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About Tabris

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    Rocketry Enthusiast
  1. [1.3] Freight Transport Technologies [v0.6.0]

    that's only 4 man. there is a mod that makes it 6 but doesn't add the additional IVA
  2. @JadeOfMaar, i have already logged a github issue #252 regarding that
  3. for exospheric K+ to be detected does the probe need to be in a polar orbit or will a fly-by work?
  4. [1.3] - Modular Kolonization System (MKS)

    do you have any planet packs? usually a kopernicus update does this.
  5. [1.3] - Modular Kolonization System (MKS)

    Close CKAN, Open CKAN, Refresh CKAN.
  6. [1.3] - Modular Kolonization System (MKS)

    i was having the same problem. i fixed it by installing Module Manager first. then all other mods
  7. [1.3] - Modular Kolonization System (MKS)

    most likely to do with the Repo Migration that Roverdude is doing. the CKAN files haven't been updated to the new location of the dependencies yet.
  8. [1.3] - Modular Kolonization System (MKS)

    So, it'll be as efficient as a "Roverdude Launch"tm
  9. [1.3] - Modular Kolonization System (MKS)

    i expect it will require a Logistic Module (Duna or Tundra) at each end and possibly a cost/mT in either fuel or Funds (or both)
  10. Long Time User, First Time Poster, one suggestion would be to make the Default setting to be Soft Landing.
  11. [1.3.1] Ground Construction

    but don't you need a Doctorate in Kit Construction to make Ikea furniture
  12. [1.3] - Modular Kolonization System (MKS)

    does the MPU only do logistics for it's output or for all resources on the craft?
  13. [1.3] - Modular Kolonization System (MKS)

    @RoverDude are there any plans to extend the Classes able to contribute to Ground Construction? ie. Technicians & Mechanics
  14. i have a slight bug. whenever i land in one of the craters on the Minmus flats. the surface texture disappears. screenshots
  15. [1.3.1] Ground Construction

    Perry The Platypus