• Content count

  • Joined

  • Last visited

Community Reputation

305 Excellent

About damerell

  • Rank
    Sr. Spacecraft Engineer

Recent Profile Visitors

1765 profile views
  1. [Airships in 1.3] HooliganLabs Mods

    You can do this yourself (and if the maintainer is unwilling to, that's the way forward).
  2. The new Elkano challenge for 1.2+!

    Nice one; that's a very minimalist rover...
  3. [1.3] - Modular Kolonization System (MKS)

    Let me give you an alternative suggestion, as a relatively recent convert - don't. Yeah, TACLS has the extra resources, but what does that add? You try and pack the same endurance in all of them (and parts conveniently come offering just that) - they might as well be one resource. TACLS kills kerbals - so does USI-LS if configured to do so. TACLS has recyclers - USI-LS with MKS has a wide range of options. TACLS looks challenging, but kerbals just don't eat that much so one easily just oversupply; the habitation requirements on USI-LS offer a much deeper challenge, and one that varies more with length of voyage than just slapping on another TACLS can does. I miss the hydrogen-oxygen fuel cells one got with TACLS - split water in daylight to bank solar energy for later - but you know what? That only works because KSP solar is absurdly, impossibly, good. It just wouldn't make sense in reality to carry the electrolyser's mass to recover a tiny handful of joules.
  4. Universal Storage (For KSP 1.3.x) 26th May 2017

    I think to a degree there's an expectation that life support mods with carbon dioxide supply their own air recyclers, and perhaps they vary enough that Universal Storage can't have one that's a sensible fit with all the mods you might use it with. LF by itself can be used with jets on Laythe (or Kerbin) but also works without oxidiser in NTRs such as the LV-N.
  5. [1.3.x] TweakScale v2.3.7(Oct-13)

    If the existing version still works, it's only necessary to inform the CKAN people of that so they can correct the metadata, not to recompile it.
  6. [1.3] - Modular Kolonization System (MKS)

    Well, what we'd like to measure is the mass per kerbal, leaving aside the mass of the part devoted to other functions.This is a hard problem to solve in general...
  7. [1.3] - Modular Kolonization System (MKS)

    I hope the operation is mass-neutral, since the material kits are consumed.
  8. The new Elkano challenge for 1.2+!

    It's a while since we've seen one of these. Mun is a good size - not such a slog as Kerbin, but at least it's got some gravity to stick you down sometimes.
  9. Universal Storage (For KSP 1.3.x) 26th May 2017

    I'm not saying this is what is to blame here, especially since the OP isn't clear on whether it's the US parts that are too small or the Kerbalism parts, but one potential problem is that TACLS by default has realistic consumption for tiny kerbal bodies. There could easily be a mismatch with a mod intended to have realistic mass requirements for life support for humans.
  10. Not to be Captain Obvious, but (to the OP) you can also reduce the wing mass and strength in FAR. A plane to fly at very slow speeds can benefit from this so its huge wing area doesn't have a huge mass (needing more lift and hence more speed and defeating the point of the exercise) and if you're only going to fly it at very slow speeds you can presumably resist the urge to throw it around the sky in 8g maneuvers and rip the wings off.
  11. [1.3] - Modular Kolonization System (MKS)

    No, I didn't; the first link to the SEV has the space version front and centre with a different arrangement of windows.
  12. [1.3] - Modular Kolonization System (MKS)

    The Karibou is much much closer to the Lunar Electric Rover which also turns up in NASA's Moonbase Alpha, although because humans are bigger I don't think the LER has the nifty two up, one down seat arrangement the Karibou does.
  13. [1.3] - Modular Kolonization System (MKS)

    If you're just fiddling about in the sandbox, I'd Hyperedit your test rig somewhere else.
  14. But are you using the development branch?
  15. [1.3] Orion Drive TD Edition

    I know this is a bit "how long is a piece of string" - but other than lacking the atmospheric performance nerf, how does this differ from the USI Orion mod, please?