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Everything posted by RobotsAndSpaceships
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ITT: probably just helicopters in the distance.
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thank mr skeltal, and remember to doot doot.
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I just can't get to like how the engines are knobbled now
RobotsAndSpaceships replied to Foxster's topic in KSP1 Discussion
inb4 that's cheating. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RobotsAndSpaceships replied to shaw's topic in KSP1 Mod Releases
Submitting an actual bug report might actually get you some attention instead of whining about it. -
But modulemanager involves literally no coding, using MM is super easy, and always a safe bet.
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Congrats on the little one Beale, and once again, thank you for maintaining one of my favorite mods out there. Keep up the good work.
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Jeez, the detail on this is amazing.
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your record for module manager patches,
RobotsAndSpaceships replied to hawkinator's topic in KSP1 Discussion
At it's peak it was at 9000 on my RSS/RO install, needless to say, I got OOM errors every time I opened the game. -
Show off your awesome KSP pictures!
RobotsAndSpaceships replied to NuclearWarfare's topic in KSP Fan Works
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Thank god, you actually did the heat emissive right.
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Venting the 1.0 launch
RobotsAndSpaceships replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
inb4 thread locked due to criticism. -
I have seen no one angry at the testers at all so far, all the anger I've seen has been directed at the devs for not releasing a finished product. Also, this: Isn't helping your case DuoDex. Edit: Vanamonde: You just contradicted what DuoDex said, which one of you is correct? As has been pointed out in this thread, DuoDex is a forum moderator. He is not a member of the testing or QA teams. Do not construe his comment as applying to them. -- Vanamonde.