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  1. Maybe this is the right place to ask: I got all the science from Kerbin. EXEPT a set of "landed" based science from a place called "kerbin's launchpad FX". It's got to be a mini-biome since there is no flying (etc.) science. But I checked each new launchsite, the whole KSC, everything. I really don't know where the mod got the idea from that there was such a thing as a "kerbin's launchpad FX". I really do want to know if there is such a thing.
  2. X-Science tells me I'm missing reports on "landed at kerbin's launchpad FX". I've been everywhere. On each Pad, each new launchsite... I can'T find it. :S
  3. The "Badass" suits from the making history expansion are upside-down. Looks like the kerbels been on a flea market
  4. Yes got it all from the Github and it also works just fine. Just tells me the core is missing.
  5. Is there a reason its not "synchronised" with the terrain height? Its telling me its missing the "paralax core" when loading the game.
  6. It did work. And beeing able to filter that way will help me alot in the Future I think! Thank you verry much.
  7. Ah that was helpful. Didn't know MM stores its reports there. But I stil got my problem. It says the warning is about the second :HAS, so I' tried this approach: @PART[*]:HAS[@MODULE[ModuleDataTransmitter],#antennaType[INTERNAL]]:FINAL { !MODULE[ModuleDataTransmitter] {} } didn't work. Now there is no warning, But my patch also doesn't work anymore. The original patch @PART[*]:HAS[@MODULE[ModuleDataTransmitter]]:HAS[#antennaType[INTERNAL]] { !MODULE[ModuleDataTransmitter] {} } does work. It only says: [WRN 21:53:31.364] more than one :HAS tag detected, ignoring all but the first: /Axel/@PART[*]:HAS[@MODULE[ModuleDataTransmitter]]:HAS[#antennaType[INTERNAL]]:FINAL I guess its a syntax problem. And I really don't know how to phrase it otherwise :S
  8. It just states "1 warning" behind the number of patches that its applying in the loadscreen. I dumped everything to a file but couldn't find anything relating to a warning.
  9. Thank you. I gave it a shot. It stil throws that warning, but also: stil works as intended. I'm confused.
  10. Can anybody tell me why this throws a "warning"?!: @PART[*]:HAS[@MODULE[ModuleDataTransmitter]]:HAS[@antennaType[INTERNAL]] { !MODULE[ModuleDataTransmitter] {} } I just added this to my patch collection and now MM throws me a warning while loading. But it seems to work as intended...
  11. I got a noob question: If I make contact via two direct antennas at frequency 0 can I then forward the signal using a relay to ground/relay connection at another frequency? Or do I need to have relays all the way down the connection path?
  12. Can anybody tell me witch of the .dll files I actually need to run just the clouds?!
  13. Is there a way to use somethin like this: to disallow modules from showing up in the mechjeb window? I really don't use all of its features an I'd like to declutter my UI. I googled how to prune or disable modules but that only lead me to dead and deleted threads. Any hint would be appreciated. =) Edit: I managed to do it: Just in case anybody else has the same problem
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