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flamerboy67664

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Posts posted by flamerboy67664

  1. 3 hours ago, pTrevTrevs said:

     

    Apollo 13: Jim Lovell, Eat Your Heart Out:

    These are getting pretty long to write up; but I'm really appreciative of all the positive feedback I'm getting from them. Hope y'all continue to enjoy my AARs.

    Awesome AARs man, but something I noticed with your pics and also previous posts...

    I seem to recall from my days of simming whole Apollo missions with AMSO in Orbiter 2006 and reading NASA docs, didn't the crew activate the LM (turning on stuff like antennas and comms, and extending LDG) before LOI to check if the LM is bad and they would go mission abort with the free return trj if so?

  2. 3 hours ago, Machinique said:

    So, this is a bit tangential, but I recall someone sharing in the thread an image of a clean-sheet SLS proposal with a cluster of F1-B engines as the first stage and a J-2X cluster as a second stage. I was trying to recreate it, and I was wondering if someone knew the proposal name or had that image lying around, since I can't find it again.

    On 9/2/2020 at 5:52 PM, flamerboy67664 said:

    on this topic, here is a Saturn Mk2 7-5 configuration, with the new F-1B and reDirect's J-2X...

    this boi easily carries 110t to 100km 23.5deg orbit with 2.5x Kerbin

     

    2yM0lFW.png7iGkRTs.pngoIpc6IH.pngqt25Z3o.png

     

     

    made this last years man when they were starting to think of a wishlist for the Apollo-Saturn revamp, hope it helps

  3. 11 hours ago, CobaltWolf said:

    So, backing up - the biggest issue with the SLA is that the slope begins at the base. That means making extended versions of it gets weird kinda quick? I know that I'd like to make one that's vertical, so for landers and such you only need to worry about the cylindrical envelop and can ignore the slope.

    vp7MIIB.png

    Past that, there's the large SAF fairings. I can't speak to whether any of those will include some sort of mounting option for the CSM - Zorg, is adding a B9 switch to make a 2.5m hole in the nose of the SAF fairings possible? Might be the best solution.

    oh hey that's kinda awesome what you sketched there man just what I'm really looking for, would be nice if plans for it also has a b9 switch for 1.5x to 2x length

    Z4171.jpg

     

    kind of like the adapter between the orion and SLS block 1a config in this old SLS concept image, so yeah that cylindrical CSM adapter looks really cool, and i for one, vouch for it to be implemented, thanks

    cheers

  4. 2 hours ago, CobaltWolf said:

    S-II stretches and 6x F-1 S-1C

    Awesome work guys, however is it possible for the SLA to have an lengthened version, however fictional it may be? long tank Saturns with their humongous payload capacity are extremely awesome and interesting but i find it frustrating in how I am only limited to only functionally the LEM being put under the CSM, limiting what I can bring up with it and what to do with Apollo. yep i know about procedural fairings interstage adapters, or the stock proc fairings, but i'd like for more something more within the BDB art style or like BDB SAF fairings, even if they don't work like SAF, we have B9 partswitch for lengths even for tankages i mean. even a half S-IVB or S-IVB length extended SLA would be awesome, my 2c

    cheers

  5. 12 hours ago, CobaltWolf said:

    I asked @Jso and it should definitely be doable, at least for the "capped" SLA.

    Wasn't this the behavior of the SLA a few updates ago? I remember playing BDB on KSP 1.2.2 and the Saturn SLA could be closed and tweakscaled, allowing for Bird 1/You Only Live Twice recreations.

    18278526_1329901980450931_83914944963614

    18319015_1329902043784258_71875401884560

  6. Quote

    It's been a while ...

    Dear Orbiter users and developers,

    I haven't been around this place in quite some time, and for personal reasons haven't been able to push Orbiter development along for a few years now. In order to keep Orbiter alive and allow others to work on it, I have decided to publish the sources under an open source license:

    GitHub - mschweiger/orbiter: Open-source repository of Orbiter Space Flight Simulator

    Open-source repository of Orbiter Space Flight Simulator - GitHub - mschweiger/orbiter: Open-source repository of Orbiter Space Flight Simulator
    github.com github.com


    This is essentially the 2016 Edition with some minor (and at least one major) fixes. I hope this is of use to somebody. The code is somewhat unorganised and sparsely documented, but it should compile and leave you with a working Orbiter installation. Note that the repository doesn't include all the required planetary textures, so you need to install those separately (e.g. by reusing an existing Orbiter 2016 installation - this is explained in the Readme and only requires setting a CMake option before configuring the build).

    I am still hoping to work on future enhancements of Orbiter, but I can't make any promises or commitments. One of the most pressing issues is switching the code over to 64-bit, but this requires ditching the DX7 dependency (and ideally replacing it with DX11), but that is a major undertaking which I may or may not be able to do).

