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About Tabris

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    City Ship Atlantis Lantea Pegasus Galaxy

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  1. I'm getting a possible false positive with Windows Defender. i've logged a github issue https://github.com/KSP-CKAN/CKAN/issues/3310
  2. more like Ice Cubes for the Kraken's Hydrazine cocktails
  3. 1. Though was more along: Put Depot in LKO, and be able to access from Mun/Minmus at very little cost or Put Depot in Solar Orbit just outside of kerbin SOI and be able to access from Moho/Eeloo 2. Thought that might be the case. i might TRY to do a quick MM patch 4. i think in Career Mode there is a REP & Money hit, in sandbox i just don't like seeing my Kerbals Dead (without reason)
  4. The Hoppers only output LF+Ox, Monoprop & Xenon for the multi-bays it wasn't about combining Life Support & Fuel into one but more like MaterialKits & Specialised Parts as one Hopper part instead of needing 2 hoppers
  5. Enjoying WOLF so far. this is a bit of a mind dump of things i'm think about while playing. so i'll be editing and adding instead of cluttering up the thread. 1. Are the Orbit "biomes" (in space Low, In spcae High) counted as differnet biomes for WOLF or is it just "Orbit? 2. How hard is it to add outputs to the hoppers? (i.e H2 + Ox) 2a. Multiple Bays to the hoppers? 3. Can crew be transfered using the Transport routes? 4. Can the crew assigned to WOLF be marked as Assigned instead of Lost/Deceased?
  6. @Tokamak as @DStaal said above Situation 2 is how it will work due to the 2.3 km physics bubble that KSP has. the default Logistics range is 150m but putting a rover in the middle simulates using that rover to travel between the bases.
  7. @Smurfalot, i think the issue is probably parent = 0, which i think means that the docking port is the ROOT part of the craft that you are attaching to the station. you can't weld a root part because from memory the welding is more than graphical, it deletes the docking ports and directly attaches the parts on either side of the docking ports. the way to fix it is the launch a new module where the docking port isn't ROOT or use KAS(Kerbal Attachment System) to detach the part and re-attach it.
  8. @HebaruSan @DMagic any idea when the CKAN issue will be fixed? as the new version still isn't showing up.
  9. @DMagic is this update backwards compatible to previous KSP version or is it 1.9.1+ ?
  10. would it be possible to bind the throttle on the rover wheels to a KAL controler or even just the new action groups? would something need to added via Module manager patch or would it require a custom plugin?
  11. @linuxgurugamer, that might be Kopernicus with the ocean fix from a few versions back.
  12. @Nertea, question regarding Near Future Construction. is there a reason why there isn't a 3.75 Truss "Family"?
  13. ty @OhioBob @PART[InlineBallute*] { @MODULE[ModuleParachute] { @minAirPressureToOpen = 0.000001 @clampMinAirPressure = 0.000001 } } Would the above MM patch work? sorry for the thread derail also.
  14. how would i go about removing the TweakChutes module from Inline Ballutes? i have tried this: @PART[InlineBallute*]:HAS[MODULE[TweakChute]]:FINAL { !MODULE[TweakChute] } but it doesn't seem to be working. i want the ballutes to deploy in the upper Atmo at the moment they only deploy @ ~ 10km AGL on Duna (atmo presure ~ 1kN/m2 (according to KER))
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