-
Posts
2,533 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by blackrack
-
The wiki gives a short overview of what the raymarching settings do and how to optimize performance, is it not clear enough? For your other questions: Probably simpler if you keep the clouds as cubemaps, generate noise as equirectangular, transform the noise into cubemap faces then overlay those on your cloud cubemaps (test on one face I guess to make sure you like the results) Use the alphacubemap type and select the alphamap_g for green alpha
-
Glad you're enjoying this. I'd recommend increasing the number of light samples here, or reducing the light sampling distance, the cloud lighting looks a bit flat. You'll also want to break up the repetition in your noise by adding variety/detail to your coveragemap, but that's a lot more work as you said. For RSS consider increasing the max step size to keep performance reasonable.
-
Can you show what your GameData folder looks like? There is this for the new clouds https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki I don't have a tutorial or documentation on how to use the rest though, but just poking around in the UI is usually enough to figure it out. Thank you, I'm very pleased at how it's all working and how there hasn't been any major issues reported.
-
Got some much-needed eclipse improvements in, they now apply to the rest of the atmosphere, the ocean and the new clouds, but also they don't affect the player/ship lights like the EVE eclipses do: I kept the ambient light near the camera for gameplay reasons but longer distances won't be visible This is a known issue on integrated graphics, see here for solutions you can try https://github.com/LGhassen/Scatterer/issues/192
-
I want to go with what feels right to me for every planet, while also having a few memorable "landmarks" on every planet. Rain on Kerbin and sandstorms on Duna just feel like natural extensions that do just that. Many of the existing visual packs are a bit overstaturated with flashy layers and effects to my taste (and this is not a diss against anyone) and it feels like they lose that natural feeling.