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About damerell

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    Sr. Spacecraft Engineer

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  1. The new Elkano challenge for 1.2+!

    It's a while since we've seen one of these. Mun is a good size - not such a slog as Kerbin, but at least it's got some gravity to stick you down sometimes.
  2. Universal Storage (For KSP 1.3.x) 26th May 2017

    I'm not saying this is what is to blame here, especially since the OP isn't clear on whether it's the US parts that are too small or the Kerbalism parts, but one potential problem is that TACLS by default has realistic consumption for tiny kerbal bodies. There could easily be a mismatch with a mod intended to have realistic mass requirements for life support for humans.
  3. Not to be Captain Obvious, but (to the OP) you can also reduce the wing mass and strength in FAR. A plane to fly at very slow speeds can benefit from this so its huge wing area doesn't have a huge mass (needing more lift and hence more speed and defeating the point of the exercise) and if you're only going to fly it at very slow speeds you can presumably resist the urge to throw it around the sky in 8g maneuvers and rip the wings off.
  4. [1.3] - Modular Kolonization System (MKS)

    No, I didn't; the first link to the SEV has the space version front and centre with a different arrangement of windows.
  5. [1.3] - Modular Kolonization System (MKS)

    The Karibou is much much closer to the Lunar Electric Rover which also turns up in NASA's Moonbase Alpha, although because humans are bigger I don't think the LER has the nifty two up, one down seat arrangement the Karibou does.
  6. [1.3] - Modular Kolonization System (MKS)

    If you're just fiddling about in the sandbox, I'd Hyperedit your test rig somewhere else.
  7. But are you using the development branch?
  8. [1.3] Orion Drive TD Edition

    I know this is a bit "how long is a piece of string" - but other than lacking the atmospheric performance nerf, how does this differ from the USI Orion mod, please?
  9. You might try KSPWheel based landing gear, rather than stock. Perhaps the problem is not FAR-related.
  10. Besides the usual questions, which I daresay someone else will ask, this is easy to check. Remove FAR, does it still happen?
  11. [1.3] TweakScale v2.3.6(May-28)

    There's a bit of a mess here in that KSP parts don't really have structural properties - they can break apart from each other, but not be squashed or twisted by internal loads in the vessel. So when you TweakScale a girder, do you want an extremely strong and stiff one (cube of linear dimension) or just one that's bigger? With no modelling of the demand, who can tell?
  12. Driving around Kerbin - literally

    Well done! Of course, your very low water speed would rule this out, but otherwise I think it's best to maximise the sea part of a Kerbin circumnavigation, even if it is slower - because you can just lay in the course, do a bit of calculation as to when you expect to arrive, and leave it to sail itself. That wouldn't qualify as an Elcano circumnavigation.
  13. Overrated? Let's have a race to install RO. Why would I want to improve my skills at a boring repetitive job that a computer can do for me? Computers are good at boring repetitive jobs. I no more want to improve my skills at it than I want to spend my time un-aring and un-tarring Debian packages on the offchance that dpkg suddenly falls down the back of the sofa - and maybe doing all the stuff in the install scripts for those packages by hand, just in case the shell interpreter is gone? Come to think of it, you'd probably prefer I "improve my skills" by writing my own kernel first. It's not without problems; the best way forward is to get the metadata right, to do work once so that a mod always installs correctly, rather than demanding each user do the donkey work themselves (which they will inevitably get wrong, producing the usual constant stream of "unzipped it in the wrong place" and suchlike.)
  14. [1.3] - Modular Kolonization System (MKS)

    Core and Tools are installed only as dependencies; there's no need to select them for installation manually. The Exploration Pack, Asteroid Recycling, Freight Transport mods all have descriptive Homepage links in CKAN and are largely independent of MKS. The Kolonisation Class Suits obviously use Kolonisation. USI Life Support is nominally independent but there is a lot of synergy between the two (more recycling parts in Kolonisation, more habitats to live in).
  15. In a FAR world spoilers certainly do provide downforce.