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Arch3rAc3

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Everything posted by Arch3rAc3

  1. I rather they properly fixed the game first and gave us necessary features, such as Delta-V in game calculation, instead of wasting time on eye candy and non essential features. But obviously, that doesn't bring as many $ as charging for unoptimized half complete DLCs that the average player will just gladly pay for with a smile on his face. Not to say that pretty much everyone who would have bought KSP probably has done so already, and I don't expect many more will do after the fiasco with the console launch and the accurate bad reviews. So why waste time on fixing it anyway...
  2. Sorry, but this is the lamest excuse possible. It's clearly a bug/downgrade. I'm with you. This is getting so ridiculous already!
  3. I don't use the cursor for everything in cursor preset though. There is a radial menu by pressing Y still, and even the D-Pad while flying opens the other set of radial - just not during EVA for an unknown bad design choice, since the D-Pad is not even used for anything else while in EVA, so I can't see why they wouldn't have it implemented... The 2 main problems I have with the radial preset are the throttle control - you simply can't (for another unknown bad design choice) move the throttle in small inputs without having to hold a modifier key (LB/L1), unlike in Cursor mode; The second problem is the time warp. While in Cursor I can just press LB+B or LB+X while flying, in radial I have to go all the way through a radial option, selecting time warp, having my controls focused on the timewarp window (forbidding me from flying the craft and leaving it uncontrollable while I'm dealing with timewarp) and then choosing to increase or decrease timewarp. It's a lot less intuitive and a lot more unnecessarily complicated, not just a question of getting used to. With proper design thought and more customizable control option for the players, this could easily be fixed.
  4. Edit: I have just tested again. I was in cursor mode, not radial. Cursor mode has no radial functions specific for the Kerbal while in EVA, only general radial options with the Y button. Radial does work as you say though. It only feels like it's less intuitive and harder to use if compared to cursor mode. But you are right, my mistake, radial preset soes have a open parachute function in a radial.
  5. Oh, I Fallout 1. The manual even explained the physical effects of a nuclear blast, which wasn't even necessary for the gameplay. Games used to have so many details and care put into. Now we are lucky to have a proper basic guide in games. It didn't, but no worries
  6. It actually was removed. They removed it and made a PDF file in their website the cheapest way possible, taking screenshots of the pages, for people to download. They couldn't even mark it's topics (table of content) so you wouldn't have to painfully scroll down through the screenshots to find what you're looking for. I don't like to mention other games, but check Sea Of Thieves website for a contrast. They have all the menus interactive, not requiring a lazy file to be downloaded and they have all the sections separated for ease of access and reading.
  7. Thanks. There are a couple of issues still open, two of them being "the sun brightness/blinding effect being absent" and the "Test HAMMER Solid Fuel Booster at launch site not completable". They both - along with some other issues - have been reported already in the console's technical issues forum section, hopefully it draws some attention from the Devs. Thanks again.
  8. You do have to trail your falling Kerbal, there's no working radial for the chute with Radial controls preset (ironically).
  9. Just received a 654.07MB update on the Xbox today (2th April, 2019), but couldn't find any announcements about it. Anyone knows the changelog? Thanks.
  10. Check your settings options for "enable target marker" or something like that.
  11. Hello. I have just checked the KSPedia from the website and was wondering if changes are planned, as it feels like a very cheap placeholder at the moment. Based on the post by UomoCapra UomoCapra says "Now you won’t need to mess with the flow of your ongoing mission and you’ll be able to use your mobile phone or any other display to consult it via our website!", leading me to believe that one of the reasons KSPedia has been removed from the game was that it felt a bit inconvenient to be accessed while playing. Well, that's false. Having to open an app through the game was never a problem. And, just like when openning KSPedia through the game, if you do have to access KSPedia through your mobile phone you will also have to pause the game; the only difference is that you'll have to take more steps if going for second method. Ideally, having it both in the game and as a .pdf in the website would be better, although the first method feels more interactive and easier to access! Is the KSPedia app ever coming back to the game, or is this a permanent change? I wish this is only temporary and I do believe other players feel the same. At the moment the .pdf file is simply a very cheap compilation of screenshots from the KSPedia menus - showing even the Xbox controller button icons on the bottom. It would be interesting if it became interactive instead of a .pdf, plus with some section makers so you wouldn't have to scroll through the many pages trying to find what you're looking for. Was there any other reason for the app to be removed? UomoCapra says that it will be easier for the devs to update the KSPedia through the website (even though it's just a .pdf file). But this doesn't seem like a reason, especially when the PC version still has the app without any issue. It would be interesting to hear/read why it's been removed, listen to the community feedback before permanently removing features and saying wether it might come back or not. Communication with the community is always welcomed! Thanks.
  12. True, this ridiculous wait time developers have due to Microsoft certitication feels like a handicap! Yet, I'm quite certain that the developers can test their game out before launching the update to the public, no? They don't have to launch the update and only then find out the problems, I believe. The Long Dark is an example of this, most bugs that would show up after an update were relatively difficult to be found. I don't ever remember finding out a bug so easily noticeable in TLD like this one in KSP, where simply looking at the sky would be enough to notice it. Yet, nice to see they are already working on it. Hopefully it's fixed soon, although the actual patch launch will probably take a more while due to the certification process, again.
