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E.Nygma

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Everything posted by E.Nygma

  1. Hi Nookos, spent the better part of my evenings this week trying...I'm sorry, I just can't get the hang of RSSKopernicus.cfg plus I suspect the new RSS does simply not work with EVE 7-4 ... -I managed to get the KSPRC-clouds on Kerbin/Earth but they lost their volumetricity (is this even a word? Oo). Well, didn't get flickering but that might be attributed to OpenGL. On the other planets I tried switching the names in the config and Mars was fine from orbit but turned into a second sun (reddish glowing ball without discernable features) during descent... TL,DR: I'm not skilled enough to get it working... Sorry
  2. Ah, I see, that would be quite an achievement if you could get it to work!
  3. Hi Necrobones, Congrats to the release! Regarding ramps for the rover bays: Maybe you could take a look at the Mark IV Spaceplane parts, there is an extending ramp in it... Cheers
  4. Thanks Tellion, already tried RVE, it glitches and framerate drops to unplayable levels, plus the fading etc. is assuming a larger planet….Well, I'm currently trying to tweak KSPRC... Thanks again!
  5. Hi, and thanks for remaking this, played with it since 0.24.2. And a question: Has anyone got RVE or KSPRC to work nicely with this config? Thanks in advance!
  6. Hi pingopete, and thank you for this awesomeness, the pics make my mouth water in anticipation... alas, it does just sort-of work for me, cause I like to play with the SmallSolarSystem config by Niemand303 and RVE is of course configured for the much bigger planets of "real" RSS. I had a peak at the configs 'cause I wanted to scale down this eye watering beauty. Is it possible that I just have to reduce the innerRadius and outerRadius and near and farClip by a factor of ten to get it working as intended? Thanks for your patience and Cheers
  7. Thanks Necrobones, as always: Thanks for considering my proposal... @billkerbinsky: the first and second option were on my mind...didn't know about the inflatable-donut-thingy... Cheers
  8. Hi Necrobones, just had an idea: what about adding floats and airbags, maybe even built into the command pod? And will there be a service module? Thanks for this ne awesomness and Cheers
  9. Hi Ven, just recently switched over to your pack, it is just awesome! Don't know if you ever stumbled upon this: [thread=104677]Mark One Orbital Laboratory Extensions[/thread], it is a great complement to the stock Mk1-pod. But there is a small sore spot for me: using your pack and the M.O.L.E together does not work terribly well... I asked Angel-125, the creator behind it if it might be possible to implement an alternate texture set: My request. Maybe you could help out? Thank you for reading this and Cheers
  10. Hi all, and thanks NathanKell and all the other contributors for this awesomeness! Yet, a bit of a heretic question arises: Is it possible to have a stock sized version of the RSS? I love the aesthetics and the 'feel' -without the challenges- of real planetes and loath the prospect of not being able to use my favorite stockalike part packs anymore... And how would I go about if I would want to create a configuration akin to the aforementioned? Thank you for your time, Regards Edit: I just saw that the question was asked a few times in the past...so it is not quite so heretic as previously thought...
  11. well, since I messed around with the file system and could not recover anything -including my blender files ...guess it will be stock for a while...
  12. Well, i'm deeply embaressed but after a full reinstall of Ubuntu, KSP and everything other, setting the proprietary ATI drivers...it works like a charm, no more black stripes. Thank you again sal_vager for your precious time on release day helping a noob... Cheers
  13. No problem, maybe a good nights sleep will help us both...I'll play around with my settings a bit more...Thanks again! EDIT: That's's what you get fooling around with an operating system you do not fully understand: currently no desktop computer, have to rewritte xorg.conf after booting from usb, I think...
  14. Hm, strange, seems my Ubuntu switched from propriatory to Xorg without me doing it, just found it in the video settings...tried both, sadly the issue remains...sorry to steal your time again...
  15. I'm on it, just saw the other bug report, Steam got 2 files wrong, shaking stopped but the fairings and service bays still have semi-translucent black stripes wandering over the shape EDIT: also, the shrouds with the new heatshields show the same problem
  16. Hello sal_vager, tried as suggested, no dice, still the same behavior as described above, Sorry
  17. Hello, and first of all thanks for your time! I have encountered some graphics issues in KSP x64 on Ubuntu 14.04 LTS, proprietary ATI-driver, KSP-Steam-Version, fresh install, full detail, resolution 1920x1080: A. I build an ore scanner satellite consisting of: 1. 3 Probodobodyne OCTO stacked on top of each other, the middle one being the root part 2. 3 rows of OX-STAT panels in 8x symmetry 3. 2 octogirders, 1 one either end 4. 1 orbital ore scanner on top, the smaller one 5. 1 communotron16 in 4x symmetry, approx. 30 degrees angled upward on the top octogirder 6. 1 FL-A5 adapter connected to the bottom octogirder 7. 2 Z1k batteries underneath the FL-A5 8. the new 1.25m xenon tank 9. another FL-A5 10. an ion engine 11. a TR-2C separator and underneath a 1x1 structural panel 12. a 2.5m stock fairing base for the rest of the rocket: see imgur album B. saved the craft and launched it C. on the launchpad during physics load, the camera shook like crazy, clipped through the terrain, never stopped -see first imgur image- D. after physics load -camera still shaking- throttle and SAS worked, but blue rings appeared, for an instant the skybox was visible E. hitting space bar, the rocket powered up, then again violent optical glitching, afterwards the 4th and 5th picture also during building, the new fairings and service bays seem to glitch, as if the textures were not properly applied to the mesh, like in the 5th picture... imgur album: KSP-log: Dropbox The behavior seems reproducable, any insights are welcome! Thanks again and I gladly provide any further information, including more screenshots if necessary. Cheers
  18. Sorry for derailing this thread yet again, but actually the term 'Gesundheit' is more properly subdivided as 1. 'Ge-' meaning 'a bunch', a fossilized derivative prefix an analog can be found in 'Gebirge', subdivided as 'Ge-' meaning 'a bunch, a number of sth.' and '-birge' 'mountains' derived from the plural of 'Berg' with an Ablaut/Umlaut switch e>i 2.'-sund-' from middle-low-german 'sunt' meaning 'salvation, intactness' and 3. 'heit', a productive derivative suffix closely resembling the meaning 'a kind of, a way of' implying modality... -Yay, studying linguistics but not finishing finally paid off - Cheers and please kind moderation gods be kind and sorry if someone might find this pedantic or even rude...
  19. Sure, I understand that and thanks for your reply! That's why I'm currently on Ubuntu x64, but as hab136 pointed out, Ubuntu uses OpenGL, so currently no LoD for me or anyone on either of the two operating systems mentioned. I tried to ask for a way to get rid of the DirectX-dependency in my post above yours...this may have not been very clear though, I apologize if there was a misunderstanding...and of course, the size of GameData is in no way indicative for the actual used RAM-space, I can remember that one from my computer science class about 15 years ago... Cheers EDIT: Ah, okay so long story short: big fat NO on getting it on Linux...Thanks for the answer, kind sir!
  20. 1. okay, so basically it can't be made working without DirectX? Sorry, if this seems a bit thick, I have only superfical knowledge about graphic ressource managment software (if that's what it actually is...) 2. well, I currently hit ~6.6 Gigabyte of 8 with ATM basic, can't afford more RAM and still haven't installed 'all the mods', and of course, it's a luxury problem, I know...and yes, of course, Linux could manage more... Cheers
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