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    Senior Rocket Scientist

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  1. Male or female, one should wash before and after. That's experience, and good parenting.
  2. Well it didn't exactly happen today, but it was funny... so funny that I laughed so hard I almost threw up. While on vacation this past year in the Republic of Georgia, I took my grandsons to the dinosaur display (for kids) at the mountain top Mtatsminda Park. It's a very popular landmark in the capitol city of Tbilisi. Walking through the exhibit, the various dinosaurs (some of them animatronic) have sensors that play a 'dinosaur sound' and make it move when you get close to them. Very low budget Disney thing. We came across one that played a submarine dive alarm as its dinosaur sound (Wikipedia Commons ogg sound file). You had to be there. The grandsons couldn't figure out what was wrong with grandpa.
  3. His facial acne aside, without seeing his back my initial guess would be seborrheic keratosis (which can itch). https://en.wikipedia.org/wiki/Seborrheic_keratosis
  4. Not a book, but none-the-less interesting with some really fantastic photography (if you've never seen these vids before)... https://www.youtube.com/c/microcosmos/videos
  5. Haven't been here in a good while. Stopped in to grab the latest version 1.12.2 and figured I'd wave hello. So, hello, from the Republic of Georgia. I'm here on a 6 month vacation with my wife. We've been traveling all over the place, spending August in Batumi for example. This past week we went up to Kazbegi, to visit the Gergeti Trinity Church and Dariali Monastery Complex. The trip put me at the Lars Checkpoint, beyond which was Russia. Closest I've ever been to Russia. A few pictures are in the spoiler below.
  6. Playing as the Mecs was fun. Playing as Delphi was even more fun... it totally rocked! Playing as Kabuto was a let-down.
  7. Actually, every time I hear those ambient sounds it reminds me of Giants: Citizen Kabuto ... because they're exactly the same.
  8. Answer: Yes Long time ago when I first started playing. My first "big" space station. It got smashed by an orbiting booster stage that I failed to de-orbit... it only happened because I had switched to the station just before the debris came within the 2km range. Had I not, it would have just passed through 'on rails'.
  9. Humm... as in I have a vessel I built called "Lander", and I rename it "Lander Alpha" on the pad just before launch, and I send it on its way... and then I pull up the same vessel again, and I rename it "Lander Beta" on the pad just before launch, and I send it on its way..... etc. ? If that's what you mean, if that's the case, then it explains part of the problems (behaviors) I've been experiencing... maybe.
  10. I went and grabbed the latest update (v1.12.1), and I'm finding the alarms for a number of things are being skipped as well as some strange behaviors. The strange behaviors are related to time warping. When warping to the next alarm, not the active vessel, I find the warp advancing, and then suddenly I'm back at the start. The behavior is inconsistent. In one instance, not believing my eyes, I clicked on warp three times and was returned to the start all three times. If using the active vessel, warping to next alarm (with default 1 minute advance before the 'target' time, and no other alarms set) I find myself coming in about 10 seconds late. I'm also having alarms being skipped, again, even with the 'add burn time to' deactivated... several maneuver nodes, and a number of SOI changes. I've now got little green guys'n'gals hopping mad, adrift with no way home, wanting answers... I've directed them to you. I've also had alarms go off where I click on the 'jump to ship' (and then close and delete the alarm window), and I'm still at the current vessel - no 'jump to' was performed. My exact words were: "HUH?!?" What I don't have, at the moment, is time to try and track down actions that might be contributing to these things. Sorry guys, but this is still quite broken.
  11. No mods in use here, running plain vanilla.
  12. I'm having an issue with the map view, or rather returning from the map to normal view. I don't seem to recall this being the case with previous versions, or have I forgotten that much?; Out in space, viewing my ship, press the map key... then immediately return to the ship view again and find myself out of view range (typically 8 mouse wheel scrolls back in to the previous viewpoint). Doesn't matter what view mode (chase, free, orbit, etc), the result is the same. It's..... annoying.
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