  13. At the rate things are now - being stuck 1 to 2 years behind the PC version - this "eventually" would probably take a ridiculous amount of time unfortunately (if it does ever come).
  14. -Is it happening with other rockets as well? -Does it really happens "every time", how many times have you tested? -Does the perfomance/time indicator on the top-left of the screen ever turns to yellow or red during the ascent and close to the crash? -Do you have the Making History DLC installed / if so, are you making use of any of it's new parts? Although I'm on the xbox, I did not have this problem happening as of yet. Some more details would be welcome!
  15. It is not possible to scroll through long lists like before by simply hovering the cursor over a list and holding the right stick downwards to scroll down. Details: Platform -> Xbox Version -> Latest update 31/03/2019 without Making History DLC (I'd suggest that the version number be displayed in the main menu screen or the settings screen!) Control Preset -> Cursor or Radial Steps to reproduce: Have the active control preset as Cursor or Radial; Be in control of any vessel; Hover the cursor over the controls app (Top right of the screen, under resources, above contracts); Press A (X for PS4) over the controls app icon to toggle it; Move the cursor over the list that has popped showing all the controls mapping; Try scrolling down (unable!). Steps taken / workaround / notes: The Right Stick should be cursor dependent when Move Cursor is toggled on (by clicking the Left Stick) and the cursor is over a scrollable list, as opposed to control the camera; Now, the list is only scrollable when the "UI focus" is over the controls app icon (workaround): Be in control of a vessel and in Cursor/Radial control preset mode; Press Y (triangle for PS4) to open the Radial Action Menu; Select the "Select an App" action (3ºclock postion); Use the Left Stick to move down through the apps until the green square ("UI focus") is over the Controls app; Use the Right Stick to scroll down/up through the list. This is a workaround, but it adds a lot more unnecessary steps - compared to only having the cursor over the list as before and being able to scroll through. If using the Simplified control preset, you must hold Y (triangle) and move the UI focus over the controls app, very similar to the point above; I'm using the Controls list as an example of scrollable list here, but this problem will be present in every scrollable list, requiring that the Move Cursor is toggled off (click Left Stick) and that the list is the UI focus so that the Right Stick controls the list scroll as opposed to the camera.
  16. As the title says, the Test RT-10 "Hammer" Solid Fuel Booster at launch site contract does not complete after staging while necessary conditions are achieved. Details: Platform -> Xbox Version -> Latest update 31/03/2019 without Making History DLC (I'd suggest that the version number be displayed in the main menu screen or the settings screen!) Control Preset -> Cursor Steps Taken: Accepting contract at Mission Control; Building a ship with a Hammer SFB as first stage; Checking both testing conditions are met: At Kerbin; At Launch Site; Launching rocket trough staging; Recovering rocket and re-launching through manual part activation with the cursor. Results: -Contract does not complete through staging or manual part activation; Notes: -There was no problem completing the same contract for the Flea SFB; BACC "Thumber" SFB and RoveMax Model S2. I believe this problem may be related to the part redesign, with the game believing the object "Hammer" SFB from the contract is not the same SFB I have fitted in my ship. Video: https://xboxclips.com/Arch3rAc3/4a6517ce-1b65-4840-93ee-f0d822c082b9
  17. Have they even tested the game before releasing though? It's pretty likely that 100% of the people who updated the game are having this bug, with or without the DLC. They were either to lazy to fire up the game and look at the sun before releasing the update or they didn't even care.
  18. It does seem a bit fast, especially if we are talking about surface speed instead of orbital. Still, it shouldn't be an excuse for the game to crash. I'll test this out in the Xbox as soon as I can.
  19. Any idea if this has been fixed with the latest update? The bug tracker progress bar is totally unrealible that I don't even know why it's there, as bugs which have been fixed are many times still at 0 or 10%. Thanks. I'll try this.
  20. If you click on it, a message will pop up saying it's gone and you now have to access www kerbalspaceprogram.com
  21. No worries, to be fair there will probably be more views by console players in these topics here than the suggestion section.
  22. You don't seem to be getting my point or the reason for any of this. It's not about playing something else, for I AM playing something else and I HAVE mostly been playing something else for the past 3 years while I waited for this game to be playable - checking back every update in the hopes that the game was actually getting noticeably better only to be let down. I'm annoyed and disgusted by the treatment difference given to the different platforms and I'm stating some of the serious problems that are going on here in the hopes that we might have a more functional game in the future - although, I'm more and more hopeless every update, especially after this last supposed "update" with this DLC money-grabbing mess...
  23. I honestly have no idea of what's going on. Apparently the thread I created in the Suggestions sub-forum has been merged both with this topic and the "KSP Loading... A Renewed Galaxy and History and Parts Pack Gets a Release Date!" topic.
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