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JPLRepo

KSP Team
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Everything posted by JPLRepo

  1. because in the game UI it displays them at different rates. IE: per day/hour/etc. It tells you what the unit is in the UI in the gam.e In the cfg file they are all in seconds. So get your calculator out and you good to go. Yup all the calcs are available in the spreadsheet (link is on this page) https://github.com/KSP-RO/TacLifeSupport/wiki/FAQ
  2. Sounds very strange will have to take a look into it when I got some spare time but right now busy preparing the 1.10 release. So after that.
  3. <KSP folder>\GameData\ThunderAerospace\TacLifeSupport\LifeSupport.cfg
  4. I don't understand why you did this and not ask to contribute to the main mod. This is now going to potentially create confusion and make me less interested in maintaining the main mod.
  5. I don't know what that is. So probably not? but who knows. Glad you like them. They are very handy. It's hard coded at the moment. Thank You very much. Will look at these for the next update.
  6. Straight off the bat. I can see you have Contract Configurator and ResearchBodies installed under KSP 1.9.1. Both of these mods don't support 1.9.1 yet.
  7. If you mean the difficulty settings? You can access these for an existing game by bringing up the Pause Menu at the KSC or in flight. Click of the Difficulty button at the top of the window that opens. Then select DeepFreeze on the left side to change the DeepFreeze settings for that save game.
  8. Shouldn't require this, but this would make it load on startup. Without it it should load on demand. But seems there's something not working there for you. So if someone could raise a bug report we can investigate what is going on.
  9. I updated the remote... AVC version info... that's what happens when something is a human/manual process. Which updating that website is. The file in the distribution is correct and shows only for 1.9.x for V7.10.
  10. V7.10 is for KSP 1.9.x not KSP 1.8.x. It won't work on KSP 1.8.x. For those that made the last few posts in this thread. Please check that: a) you have the correct version of the mod for the version of KSP you are running. You can't run a version of a mod on an older version of KSP than the mod was released for and expect it to work. b) I don't support older versions of KSP or my mods. c) I don't support CKAN. d) The chemcam was broken in V7.8 under KSP 1.8.x, and no, I don't intend to release a fixed version for KSP 1.8.x - see b).
  11. V0.15.0 release for KSP 1.9.x Changelog, links, etc is the OP
  12. You do not need BackgroundProcessing. DeepFreeze contains its own version of what that old mod essentially did. I’m assuming this is some metadata thing with CKAN that says it recommends it. Don’t install it. From the Op: Whilst I agree CKAN is a great mod for those that can't use Zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains.
  13. From the video posted above. That is a known issue with Unity Shadows. Usually happens when the sun is at zenith in the sky. We are investigating solutions, but no promises.
  14. I wouldn’t reverse engineer - cause that would be a breach of copyright and T&Cs. but if you raise a bug report on the bug tracker referencing this thread and me. I’ll look into it.
  15. Version 1.5.7 Released for KSP 1.9.x. See Op for details and download links.
  16. Until Contract Configurator is updated for 1.9.x I can't update this mode for 1.9.x Will give it a couple of weeks then consider other options.
  17. Sorry about that, the upload must have failed and I didn't notice. Try again.
  18. Update for KSP 1.9.x. Bunch of changes in the changelog. See the Op.
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