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Jim Meillente

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Everything posted by Jim Meillente

  1. //KSPI config by Jim Meillente //KSPI Magnetic Nozzle Rescale Fixes @PART[KSPIMagneticNozzle1]:Final { @MODEL,0 { @scale = 0.825,0.7,0.825 } @node_stack_top = 0.0, 0.401, 0.0, 0.0, 1.0, 0.0, 1 @node_stack_bottom = 0.0, -0.21, 0.0, 0.0, 1.0, 0.0, 1 } @PART[KSPIMagneticNozzle2]:Final { @MODEL,0 { @scale = 1.675,1.4,1.675 } @node_stack_top = 0.0, 0.80, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.50, 0.0, 0.0, 1.0, 0.0, 2 } @PART[KSPIMagneticNozzle3]:Final { @MODEL,0 { @scale = 2.5,2.1,2.5 } @node_stack_top = 0.0, 1.205, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.75, 0.0, 0.0, 1.0, 0.0, 2 } //KSPI Augmented Arcjet (ATTILA Thruster) Rescale Fixes @PART[FNSmallerAugmentedArcjet]:Final { @MODEL,0 { @scale = 0.825,1.18,0.825 } } @PART[FNSmallAugmentedArcjet]:Final { @MODEL,0 { @scale = 0.80,0.55,0.80 } } //HA-1 Aluminum Hybrid Rocket Rescale Fix @PART[AluminiumHybrid1]:Final { @MODEL,0 { @scale = 1, 1, 1 } @title = HA-1 Aluminum Hybrid Rocket } //Large Argon Container Rescale Fix @PART[BigXenonTank]:Final { @MODEL,0 { @scale = 0.5, 0.5, 0.5 } } // 1.25m Deuterium/Tritium Cryostat Tank Cost Fix @PART[FNDeuteriumCryostat]:FINAL { @cost = 5187962 @RESOURCE[LqdDeuterium] { @amount = 0 } @RESOURCE[LqdTritium] { @amount = 0 } } // 2.5m Deuterium/Tritium Cryostat Tank Cost Fix @PART[FNDeuteriumCryostat2]:FINAL { @cost = 41488690 @RESOURCE[LqdDeuterium] { @amount = 0 } @RESOURCE[LqdTritium] { @amount = 0 } } // Helium Cryostat Tank Fix @PART[FNHeliumCryostat]:FINAL { @RESOURCE[LqdHelium] { @amount = 0 } } //KSPI AntiMatter Collector Rescale Fix @PART[AntimatterCollector]:Final { @rescaleFactor = 3 } Hello, I noticed a number of problems with parts in KSPI so I wrote a config to fix them and wanted to share it with everyone. Similar fixes may have already been posted before but I didn't want to read thru 1,271 pages of forum posts to find them! Enjoy!
  2. @PART[LSTank]:For[IFILifeSupport] // IFI Life Support Tank { @rescaleFactor = 0.5 @RESOURCE[LifeSupport] { @amount = 37.5 @maxAmount = 37.5 } MODULE { name = TweakScale type = stack defaultScale = 0.625 } } @PART[LSTankRadial]:FOR[IFILifeSupport] // IFI Radial Life Support Tank { rescaleFactor = 0.5 @RESOURCE[LifeSupport] { @amount = 3.75 @maxAmount = 3.75 } MODULE { name = TweakScale type = stack defaultScale = 0.625 } } Hello, I wrote a MM config to add tweakscale to the IFI parts and wanted to share it with everyone. The default size of the parts have been reduced but when scaled up to regular size the life support units remain the same. Enjoy!
  3. Hello, 1. You can choose when installing the mod between liquid fuel only or liquid fuel / oxidizer so what you are asking has already been done. As for Modular Fuels that mod is obsolete, it has become Real Fuels and Modular Fuel Tanks. 2. Adding a fixed amount of fuel to P-Wings is easy but having it adjust fuel amounts as the wing dimensions change is something else entirely. If anybody has any ideas on how to pull that off I'd be happy to help. As for creating a MM patch that could somehow determine what a 'wing' is and auto-magically apply a config to it... well, good luck with that. If you are wanting a config for a particular mod's wings I'd be happy to help.
  4. Stockalike Real Fuels Engine Configs KW Rocketry - Novapunch - RLA Stockalike - AIES - Kerbal Stock Launcher Overhaul - Klockheed Martian Space Shuttle Engines are the main ones I use.
  5. I use Real Fuels & KIDS with the setting "FAR to Real Life, Adjusted", seems to work just fine (if you enjoy a real challenge).
  6. Hello, I accepted a contract to do 'science' on Minmus, I managed to land and make it back to Kerbin with 62 m/s of DV to spare.
  7. Stock game using FAR and DR don't open those chutes until after passing 3,000 meters or risk making giant craters on Kerbin...
  8. Hello, I've been playing a stock sized kerbol system (30% science, rep, and funds) with Real Fuels/Stockalike engine configs using Kerbal iSP Difficulty Scaler set at 0.45/0.45. I finally completed a 6 satellite ComSat network in semi-synchronous orbits (RemoteTech2). I don't have much of the tech tree unlocked (using the T-7 tech tree) so I used the low end Communotron 16. It wasn't easy launching those satellites with the parts we start with but the challenge was fun! My next goal when I have the antenna available will be 3 geo-stationary satellites for long range communications. I use TAC Life Support with human consumption rates so I tend to send probes before manned missions. Getting a communications network setup first is critical and imo more 'realistic'.
  9. Hello, This is one of the last mods I use that hasn't been updated, I wanted to say thank you for your hard work and I look forward to the release!
  10. Hello, KSP-AVC v1.1.5.0 is reporting this mod is for KSP v24.2.
  11. Hello, Is there an ETA to support F.A.R. v0.14.3? the current version is throwing errors:
  12. Hello, I would love to see a Real Fuels config for Modular Rocket Systems http://forum.kerbalspaceprogram.com/threads/93067, they are very nice 'stockalike' parts. Assuming one doesn't already exist could somebody create one for myself and others to enjoy? Thank You
  13. Hello, For those that might not know this is what you type for full screen window mode with the openGL option: -force-opengl -popupwindow Enjoy!
  14. Hello, I look forward to this mods progression! The current stock system is ridiculous even on 'hard' mode so anything that adjusts it is more than welcome. If I may make a suggestion could you integrate KSP-KVC? http://forum.kerbalspaceprogram.com/threads/79745-0-25-0-KSP-AVC-Add-on-Version-Checker-Plugin-1-1-4-3-MiniAVC-KSP-AVC-Online Thank You
  15. Hello, This sounds very interesting! I'll be following this mods development and look forward to future updates! If I may make a suggestion could you please integrate KSP-AVC: http://forum.kerbalspaceprogram.com/threads/79745-0-25-0-KSP-AVC-Add-on-Version-Checker-Plugin-1-1-4-3-MiniAVC-KSP-AVC-Online soon so everyone will know right away when updates occur? Thank You
  16. Hello, Thank you for the update! After a bit of testing I have discovered a problem that prevents the game from loading with Real Fuels & Advanced Jet Engines: http://forum.kerbalspaceprogram.com/threads/70008-0-25-Advanced-Jet-Engine-%28AJE%29-v1-6-preview. Testing was conducted with a fresh install of KSP, Real Fuels and AJE. Jim Meillente
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