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Everything posted by RobotsAndSpaceships
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I'd rather have no logo, and just a flag decal.
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The whole upgrade system is a joke, I just edited all my buildings to t3.
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Steam is updating KSP- Bye bey 64Bit
RobotsAndSpaceships replied to EladDv's topic in KSP1 Discussion
That doesn't change the fact that it was a pretty lame idea to give all your win 64 users the finger for no reason. -
Steam is updating KSP- Bye bey 64Bit
RobotsAndSpaceships replied to EladDv's topic in KSP1 Discussion
That's a really crappy move Squad. -
Show off your awesome KSP pictures!
RobotsAndSpaceships replied to NuclearWarfare's topic in KSP Fan Works
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You're doing it for free as well then.
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What will YOU carry over to V1.0?
RobotsAndSpaceships replied to Mister Dilsby's topic in KSP1 Discussion
Depends on how much stuff Squad breaks. -
It's also a well known stock bug that is yet to be fixed.
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Ooh! I love the new capsule design, but why did you mention DRE compatibility if the progress is meant to burn up?
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Will TAC still be supported by MKS?
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Have you ever met anyone who thinks that Apollo was fake?
RobotsAndSpaceships replied to FishInferno's topic in The Lounge
We all know what Buzz Aldrin thinks of those people. -
Not really, you only need enough for a soft landing at KSC and no more.
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Show off your awesome KSP pictures!
RobotsAndSpaceships replied to NuclearWarfare's topic in KSP Fan Works
Realplume is fun. -
[0.23]Bolt-On Screenshot System (BOSS) - v2.1.4
RobotsAndSpaceships replied to Ted's topic in KSP1 Mod Releases
It's only a few months, in no way is that a necro. Also, does the burst function still work in .90?