    Please let me know of any compilation problems or any other issues with the repository, either here or by raising an issue on github. I am also happy to consider merge requests.

    Happy coding!

    - Martin Schweiger

    https://www.orbiter-forum.com/threads/orbiter-is-now-open-source.40023/

    think this may be relevant, the predecessor to KSP is now open source lads

  7. 9 hours ago, rogerwang86 said:

    Hey guys! Long time no see. Some of you probably already know that I'm working on a brand new mod about constellation program. It will content at least Ares-V rocket, some part of two type of constellation orion. I will make this mod be published as soon as possible. And some kertemis issue will be fix after that time.
    Pw2y0hT.jpg

    Holy smokes great stuff man! But me being a nitpicky guy and seeing that Orion high-gain antenna, can you make it animate that it always tracks Kerbin, like the Mariner 10 HGA in BDB and the Dragonfly HGA in the Bumblebee mod? I remember seeing renders where the HGA was pointed and was tracking Earth in that Constellation lunar landing render. But all to that, really great stuff shown here man!

  8. 3 hours ago, rogerwang86 said:

    Any detail about EUS with J-2x engine? Or you mean Ares V's upper stage? Ares V might need a brand new mod. Maybe, just maybe, I will make an Ares V mod in future.

    There was talk back in 2014 that NASA will use J-2X on the EUS before they settled on using quad RL10s in 2016. Would be nice to have that kind of flexibility with an x1/x2 engine mount for the current EUS model using the reDirect J-2X. thanks!

  9. 8 hours ago, rogerwang86 said:

    BWGUmbG.png

    WIP, block 2 booster.

    Great work man! I'll asking if we could get segmented versions of that like the reDirect SRBs and the BDB UA120X, specifically one with similar length to Space Shuttle 4-seg SRBs, to add a fictional payload improvement on the SOCK shuttle. Also saw your past work on Shuttle-C, it's great. cheers man!

  10. @Alcentar, man I am having issues with the latest version of this. When you open the cargo bay, the wings also seem to swing out in an extremely weird way...

    0Kz8G5c.png

    a3lUxj0.png

    I have tried to fix this by installing each wing individually, but it seems the right wing does not have an attachment node on the side. The left wing however, seems to attach normally to the cargo bay, and does not swing out when installed that way. I had hope someone will have an attachment node config for the right wing, and/or a fix for this....

  11. After further tinkering, with the common mods everyone uses here all variants of the USAF Space Launcher System can be recreated to some fidelity here...

    All payload described use the referential values of an 100x25° orbit  in 2.5x Kerbin, which is what I use in trying out launchers..

    • SLS A-388 "Phoenix" - SLS-A core, 2x UA1205 SRMs - ~11t payload

    u8cYwKs.png

    •  SLS A-410 - SLS-A core, 4x UA1205 SRMs - ~17t payload

    lMihVsv.png

    • SLS AB-825 - SLS-B 1st stage, SLS-A 2nd stage, 4x 2-segment SSRB - ~25-30t payload

    86hzZmy.png

    u7GU3w1.png

    9RXKboK.png

    LDtmTgW.png

    • SLS BC-2720 - SLS-C 1st stage, SLS-B 2nd stage, 4x 2-segment SSRB - ~42t payload  (This was to launch the Lunex spaceplane to the Moon in USAF plans)

    rly6fcs.png

    WONT4S3.png

    GayGtbJ.png

    Here are the core configurations I used in building the bois...

    SLS-A: Fatlas B-M-S - Titan I mount tweakscaled to 2.5m - J-2

    SLS-B: Atlas CELV B-M-S-T - Titan III mount tweakscaled to 3.125m - 2x J-2, Alternatively Saturn S-IVC mount tweakscaled to 3.125m for 2nd stage applications.

    SLS-C: Atlas CELV  B-M-M-S - Saturn V mount tweakscaled to 3.125 - 2x CryoEngines RS-68 non modified (the highest thrust LH2 engine I can find, mimicking the non-present M-1)

    Remember to switch fuels to LH2/LOX in each fuel tank...

    120in SRM - BDB UA1205s

    180in SRM - Phoenix Co. 2 segment Space Shuttle SRBs

    All core stages are lit following SRB separation just like your daily Titan...

    (mix and match according to decided specification)

    Mods used: BDB, Photon Co., CryoEngines, Restock(?)

    As I have found out, only custom tankage, engine mounts, and perhaps the M-1 is needed for a real BDB USAF SLS if you all awesome guys decide to pursue it...and perhaps the Lunex Project if you ever decide to take on that too. Use creative liberty due to the lack of detailed information?

    sources http://www.astronautix.com/s/sls.html

    .....where was that "mig41 flatpack" dude on Cobalt's Saturday stream hehe?

     

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