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Arch3rAc3

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Everything posted by Arch3rAc3

  1. What about the bugs from 1.1.0 that have already been fixed on 1.1.3 but are showing up on Xbox since consoles are months behind, still at 1.1.0 (for some reason)? Should we even report them since many are the same PC already had and the devs should already know about them? Squad didn't seem to give any words about it since release, no idea if we are getting 1.1.3 on consoles like on the PC.
  2. The title basically says it all. While the PC has it's version on 1.1.3, our console versions are still at 1.1.0. A lot of bugs already reported and fixed on the PC are now present on the console versions (like the wheels stuck into the ground and runway exploding), and I've seen no word yet from SQUAD about this since release. We seem to be reporting some bugs to the tracker which were already known of. We don't have to report all of this http://wiki.kerbalspaceprogram.com/wiki/1.1.1 this http://wiki.kerbalspaceprogram.com/wiki/1.1.2 and this http://wiki.kerbalspaceprogram.com/wiki/1.1.3 right? Everyone knows about all of the problems there, right?
  3. Here is the video of it taking off (sorry again for the quality, DVR is not working). You might wanna change the launch direction to the North, so the Rocket won't explode on the runway (maybe) damaging it. It can also easily get out of stalls and spins, it's like magical. Thank you again for the design, Zophos, this is awesome!
  4. Here you go - sorry for the quality, had to take pictures from my phone since Xbox Live screenshots aren't going public for some reason. http://imgur.com/gallery/QSHvN How do you post an image/album from Imgur here, I tried embed and everything, but it doesn't work...
  5. Yup. It's the same problem I'm having. There's a serious glitch on the console versions. I had to strap a rocket and a decouple behind it so the wheels wouldn't touch the runway, I'll try sending you a screenshot in a minute.
  6. Mate, omg, this is perfect!!! I had to do some small changes (offset mostly) so I could launch it with a Rocket (since my landing gears are forbidden of touching the runway, otherwise both with explode) and it works perfectly. I can even fly with SAS off after quickly trimming it. On the launch rocket, I've had to fiddle with it's amount of fuel to bring the CoM closer to the CoL and for it not to have a long burn time, otherwise it would make the plane flip, now it's cutting off in a perfect time so I can decouple it and fly with a positive rate of climb to continue the takeoff. I've done a pattern around the runway, lighting up the main engine, it's awesome how it stays stable even with the engine on Full Throttle, it's like an afterburner (as it also makes my fuel drop quick fast). It will be amazing doing Survey missions with this. Hopefully they'll fix the landing gear problem soon on the consoles so I can land it after completing the mission. Thank you so much! Are you having this problem on the PC also?
  7. Nope, didn't know I could set it to SAS Only, gonna try again later. I don't believe the sensitivity was a problem since I can see how much I'm turning by the indicators on the lower left of the screen, and what was happening is that there was like a limit I could turn without the craft doing anything (it would be like stuck going forwards), if I try turning a bit harder, past this point, it would swerve to one of the sides, making it impossible for me to correct it (might be, as you said, because I was trying to correct it's course while taking off, though everything is aligned and some of my planes just randomly start deviating to one of the sides). I'll test again over the grass, but it seems like the wheel stuck is the problem, not the grass itself. Someone posted a picture on another older thread when PC still had this glitch. My front wheel is like this: Although I believe this plane from the picture wasn't moving because the engine is pushing that horizontal stabilizer in the back, pushing the plane backwards while it tries to go forward as someone said on that same thread
  8. Rovers seem to work fine (if I can even say that what I built was a rover) as they don't have to reach takeoff speeds. And trying to control a plane on the ground at high speeds relying only on the control wheels makes it go crazy. Most of the times a small input whether will do nothing or will suddenly make the plane to swerve to one of the sides (they are too sensible or do nothing).
  9. Thank you, but still, the steerable landing gear gets stuck into the ground and the side static landing gears get clipped into the ground and start jumping in place more than they should. But thanks for the design as well, as soon as the console version gets fixed (if it gets fixed...) I'll be sure to try out this craft
  10. OK. My phone went mad slow, I might have clicked on a lot of buttons and it seems like I deleted or upvoted your last reply or something making it disappear for me xD. Anyway. No worries. I'll reply from I read from the E-mail notification I got. My reply: Thanks. It's somehow comfortable to know that many of these issues already existed and were able to be fixed. I may give up of this until it's fixed and will do as you said. I been missing fun for +two days and been having headache instead. Not sure how I didn't rage quit from this game yet xD. Btw, I don't believe we can disable collisions on the Xbox version. I don't think we have that "cheat" console here unfortunately (it was pretty useful back on PC :/ )
  11. I'm also experiencing this issue on the Xbox version. Besides my plane not moving at all sometimes (though I'll have to recheck, having in mind what Fuzznut said about the engine pushing your plane backwards), it also has the static landing gears stucked inside the ground or clipping it and jumping in place (the wheel stress bar goes up like crazy). I've also experienced my planes rolling left or right on the runway for no reason at all, with or without SAS on, and with or without Torque Enabled. I'm giving up of this until squad fixes it.
