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Everything posted by blackrack
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
blackrack replied to tony48's topic in KSP1 Mod Releases
I'm fairly certain the volumetric clouds can drag anything underground if the settings are turned way up, I'm thinking of including a NASA preset just for laughs.- 1,957 replies
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- totm mar 2022
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In your game directory there is a KSP.log file. I should add that you should try to skim it yourself for errors first, as people here don't always have time to check logs for errors. Look for entries like [EVE CloudsManager] or [EVE] with errors on or around them usually somewhere after this message Scene Change : From LOADING to MAINMENU
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I'm not very knowledgeable on the functioning of EVE apart from the rendering/graphical side, and the upcoming volumetric clouds which will have a wiki page, however I'm not very good with the rest. What would help is that you post your log here after you get a crash. Is that what's in the dropbox .rar or are those your configs (I'm on mobile)? Also nobody will gatekeep or tell you not try something, at worse we'd tell you we don't know.
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Alright, I could implement it later on the CPU and be compatible with more systems, but it will come later on as it requires more work. So, I'm already running it at 1/8 native resolution which I consider to be the best performance/quality ratio, it can be done at 1/16 but the quality suffers although on static scenes it looks mostly ok. I don't expose a 1/32 setting or further lower settings as by then the image suffers a lot and becomes an incoherent mess, especially in motion. This reduces the number of overall pixels raymarched, the number of samples taken during raymarching can be lowered as well, as well as light samples, both trade speed for noise. You can improve the performance a lot if you can accept noise, especially on thin clouds. I can't say how pleasant it will be though.
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That sounds good, I can provide the function for doing this. Oh btw I forgot to mention but this kind of async GPU access is Directx 11 only (so windows or linux with dxvk), is that still ok? I think we could just do a single function, to which you pass a callback as a parameter, and it just executes your callback with the data when it's ready.