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Tabris

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  1. @Nertea Is there a wiki/docs for how to construct patches to integrate other mods?
  2. @TriggerAu With the new Alarm Clock in stock. is it "by design" that it is missing the close approach alarm that KAC has?
  3. @PART[*]:HAS[@MODULE[kOSProcessor],!MODULE[KerbalEVA]]:final { %MODULE[ModuleScienceContainer] { //name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = False // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 capacity = 30 canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True +description = :^.*$: Adds a Science Container. %capacity = #$../MODULE[kOSProcessor]/diskSpace$ @capacity *= .1 } } ok, so this works. now to figure out how the translate the Capacity to MITS instead of Experiments.
  4. yeah tried that also Tried KSP Discord, KOS Discord, KSP Reddit
  5. Hey all, I've written a Module Manager patch that adds ModuleScienceContainer (i.e the Science Box) to KOS Processor parts. @PART[*]:HAS[@MODULE[kOSProcessor],!MODULE[KerbalEVA]]:final { %MODULE[ModuleScienceContainer] { //name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = False // i.e. can nearby regular vessels also do this, or EVA only capacity = 500 storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True +description ^= :^.*$: Adds a Science Container. } } however the line capacity = 500 means that it can hold 500 experiment results. i would like it to hold a percentage of the KOS diskspace (eg. if the KOS diskspace is 5000, the experiment space is 500Mits) also how can i make it so this information shows up in the VAB/SPH right click part info panel
  6. Hey All, trying to make a MM patch that will add ModuleScienceContainer to anything with the module KOSProcessor This is what i have so far @PART[*]:HAS[@MODULE[kOSProcessor],!MODULE[KerbalEVA]] { %MODULE { Name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = False // i.e. can nearby regular vessels also do this, or EVA only capacity = 0 storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True } } This is from the ModuleManager.ConfigCache showing that the ModuleScienceContainer gets added to the part However when using print ship:partstagged("test"):modules. it doesn't list the module on the part or the actions on the PAW
  7. You need to check if they have the USI_warehouse (i think) or USI_Recycleable Module. they might be able to store MatKits but are unable to accept the "recycled" Matkits
  8. I'm getting a possible false positive with Windows Defender. i've logged a github issue https://github.com/KSP-CKAN/CKAN/issues/3310
  9. more like Ice Cubes for the Kraken's Hydrazine cocktails
  10. 1. Though was more along: Put Depot in LKO, and be able to access from Mun/Minmus at very little cost or Put Depot in Solar Orbit just outside of kerbin SOI and be able to access from Moho/Eeloo 2. Thought that might be the case. i might TRY to do a quick MM patch 4. i think in Career Mode there is a REP & Money hit, in sandbox i just don't like seeing my Kerbals Dead (without reason)
  11. The Hoppers only output LF+Ox, Monoprop & Xenon for the multi-bays it wasn't about combining Life Support & Fuel into one but more like MaterialKits & Specialised Parts as one Hopper part instead of needing 2 hoppers
  12. Enjoying WOLF so far. this is a bit of a mind dump of things i'm think about while playing. so i'll be editing and adding instead of cluttering up the thread. 1. Are the Orbit "biomes" (in space Low, In spcae High) counted as differnet biomes for WOLF or is it just "Orbit? 2. How hard is it to add outputs to the hoppers? (i.e H2 + Ox) 2a. Multiple Bays to the hoppers? 3. Can crew be transfered using the Transport routes? 4. Can the crew assigned to WOLF be marked as Assigned instead of Lost/Deceased?
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