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Val

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Posts posted by Val

  1. The screen shots looks like the kinda issues I've sometimes seen when graphics card ram gets too hot or is clocked too high. I don't know if AMD GPUs of that generation has built in temperatures sensors on the RAM or you can adjust the RAM speed in the AMD software. Might be worth testing lowering RAM speed, if possible, to either confirm or eliminate that as an issue.

  2. On 6/27/2021 at 12:17 AM, YNM said:

    I think I have a problem with the twitter embed function

    Have you tried using the "Paste as plain text". I think the forum software has issues with links being pasted normally, because it assumes if you paste with formatting (which is the default) then it means you don't want the forum to expand it to a proper embedding. Same goes for pasting image links.

  3. Moved a couple pages of discussion off to their own thread. Please make new threads when you're going off on tangents. It greatly inconveniences user who comes to this thread to read about SpaceX, when you have to search through off-topic posts, because there's less than 2 actual SpaceX related posts per page. 

    It's acceptable to make an off-topic comment as part of your post, but it shouldn't be the point of the post, and if you feel you have to quote or comment on another users off-topic comment, make a new thread for it or do it in an existing that covers that topic.

    If you have questions or concerns about this post, PM me or Report it and we'll discuss it.

     

  4. 19 hours ago, UomoCapra said:

    Blocks are getting 5-, 4- (the original configuration), 3- and 2-horned Orthogonal variants.

    This is awesome!

    19 hours ago, UomoCapra said:

    Warp to Sunrise

    We are adding a new button alongside the Warp arrows that when clicked will warp the game until the sun rises over the currently visited celestial body for the landed vessel. That way players won’t ever miss those sunrises.

    What happens if you're on a tidally locked planet? :cool:

  5. 4 hours ago, RealKerbal3x said:

    I'm most concerned about the groaning sound at the end.

    To me, it sounds similar to that science experiment where you combust gas in a tall glass beaker. Some times referred to as barking dog, or hydrogen bark. I don't think it's anything unusual.

  6. On 4/19/2020 at 7:41 PM, Its_Marc said:

    Hey, I read this while I was developing my some heavy SSTOs and its been pretty impactful, but something I've been wondering is how you get the perfect angle, since in the stock game the lowest you can rotate object with the rotate gizmo is 5 degrees on snap, and on the free rotate you cant really figure out exact angles. How did you get your perfect angles to exact degrees? 

    I'm glad you had use of it.

    I used a mod to allow me to rotate it in 1 degree increments. I think, it was called Editor Extensions.

    I'd start out at 5 degrees. Time it to 450 m/s in level flight at sea level (if it'd even do that). Then go back to hangar and and make small adjustments up or down, test again to see if would shorten the time.

    In my opinion, exact angles aren't really required, though, except for reproducibility, like if you have to pull the wings off for a redesign, and want to put them back on at the same angle.

    I haven't actually played KSP for a while, so I can't really recommend a current mod to help you. Sorry.

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