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Everything posted by blackrack
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This was just fixed in the latest release.
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I think it was as easy as enabling the camera's depth texture via https://docs.unity3d.com/ScriptReference/Camera-depthTextureMode.html So find every camera you apply the effects to and apply it like this https://github.com/LGhassen/Scatterer/blob/1bca4720cf9bad0062aa6fc11c894b90622de7f6/scatterer/Effects/Proland/Atmosphere/Utils/ScreenSpaceScatteringContainer.cs#L124 I can't really tell which anomaly you are referring to
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Last couple of images for tonight, this time with a thicker atmosphere. Does this help them blend in better (ignore the weird shapes)? I think the localized fog/mist setting I showed a few pages back would make for a pretty convincing rain if placed under a big cloud, darkened and given a downwards speed. I think I may add an option to either randomize or set periods for density that way the rain can be configured to come and go, we'll see.