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Cubivore

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  1. As far as I am aware, none have ever been released to the public in any form. Way back in the day when MaxMaps worked for Squad, he did livestream those versions, but that's the most we ever saw of them and I'm also not sure if that stream is archived anywhere.
  2. Who needs rapiers? Or Panthers? Or even the first upgrade to the R&D center, for that matter? But hey when I do get that R&D upgrade, I've got a design for that too!
  3. With KSP no longer having any more major updates, I hope some enterprising individual takes up this fantastic mod and cleans up up around the edges a bit. I'm all about tiny celestial bodies so this is a must-have for me.
  4. I also love this mod and how much more complete it makes the system feel when combined with OPM. I really hope someone takes this over going forward.
  5. Finished tweaking a spaceplane that can land horizontally on Duna. It's basically a giant flying wing with a Mk2 cockpit and crew cabin. Has enough fuel to land and take back off from Duna 3 times, and has enough lift that its stall speed is below 90m/s in the lowest reaches of the atmosphere. I'll be using it in my career mode to do crew rotations between the future surface base on Duna and the orbital station at 150km. It was also the last thing I wanted to test and get right before finally starting a new career mode, so time to buckle up and start what I hope will be my final career save ever.
  6. I can't get the game to load with this in 1.11. edit: disregard, I downloaded the wrong version
  7. KSP1 has kept me, and continues to keep me, so busy since 2011 that I'm perfectly fine with KSP2 being delayed. I love KSP1 but it has its frustrations; if KSP2 can deliver the same experience without those frustrations then it might as well be the last game I ever buy.
  8. Been checking this mod out in sandbox in preparation for a new career. I cheated craft out to Lint/Mikey, Zore, Geito and Ervo and landed on all of them and they are all pretty rad. Made sure to land in a lake on Ervo. I'm really glad a mod like this exists. Combining this with Outer Planets really makes the Kerbol system feel complete, plus I'm a huge fan of Gilly so a mod full of objects as small or smaller than it is all the way my jam, and Sedna is my favorite real-life solar system object so a Sedna analogue also rules. I'm looking forward to how much a nightmare it will be to actually reach these places (especially Geito) in career mode.
  9. Tested this with Outer Planets and Minor Planets Expansion, landed on several bodies (Nissee and Hale from OPM, Lint/Mikey and Zore from MPE) without any issue at all. Thanks for getting it up and running~
  10. With all due respect, this has not seemed to be the case from what I can tell. And in my case, I was suggesting that perhaps one of the authors of a planet pack that relies on Kopernicus could take over the mod since their hard work is currently not being enjoyed by people on 1.9; I was absolutely NOT suggesting that Thomas P. had to update it, but I did not feel it was an argument worth having and so edited my post out. Without meaning to sound confrontational, I feel that a lot of the tension in this thread has been caused by you not necessarily communicating well with the people posting here. The way you were framing things seemed to suggest that the mod being updated was only up to the current author and that nobody else could have any say, up to and including making a fork themselves, and that any alternatives to that would be shot down.
  11. Just wanted to drop in and say thanks for fixing the IVAs! My kerbals are very happy and comfortable on their long-duration mission to Jool now~
  12. I accepted the contracts a while ago as a way to basically make the large cost of the ship pay for itself on arrival to Eve. Good to know that I should be OK - I'll test what you suggested (ie docking and undocking a satellite) before setting off for Eve as well, just to be safe. Thanks~
  13. I am about to send a large ship to Gilly and was going to launch a trio of satellites to dock with that ship and bring to Gilly and Eve to fulfill some satellite contracts. However, I've never attempted to fulfill a satellite contract with satellites I've docked with another ship for transport to their destination, so I wanted to know if docking those satellites with the mothership and then undocking in Eve orbit and flying them to their designated orbits will still fulfill the contract requirements. I assume it will, but I'd be pretty bummed if it didn't and I had to send them separately, especially as I'm playing a career mode with a set minimum launch schedule and it'll be many hours (prolly 20+ of game time) before that ship even arrives at Eve for me to find this out on my own.
  14. This mod is pretty rad, been using it for stations and for large interplanetary ships. However, I am having a couple issues with where Kerbals are seated in some of the modules. First, with the Bagel inflatable centrifuge: Second, with the Blimp inflatable habitat: I deleted the mod and re-installed the latest version, it made no difference. The only other mods I have installed are Stockalike Surface Lights and Planetary Base Systems, neither of which should interfere; just for safety, I removed both when I re-installed this mod just to be sure and the issue is still present. Is anyone else having this problem, or is there weirdness with my specific install?
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