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Everything posted by blackrack
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I got nothing based on the log. Make sure you turn down the reflections built into the game, I've seen them tank framerate on an RTX 3070, there is a settings file posted in the Parallax thread which does that (even if you don't use parallax), check the troubleshooting section -> my performance has tanked
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The wiki gives a short overview of what the raymarching settings do and how to optimize performance, is it not clear enough? For your other questions: Probably simpler if you keep the clouds as cubemaps, generate noise as equirectangular, transform the noise into cubemap faces then overlay those on your cloud cubemaps (test on one face I guess to make sure you like the results) Use the alphacubemap type and select the alphamap_g for green alpha
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Glad you're enjoying this. I'd recommend increasing the number of light samples here, or reducing the light sampling distance, the cloud lighting looks a bit flat. You'll also want to break up the repetition in your noise by adding variety/detail to your coveragemap, but that's a lot more work as you said. For RSS consider increasing the max step size to keep performance reasonable.
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Can you show what your GameData folder looks like? There is this for the new clouds https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki I don't have a tutorial or documentation on how to use the rest though, but just poking around in the UI is usually enough to figure it out. Thank you, I'm very pleased at how it's all working and how there hasn't been any major issues reported.