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  1. We all know you're terribly busy maintaining over two hundred mods, but you might have at least wanted to give the OP a glance... ;)
  2. I know I'm not being helpful here, but that being redundant functionality is exactly why I set environment from the same shell script that backs up save games and ships, renames screenshots in a sensible pattern, updates and launches CKAN, deletes MiniAVC and other nonsense, corrects file permissions (all files are executable as decreed by Squad), and eventually also launches KSP... ; )
  3. ... Since you're NOT on Steam though, your best bet would be to extract the missing files from the archive(s) you originally installed it from. The files you probably deleted are KSP/GameData/Squad/Localization/dictionary.cfg and KSP/GameData/SquadExpansion/MakingHistory/Localization/dictionary.cfg KSP/GameData/SquadExpansion/Serenity/Localization/dictionary.cfg depending on whether you have the DLC installed or not. If that sounds too complicated, it's probably best to simply redownload and reinstall KSP at the same location.
  4. Opening post, second sentence: Note that you need to be in the flight scene, i.e. controlling a craft (or Kerbal) for CTRL-K to open the KK menu. Also a bit further in said post, there seems to be a video tutorial. I didn't watch it, thus I can't comment on it. You might want to check that out though.
  5. @Beetlecat, FYI the link to your patch is essentially a clickjacking attack (if a harmless one): You need to change the dl=0 in the actual href, not only the link's human-readabe description. What you're essentially doing is < a href="Link1">Link2</a> which looks like "Link2" to the end user, but actually directs them to "Link1" ;) I hope the effingexcellent Invision doesn't mangle this beyond recognition.
  6. There is one sure fire way to stop wondering: KSP/GameData/ModuleManager.ConfigCache has all the patches applied from the last successful game start. You should be able to find your answer if you search that file for RandomOriginalEngineFromAnotherModButBigger. So am I, but I'm certain you get the drift.
  7. Being able to point with the mouse, but using a keyboard key to invoke actual functions, does have some merit indeed. I don't think I've seen a game that lets you do that, but an interesting (maybe even groundbreakingly novel?) concept. Fun fact, I'm also using a trackball with a broken "right" button. They just don't make them any more, and I haven't found any that comes even close to the ergonomics and quality. Second or third-plus hand ones go for stellar multiples of the original price, and are increasingly hard to find at all... Thankfully there are several other buttons available to map it to, and X11/Linux makes it a breeze to do so.
  8. To be fair, just going off that last image you posted and those on the first page of this thread, plus what I seemed to remember from reading here. I've been following the discussion on and off, but haven't yet found the time and motivation to really dig into it myself. I didn't intend to kick off a big discussion, just something I found standing out in a way. I guess it just looks strange if you're somewhat used to seeing SI units. It was perfectly obvious you were referring to "metric" tons, but at the same time kind of disruptive, because of course, that's what I'd expect in an international engineering discussion...
  9. Of course, I was only trying to be facetious. But doesn't that go without saying, since everywhere else you seem to be using the metric system and SI units? So why now start introducing incorrect (or at least non-SI) symbols and prefixes...
  10. Already biting my nails. How come I've only now found this gem of storytelling?! Great job!
  11. And while there is no reason to doubt that, it bears keeping in mind that "no one else reporting this problem" doesn't equal "no one else experiencing it". Something I've experienced quite a few times myself, and on both sides of the screen to be fair. Sometimes something just doesn't seem to be worth the effort, or time doesn't allow for a report, or any number of other reasons... HTH
  12. avoid bugs users would introduce FTFY. Please don't spread unfounded FUD. For every broken install "caused" by CKAN, I bet you there are at least ten caused by inexperienced users that could have been avoided by using a package management system.
  13. Really makes me wonder if someone could write a mod that simulates ZX Spectrum cassette tape loading sounds and the flashing border... although I'd probably uninstall it after the second time through :) EDIT: Bonus points if the sounds aren't simply canned audio, but actually convey information about the loading process.
  14. I do find even the necessity to find a third-party service that suits me, without having to register, and without having to allow ads and tracking, a serious troubleshooting constraint. I understand that "free" services are never actually free, but I don't see why these forums shouldn't allow at least a minimal capability of hosting files as attachments to posts. Squad have always been maximally minimizing their operating costs, but relying on third parties to host for free what Squad effectively benefit from most–user submissions– just feels cheap. That includes mission report images, mods, and especially log files. No need to discuss this any further since seeing how it has been this way from the dawn of times, Squad and their parents seem unlikely to ever change it anyway. /rant
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