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Arch3rAc3

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Everything posted by Arch3rAc3

  1. It does seem a bit fast, especially if we are talking about surface speed instead of orbital. Still, it shouldn't be an excuse for the game to crash. I'll test this out in the Xbox as soon as I can.
  2. Any idea if this has been fixed with the latest update? The bug tracker progress bar is totally unrealible that I don't even know why it's there, as bugs which have been fixed are many times still at 0 or 10%. Thanks. I'll try this.
  3. You mean the $0 you spent on the update that was supposed to fix a broken game but didn't? I don't know about you - if you think you should also pay for that - but for me it's pretty clear that making their own game playable is nothing less of an obligation of the developers. Not to say that it wasn't $0, but KSP was actually ~$30 (or 70BRL) when I bought it three years ago, to only have a playable-ish game this year... Also, it's funny, so your 10$ don't even cover one hour of a developer time for an eye-candy DLC, yet modders, in their free time and for free, are making better content in terms of complexity, completion and details if compared to what the mighty Devs are developing. Maybe instead of charging for stuff which are so basic that they should have already been in the core game (such as simply having more places to launch your rocket from) they should have focused on fixing what modders can't, such as the poor performance and optimization of the game in consoles (and even on PC), fixing the rest of the ignored bugs from the tracker and properly testing the game before releasing the so called "bug fixes" updates, don't you think?
  4. No worries, to be fair there will probably be more views by console players in these topics here than the suggestion section.
  5. You don't seem to be getting my point or the reason for any of this. It's not about playing something else, for I AM playing something else and I HAVE mostly been playing something else for the past 3 years while I waited for this game to be playable - checking back every update in the hopes that the game was actually getting noticeably better only to be let down. I'm annoyed and disgusted by the treatment difference given to the different platforms and I'm stating some of the serious problems that are going on here in the hopes that we might have a more functional game in the future - although, I'm more and more hopeless every update, especially after this last supposed "update" with this DLC money-grabbing mess...
  6. I honestly have no idea of what's going on. Apparently the thread I created in the Suggestions sub-forum has been merged both with this topic and the "KSP Loading... A Renewed Galaxy and History and Parts Pack Gets a Release Date!" topic.
  7. Squad is still the main developer and the responsible for the game in the end, it makes no sense. They are also the ones charging for these basic uncomplete features. If we could somehow install mods, I could have MANY more launch sites without having to pay for a useless eye-candy DLC just so I can have that. What's even the point of a Munar launchsite. They might as well take it out and I wouldn't care. It just breaks all the fun, challenge and immersion for me. I'd rather go through the work of creating a Munar refuel station and manually landing rockets there before an interplatenary jorney than launching from the Mun. Not to say there's a cheat menu. And yes, it is a DLC for everyone, except you guys haven't been waiting +3 years for a playable game after you bought it and you can have many more launch sites than what comes with the DLC for free. I wouldn't count it +1... I don't recall saying 5 minutes, I did say "quickly" though - and to be fair, it would indeed be a lot quicker than waiting for the Devs to implement even half of what a modder could do. Not to say, once again, that through a mod I'd have many more Kerbin launch sites and would totally rather donate to such modder than pay for an eye-candy DLC for a game with so many problems still. Who knows... 10 more dollars for some paintings and uncomplete features (+ easily noticeable bugs for free). Fair point. Although they surely could have done a better job than just saying "go to www.kerbalspaceprogram.com". Except PC players don't have to move the cursor through a stick that is barely accurate, don't have to struggle so much with "crew cabins" action appearing over the cursor pretty much everytime you have to click over an object - which also makes use of the same key you have to interact with objects - and even for a Medium-end PC KSP is much more optimized. Except, I have done that. Many, many times. Only for them to be rated as Low priority, bug fixing process almost never going over 10%, and then resume on still having players reporting the same exact multiple-times reported bugs even as "bug-fixing" updates are launched... Although some ridiculously more than others depending on the plataform you play in - which also seems to correlate with how much the devs actually care about. I'm not making these texts as a clueless rant just because I think it's cool. I have been trying to support this game for +3 years, at every moment thinking "finally, the Devs are going to fix it, they actually care about it". Only to be let down half a dozen times. It gets to a point when you're done, especially when profitting from a DLC seems to be a bigger priority than making the game more playable.
  8. Yes, doesn't mean I agree with as well. Especially when - again - a modder could have done it with many more launch sites, taking a lot less time and for free (for who I'd gladly donate to, instead of paying the Devs after they delivered a broken game over and over again, without any consideration).
  9. Lovely! By "playing" the game for just 1 minute I have already found another bug, although small, easily detectable. If you open the Tracking Station and click the "toggle flags" button, the KSC symbol will dissapear from the map (even if you toggle flags back). That shows how much attention is going towards Enhanced Edition. And nice job removing the KSPedia app. You then tell players that somehow this makes it more convenient for them (who knows how), and you direct them to www.kerbalspaceprogram.com - very informative. Boy, this update is looking better and better... I'm amazed they didn't charge for this as well.
