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Everything posted by JPLRepo
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Even I - as the author of the mod. Can't remember why I did that now to be honest... it was that long ago. Anyway - if you don't have the autothaw option on. You can still thaw them from the DeepFreeze Menu at the KSC.
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Kerbal Space Program 1.7: “Room to Maneuver” Grand Discussion Thread
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
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PartTools has been updated to align with KSP 1.7.0. Link in the opening post above. This includes the new part shader. NB: PartTools still requires Unity 2017.1.3p1.
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Kerbal Space Program 1.7: “Room to Maneuver” Grand Discussion Thread
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
Yes. Coming Soon (TM)- 243 replies
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Kerbal Space Program 1.7: “Room to Maneuver” Grand Discussion Thread
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
copy the files for the parts you want from zDeprecated back into \Gamedata\Squad\parts folder.- 243 replies
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Kerbal Space Program 1.7: “Room to Maneuver” Grand Discussion Thread
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
Indeed everything was behaving as intended. Except for Unity. Which was misbehaving. I had not lost sight of the reported bug at any stage. But it just had to be prioritized against everything else. But in the end, we managed to track down where the problem was actually occurring - and was indeed Unity misbehaving and going back to the last Unity upgrade we did. The end result is a work around was found and the part is now more usable.- 243 replies
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Official API Documentation KSP 1.12.0
JPLRepo replied to JPLRepo's topic in KSP1 C# Plugin Development Help and Support
API docs updated to 1.7. Link in the OP -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
You have to take that to the RO/RF threads. This mod itself contains contain or support those mods directly. Rather real fuels and RO contain patch files to modify TAC/LS to support them. -
[1.9.x] Persistent Trails Continued... V1.10 (8th Mar 2020)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Works for me. Are you having issues? -
Updated to V0.25 fixes the pink/black cryopod glass. Also made some improvements in performance and garbage generation in the freezer modules. Please make sure you also udpate Advanced Transparent Pods to V0.1.19 if you use that mod with DeepFreeze.
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Released V0.1.19 which fixes the transparent/pink shaders issue. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
No logs = NO support. See the OP. you need to supply me with more information. -
also for EliteMaster512 and everyone else seeing this issue - which will only occur if you have my advanced transparents pod mod also installed alongside Deepfreexe : You can't fix it, but I have identified the problem. I will try to release a patch in the next couple of days.
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Try this: in the part.cfg file for the parts you are having problems add the transparentShaderName line as follows: MODULE { name = JSIAdvTransparentPod transparentShaderName = Legacy Shaders/Transparent/Diffuse } Seems the Old Transparent Specular shader is no longer being distributed with KSP. Let me know how that goes, and if it works I will release an update with the fix so that this shader is the default. -
Oh maybe you're right. In that case, @NotConor Start your favorite 3D modelling software. Create your 3D model. Export it and make it into a KSP part (lots of tutorials on the forum about how to do that). Create your new part's cfg file. Add the TACGenericConverter PartModule to the part's cfg file and define the input resources you want to use to manufacture Glykerol. In the output resources specify Glykerol. Also define the input ratios and output ratios in those definitions for how much of resource X, Y,Z creates how much of Glykerol. Profit.
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Sure is. Start your favorite 3D modelling software. Create your 3D model. Export it and make it into a KSP part (lots of tutorials on the forum about how to do that). Create your new part's cfg file. Add the Glykerol resource to it. Done.
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Doesn't surprise me. Do you see that particular mod listed in the supported mods list in the OP? Not currently No Logs. So I can't help. I have no idea what a Lynx_drillrear is or what mod that is. But I do know - it's not a mod this mod supports.
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Why are you running 1.4.5? -
Hmm.. was working fine for me yesterday. Edit/Update: I looked at your log. .lots of errors. Can I suggest you try with just Deepfreeze and JSI Advanced transparent pods only in a separate copy of the game and see if you still have the error or not. IF not - it's some other mod causing the issue. If it still is occurring let me know. Because running Deepfreeze and JSI advanced transparent pods on my machine and it works fine with 1.6.1.
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Oh... hmm. could be onto something there... it looks like if the output of any Tac recycler is set to dump excess it doesn't shutdown.... which is correct. and so it will keep consuming the input resources forever and dumping the output into space.. which is how it would work when the active vessel. and how it would work with the unloaded vessel processing I added.. Yet you say this is not happening when it is the active vessel? which doesn't make sense. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
oh... forgot to push the new files. they are there now. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
v0.13.12.0 released for KSP 1.6.x - Note changes to unloaded resource processing. Re-compile for KSP 1.6.x Added support for Near Future fission Generator in Unloaded Resource processing. Added support for TacGenericConvertor in Unloaded Resource processing. - NB: does not factor in crew bonuses in resource calcs for unloaded vessels. Added support for ModuleResourceConverter's that produce ElectricCharge ONLY (eg: FuelCell) in Unloaded Resource processing. - NB: does not factor in crew bonuses in resource calcs for unloaded vessels. Fix ModuleTestSubject configuration for the revamped pod parts. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
They never have showed in the crew roster section. Because EC and O2 is vessel based... not per kerbal. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
I wouldn't know because my security warned me - as this is not a trusted certificate or site. So I can't know it's a text file.. because I won't click it. That said, and as mentioned earlier, Pull Requests against Github can be reviewed for inclusion and are always welcome. I really do appreciate the efforts. Let's see if I can add what you have asked for in the upcoming update. Also, this request had been raised before.. https://github.com/KSP-RO/TacLifeSupport/issues/118 -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
go to the pause menu, select settings option. Then the difficulty settings button at the top. TACLS settings will be shown when you select it on the left side of the difficulty settings window.