  12. I've made another plane and upgraded the runway. Everything was going well until the BLOODY RUNWAY EXPLODED. There's something very wrong with the physics. Seems like the wheels are always somehow stuck into the ground. The Landing Gear stress keeps jumping to 10 when I'm rolling on the runway, and when I try pitching up it just goes up even more (causing the gear to *poof* or the runway to explode at the most extreme scenarios). I don't even know how to report this since it's quite hard to tell how can one replicate it. It just feels like there's something very glitchy in the game.
  13. Hey, I've been trying to takeoff from the grass with a better experimental engine, and it seems to work. It's just weird that with the smaller engines, even with two of them, I don't have enough thrust to make it go fast enough to takeoff.
  14. Yup. Although it mentions FAR and says that KSP didn't simulate Drag at the time. So he explains it based with FAR. How are current aerodynamics compared to it? Does FAR still makes a huge difference?
  15. Ok. If this turns out to be useless I'll delete. I'll be erasing the already fixed bugs from the list (Feel free to add more). Edit: I've only found about about the Bug Reporter now, didn't know I do anything there but to see which bugs have already been addressed. So I'll be reporting these bugs from the list there as well. -Unable to target a survey/observation mission marker from the Map View mode. When I click over the marker a small blank window pops up (also dropping my frames down to somewhat close to 5FPS until I close the window). This same window should have a button called "Activate Navigation" so I could see the survey place from the NavBall -Cannot change Damper and Spring values of landing gears like in the PC version - It doesn't show up when I open the landing gear settings window in the editor (Bug?) -When I build crafts with the landing gears connected to an aerodynamic part or a girder strut and try launching it, as soon as the game loads on the runway the landing gear wheels are kind of stuck into the ground and start jumping in place (the wheel stress bar also keeps jumping as if it was hitting the ground constantly). The same thing happens when these same wheel get in contact with the terrain (I tried dropping the craft from a small height with the Launch Stability Enhancer, but as soon as the wheels touch the ground this glitch happens) -Cannot see the "Gear blocked Yes/No" indicator when opening the context menu on the landing gears. -Sometimes I cannot close a opened context menu nor can open others, forcing me to reload the game. This happened yesterday, I opened the context menu from the air intake from my craft and couldn't close it by pressing B, nor could I open other's parts context menus. -FPS drop with Dynawing Final Approach Scenario and Dynawing Reentry Scenario (Seriously needs a fix on these FPS drops - I've bought KSP on console because my PC wouldn't run it very well. And then I have FPS drops (Noticeable Drops!) on the Xbox as well...). -Tutorial mission popup's always take me off the craft controls. This is a problem in tutorials which involves orbiting maneuvers. As I'm trying to cut throttle to stop a burn the bloody menu pops up, forcing me to have to switch back to ship controls first so I can then cut the burn (it normally makes my burns go past the line, forcing me to burn retrograde (or the opposite) to fix it). -Crafts falling into the ground and exploding when loading a quicksave on the runway -Unable to switch steerable landing gear control to trigger button. I wish you could set the steer axis to the trigger as you can do with Yaw controls when activating Advanced Flight Mode (<Modifier> + <Y>)
  16. Over grass, brakes off, full throttle, not enough acceleration. I'm wondering if I should start a thread listing all the bugs I've found so far (it will be quite a list I believe).
  17. Aye. Completely missing. With the wheels connected to the fuselage they seem to work, though every plane I made can barely go past 20m/s on the grass, it slows the craft down too much, I can't even reach takeoff speed. By the way, I've just made a plane that flies . Although it was supposed to have a rocket-assisted launch, which came to fail when the rocket itself hit the ground and went boom, I manage to takeoff with the rest of the plane from the runway somehow. It was being pretty stable in the air until I tested how well it would get out of a stall (it never did )
  18. It doesn't say anything, like, there's not even a Wheel Blocked text. But the Wheel Stress bar keeps jumping up to 10 or 5 and if the wheel was hitting the ground (although it is in a way). -With the fuselage it seems to work properly (it doesn't keep jumping around) - Although the problem is still present when I connect the landing gear to a girder strut .
  19. Just attached them. Tried two times, once with the fuel tank full and once with the fuel tank on half, no joy. This seems to happen everytime I attach a landing gear to an aerodynamic part. I even tried using the Launch Stability Enhancer to make the craft start a bit over the ground and then release it before turning on the engines, but everytime the wheels get in contact with the ground this happens. They like clip into the ground and stay jumping in place. I can try filming it with my phone (since xbox live isn't helping) and sending you the link if you wish,
  20. I'm trying this design, but for some reason the static landing gears get stuck into the ground and start jumping when the craft is put on the runway, not allowing me even to start moving.
  21. In case you're playing on the xbox, it's the A button to toggle between control modes (rotational/translational) while in docking mode.
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