  10. Updates or milking? While in the PC we could have many more launch sites, done so much better by a modder; in consoles the Devs pretend to care by asking us to pay 10$ in a DLC for a half broken game so we can have a super basic feature such as more launch sites. Lovely! And there will be people buying this with a smile on their face...
  11. Ok, this is outrageous to say the least! And this is also not a suggestion per se, although there's no better forum section to post this. Why in the world would someone have to pay $10 (38BRL here, which is really not something I can just waste from my wallet) for extra launch centers?! This is a simple feature that should be in the core game already, mods in the pc can quickly fix this, yet you guys - the Devs - have the audacity of charging us even for this after delivering us a broken game over and over and over again?! I have bought the game in its unplayable state back in 2016. I had to wait for an year just for a response from you guys and plus another year for you to try and fail delivering a fix. Then I had to wait even a bit more with Enhanced Edition because even that was broken; not to say that, by some reports, even some serious bugs - like the stuck on ladder one - haven't been fixed AS OF YET. But instead of properly fixing the game, you guys rather charge for basic features that a modder alone could have done better, faster and for free. This is a joke, right!? What is next for consoles? 5$ for basic Delta-V calculation feature (which won't even come near to what modders managed to accomplish with Kerbal engineer)? 1$ for enhanced UI with an AGL altimeter toggle function? 2$ for an Apoapsis/Periapsis UI indicator without having to open the map view? 15$ for a fix/workaround of heavy performance impact around space stations/ground bases??? All this time waiting for this update, but it's so likely that not even 1/3 of the bugs were properly fixed... boy, at least we got the "Super useful" Kerbal parachutes for free (that is, if you manage, in time, to click over the falling Kerbal with your cursor controlled by an analogue stick while the game is running at 19FPS and everything is shaking...) So much milking... We would have a much more functional and complete game if we had modders working in the console version instead of "Devs".
  12. Oh well, so they really haven't even fixed 1/3 of the bugs even with the delay...
  13. What update? Has the one with the story DLC came out already or do you mean the one before? Because if it's the latter, it's known the bug is not fixed as stated by the Devs.
  14. So going through the changes we are getting pretty much nothing on the consoles, right? All the important stuff we needed - especially the Delta-V calculation and altimeter toggle mode - are not even going to be implemented, correct? Not even an Alarm clock app could be implemented. Let's hope at least 1/3 of the reported bugs are actually fixed...
  15. Again, it's not in the changes list for next patch, so I really don't think it will come now. The thing is that the Devs haven't even talked about why it's not coming, and I'm not sure why they would suddenly talk about it when the patch launches.
  16. Have they said anything about the Delta-V feature? I only remember not seeing it in the changes list, but I didn't see any dev talking about why it's not coming for Xbox, neither when it will come.
  17. I'd much rather get the dlc for free since I bought a broken game and had to wait 1+ year for them to kinda fix it, instead of a hands holding feature that may take the achievement of getting to Mun from players. Yet, it's just a feature people are not forced to use, so I really don't care and don't get all the fuss about it. I'm sure I won't use it as it takes away all the fun (besides, we have a cheat menu that could be worked on). I just wished we had the Delta-V calculation function with this update, it's just ridiculous how they left it out like that...
  18. It might be better for him to simply upvote the already existing upvoted-most report. Creating more and more reports may only clutter it, not to say the Devs are already aware of this issue. What he should also do is commenting in the already existing bug report any new information. That does not mean it ONLY happens when you transmit science from modules that are only restorable with a scientist. For all we know so far, any science module, when transmitting science through the blue transmit button, will cause this issue! It doesn't seem to matter if it's a restorable module or not, as far as we know, that's why I asked you that. We gotta be careful when submitting bug reports and be as detailed as possible, any tiny thing might be the cause for the bug. Saying incorrectly that something happens "ONLY if [...]" may make finding the bug only harder.
  19. Does this bug only happens when transmitting science from restorable modules then?
  20. Because you didn't try transmitting science. Before going EVA do an experiment and click the blue transmit button, then see the magic happens when going EVA.
  21. Ok, apparently I can't quote and type, even the forums are bugged, lovely! About the cheats menu, if you just toggle it on it will disable all achievements on the xbox. It's so frustating, while the cheats menu might be the only way to actually work around some bugs, especially when playing on hard mode, you can't use it if you hope to unlock the achievements.
  22. I also don't like jettisoning the engines like that. My initial idea was recovering it, so I had parachutes strapped and all, and only later noticed that the game causes objects in atmosphere to be destroyed when too far from the player. I was thinking of having only one Reliant (as the only reason for the Swivel was the vectoring, but my ship is light and doesn't really require it), so I wouldn't have to jettison engines. But I'd have to check the TWR and if it comes too low I'd add solid boosters instead. Might do it later.
  23. Alright. I used to think that drag played a way bigger role, especially if I was close to burning. As for the Delta-V, is this one accurate even for PC current version: ? Thanks.
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