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Posts posted by RoverDude
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Version 112.0.1 of USI_Core has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/USI_Core/releases
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
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Version 112.0.1 of Konstruction has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/Konstruction/releases
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
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Version 112.0.1 of FTT has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/FTT/releases
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
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Version 112.0.1 of the Community Resource Pack has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/CommunityResourcePack/releases
Super important note is that this no longer includes resource distributions - so those are roll your own now. Though we've included all of the old ones in an Extras folder in the repo if you need a starting point.
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
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Version 112.0.1 of our warp drive mod has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/WarpDrive/releases
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks - including fixing those pesky drag cubes! Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @@DoktorKrogg and I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
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Version 112.0.1 of MKS has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/MKS/releases
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKroggand I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
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Version 112.0.1 of USI-LS has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/USI-LS/releases
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
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10 hours ago, Grimmas said:
It's a fair question IMHO as most of the links for USI mods on the forum threads are outdated and have been for years. I know @RoverDude is planning another release of all the USI mods soon (tm), hopefully he'll update the links as well. *hint hint* ;-)
Actually, we're going to be packaging the official 1.12.x releases and do a once over of all of the threads today/tomorrow. So that should end those questions
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Those parts are from the Malemute.
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1 hour ago, Clancythecat said:
I'm guessing that this works with the wolf system in mks?
CRP is just resource configs used by a lot of stuff. And as noted, CRP is bundled with MKS.
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1 hour ago, Grimmas said:
That part looks like it isn't finished. As for what it is intended to do in the future, your guess is as good as mine, but for now it is safe to ignore it. You shouldn't need it to use WOLF currently.
That one's due for deprecation, functionality was rolled in elsewhere.
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15 minutes ago, BekfastDerp13 said:
@RoverDudeno download file!
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2 hours ago, Snowy1237 said:
KSP version: Kerbal Space Program - 1.12.3.3173 (latest steam download then cloned by CKAN)
USI-LS version: latest experimental
screenshots separated into three, because the folder is pretty big: https://easyupload.io/m/e3vk78At a loss with that many mods. My suggestion is to start with a clean install, install the USI stuff, then begin installing other mods till you hit the conflict.
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44 minutes ago, Snowy1237 said:
Hello.
I have an issue where clicking on the green cube toolbar icon does not have any effect while flying a vessel, and the USI related toolbar buttons seem to be duplicating every so often.
EDIT: https://easyupload.io/uie0s0 (logs)KSP Version. USI-LS Version. Screenshot of GameData folder.
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Get the mod from here and grab the latest bleeding edge version.
https://github.com/UmbraSpaceIndustries/Konstruction/releases
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Just now, BekfastDerp13 said:
@RoverDudeThis mod requires Regolith, but that mod is for version 0.9, any workaround to this?
Regolith is now stock This mod has no requirements other than itself.
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7 minutes ago, PetMat said:
The WOLF system was quite thrilling when I first read about it.
Once I tried to start designing simple fuel extractors on Mun from scratch I hit this monstrosity
https://imgur.com/gallery/YhmBpIpAlmost 140 tons, 58 parts (combination of harvesters, extractors and refineries), 19 crew required.
And result ? Net 2 material kits.
Cherry on top - I have to move it to Mun and attach it to depot in one shot, otherwise I keep receiving errors about missing resources....
Seems like WOLF is not that much useful....Something is off then.
Harvesters are (relatively) easy to drop, and have crewless options. Use the planner, leverage transport routes, etc. and you will be fine. Also make sure you're on the latest version.
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2 hours ago, Dreamanchik said:
Im having a weird issue with the newest version of KSP on steam and this mod. After i installed it, it just deleted all my parts from the hangar. from all my tabs. even the mod ones. anyone knows how to fix that?
Which version are you using? Where did you get it? Nothing in this mod should be doing this. But start by making sure you have the latest version from here: https://github.com/UmbraSpaceIndustries/USI_Core/releases (Bleeding edge is 1.12.x compatible).
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11 minutes ago, QuantumS1ngularity said:
Hello!
The download link doesn't work for me, the github page says "There aren't any releases here".
https://github.com/UmbraSpaceIndustries/USI-LS/releases
(Use the latest unstable release - it's very stable and the next shipping version).
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This one's been pretty stable for a while now. Works fine on 1.12.x as far as I have seen.
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@schlosrat - likely stock really has no idea of handling the shenanigans this drive does.
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1 hour ago, BirdOfsteel said:
Hiya! I think I'm encountering a bug or something? When I recover RareMetals, I get maybe a million funds from the RareMetals but then I lose like twice as much from recovering the containers for some reason? Is this intended? I have a bunch of mods installed. Pics: https://imgur.com/a/RqQAoyC
Thank you!
Stock bug. There are some other mods you can add that will work around this.
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2 hours ago, EleSigma said:
When will the version change to 1.12..x for Rover's mods?
Soon(tm)
[1.12.x] USI Exploration Pack - Small parts, big adventure! [v 0.6.0]
in KSP1 Mod Releases
Posted
Version 112.0.1 of the USI Exploration Pack has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here:
https://github.com/UmbraSpaceIndustries/ExplorationPack/releases
This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on
So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes).
Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff.
Discord: https://discord.gg/FNBwUXRgX8
Twitch: https://www.twitch.tv/RoverDude
Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.