod for Easter egg like extraplanetary launch pads?
Zero266 replied to Zero266's topic in KSP1 Mods Discussions
i will take a look at those both can you post a link to "sandcastles" i cant seem to find it? -
I've always wanted to be able to establish off planet launch pads but previous mods never really worked for me. So when 1.12 came out and we could discover extra launch sites on Kerbin I was very excited. This same system could be used for extraplanetary launch pads! I would love to go to Minmus and scour the minty surface for a launch site ripe for the creation of massive ships! My question, is there anyone currently working on a mod like this?
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It would be neat if they could be used in the next update to weld parts as long as you have an engineer onboard.
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KSP Loading...: Kerbal engineers are stepping up their game!
Zero266 replied to UomoCapra's topic in KSP1 The Daily Kerbal
Sorry i didnt put that very well. I mean building ships in situ with harvested resources. And maybe we are two steps away if we count moving and attaching bigger parts as its own step. So we need to be able to turn ore into parts and construct with the big parts as well.- 312 replies
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- ksp loading
- some reassemly required
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KSP Loading...: Kerbal engineers are stepping up their game!
Zero266 replied to UomoCapra's topic in KSP1 The Daily Kerbal
This is only one step away from orbital construction!- 312 replies
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- ksp loading
- some reassemly required
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Can we please have info and gameplay, please
Zero266 replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
My main issue is that they said they would do feature videos roughly monthly and we havent seen anything since then. Total radio silence. At this point i would be happier if they came out and said "sorry guys we have to delay it to 2021" They gave us a ton of information at the start then went silent. Maybe they should have waited a little longer to start the hype train or maybe they should be keeping in better contact. I honestly dont mind if it takes longer to make the game if the game comes out better, but I dont think it is too unreasonable to want an update once in a while. -
soooo mad max on the moon?
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KSP Loading... Preview: The Mun Texture Revamp
Zero266 replied to St4rdust's topic in KSP1 The Daily Kerbal
yes yes yessssssss, but dont feel rushed please take your time and give us the best! -
KSP Loading... Preview: KAL-1000 Actions
Zero266 replied to St4rdust's topic in KSP1 The Daily Kerbal
at first i thought the nav ball was bugged out but it makes way more sense that you turned by literally tilting the probe core relative to the rocket. really ingenious way to do that and i am very exited for this. robotics parts was great but automating rockets is better.