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KSP2 Release Notes
Everything posted by JPLRepo
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The owners of Squad sold Squad and KSP IP to Take Two. So I think you guys have got it wrong.
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Why would there be litigation? From whom? against whom?
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Incorrect. The rest is also incorrect.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
An even more obvious question - it’s a career game right? and you installed it to the correct folder? -
Sorry can't access that file.
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Official API Documentation KSP 1.12.0
JPLRepo replied to JPLRepo's topic in KSP1 C# Plugin Development Help and Support
The API docs have been updated for KSP 1.7.3. Link updated in the opening post. -
Two docking ports that were on the same vessel when they docked together will become a real dock if the player decouples or undocks two different docking ports on the same vessel. So they will remain docked. Previously in this scenario they would have undocked. So yes. The vessel part tree restructures and same vessel dockings remain docked.
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Conflict... dunno. But if that mod also generates EC for unloaded vessels then they would both be doing it. you can turn off background processing for Deepfreeze in its difficulty settings. The down-side would be it will no longer consume EC (which only happens if you have the required EC for freezers difficulty option on, or produce it) for Deepfreeze unloaded vessels. I’ll look into a second difficulty option to split the production vs consumption for the next release.
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[1.9.x] Persistent Trails Continued... V1.10 (8th Mar 2020)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
v1.9 for KSP 1.7.x published. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
v0.13.13 published for KSP 1.7.x See changelog in OP for details. -
v 0.26 published for KSP 1.7.x. Biggest change is the addition of my Background Resource processing module. Those that also use TAC LS would be familiar with this module. It will: a) produce EC from solar panels, resource converters, generators on vessels that are unloaded (IE: not the active vessel in flight). b) consume EC for Deepfreeze frozen kerbals if you have the requires EC to run freezer difficulty setting on.
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I would need some more specific information for the particular circumstances in your save but here is how it generally works. If you have requires EC difficulty option on, and your freezer runs out of EC. The Kerbals will die and respawn, or perma-die if you have that difficulty setting on. If you have Background Processing mod installed, this could occur even if the vessel is not loaded/active vessel in flight. If you don't have this mod, DeepFreeze will do a catchup the next time you switch to that vessel, and then they will die. In timewarp - it does not do EC processing above timewarp x 5. This is due to stock issues when processing resources at this high a time warp. Though it does give a warning. But at high warp you can miss it.
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
V0.1.20.0 published for KSP 1.7.x -
Thanks. Think I’ll add that to the AmpYear distribution files.
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[1.9.x] Persistent Trails Continued... V1.10 (8th Mar 2020)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
I’ve had some server issues preventing me to update some of my mods. But I think I’ve got to the root of the problem. So hopefully can bring them all up to date in the next couple of days. -
[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
I’ve had some server issues preventing me to update some of my mods. But I think I’ve got to the root of the problem. So hopefully can bring them all up to date in the next couple of days. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
I’ve had some server issues preventing me to update some of my mods. But I think I’ve got to the root of the problem. So hopefully can bring them all up to date in the next couple of days. -
I’ve had some server issues preventing me to update some of my mods. But I think I’ve got to the root of the problem. So hopefully can bring them all up to date in the next couple of days.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
V 1.10.0.0 published. Re-compile for KSP 1.7.x Fix NREs when going to tracking station. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
That's fine, except not sure that was clear. What people do themselves without re-distributing is up to them. I'd reiterate part of this mod, including the source code (which unfortunately I have to make public for it to be on this forum) is All Rights Reserved. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
I would appreciate people not downloading and re-distributing my mod. Besides which part of this mod is ARR. that said, I’ll look into getting it up to speed. Until now I had only had one problem reported to me about this mod in 1.7.x. Sorry I’ve been a bit tardy with updating mods, but my mods are maintained in my free time, and I’ve been short of that recently. -
Version 1.5.5 for KSP 1.7.x published. see changelog in Op.
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I see no messages in your log... would be beneficial if you go into the difficulty settings and set the debug verbose logging option on for DeepFreeze then load your vessel and attempt to thaw them, then post that log here.