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Everything posted by HolidayTheLeek
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F-104 Starfighter Replica!
HolidayTheLeek replied to Sebastiaz's topic in KSP1 The Spacecraft Exchange
Fantastic! I'm normally not a fan of modded designs, but this is cool! -
Stock B-24 Download link (HERE) Other craft of mine (HERE)
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- fighter jet
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Nah I haven't built one yet. I am however working on a design that uses stock props. I've ditched the nuclear power idea (as it was too expensive) for one that uses fuel cells. Hopefully I'll get it up later today.
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Wow! This cool! I was considering making a helicopter/autogyro, but I don't think I would've made something as cool as this!
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Stock propeller help?
HolidayTheLeek replied to justmeman117's topic in KSP1 The Spacecraft Exchange
I see you're trying to use docking ports to redock the props. Good job on getting it working! Personally, I've had better experience using claws. They're bulkier, but they tend to be more reliable for me. -
Stock propeller help?
HolidayTheLeek replied to justmeman117's topic in KSP1 The Spacecraft Exchange
I don't have the making history DLC, but I could certainly help out with propellers. For smaller propellers (0.625m) I'd recommend the RCS ball bearing. It's currently one of the best out there. I'm not the best at explaining things, but if you want, I could give some craft files of propeller designs I use in my own craft. (I don't know if they work in helicopters though) If possible, I could examine your craft and hopefully you'll get some working aircraft/helicopters for eve -
Yeah, definitely. I just wanted to start this since I wanted to see more stock props. I thought fighters, bombers, and airliners would be fun to see with only props. Anyways, do you have any designs you could share, or nah?
- 5 replies
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- stock propeller
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"Price of your aircraft multiplied by 10, but 1000 if it's a jet." It's in the rules somewhere. It matters, just like the Regional Jet Challenge. A lower price is better, however better performance can compensate for a higher price.
- 5 replies
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- stock propeller
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Hello All! I have made a challenge inspired by this one, but with an emphasis on Stock Propellers. Military aircraft are also a thing for this challenge. Sorry about advertising. Any rules and suggestions to improve my challenge are greatly appreciated.
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Inspired by the Regional Jet Challenge Whilst the thread is mainly focused on propeller driven aircraft, jet powered aircraft ARE allowed on the condition that it uses a maximum of 800 units of fuel. Kerbin has gone through an oil crisis; airlines and military around Kerbin are now using aircraft they can no longer fuel and are in desperate need for new aircraft. It is up to your company to provide aircraft for either the military or airlines that have almost the, or better performance then jet powered counterparts. Of course, in most cases it isn't possible to match the speed, however propeller driven aircraft tend to be better in other regards. vvv Note: PLEASE READ vvv _______________________________________________________________________________________________________________________________________________________________________________ What is a good aircraft then? The military is in need of aircraft that can either turn well, or perform Boom and Zoom style attacks. The military also wants cheap, easy to maintain and rugged aircraft as well. As for things like bombers, the military is in need of bombers with good defense and bomb load, while being strong enough to take a few hits. The Airlines are in need of aircraft that are safe, reliable, comfortable, have a reasonable price, are easy to maintain and designs that are flexible enough to be put in other uses. Obviously, it's better if the aircraft is cheaper, however the aircraft's performance can compensate (to an extent) a high price tag. _______________________________________________________________________________________________________________________________________________________________________________ Rules Must be compatible with 1.4 of KSP. The only mods allowed are Stock parts (duh), BDarmory and Airplane Plus. Maximum of 700 parts. (this can be negotiable if the aircraft only goes slightly over) If the aircraft uses liquidfuel, it is classified as a jet Propellers from Airplane Plus are allowed, but the aircraft is considered a "jet" if it uses liquid fuel. Command seats are allowed as long as a cockpit of some sorts is built around it (an open cockpit is fine). For military aircraft, no missiles are allowed (as these use fuel) For military aircraft, only 50cal weapons (turret included), 20mm vulcan (fixed and turret), and the GAU-8 Cannon are allowed (a plane with an abrams cannon would be amazing if it can be done). (feel free to suggest any more weapons) Part clipping to any extent is allowed. Creating variants for aircraft are allowed (explained down below) What is a Variant in the context of the rules? To make a design more versatile for different roles; it's possible to submit different variants of the same aircraft. A variant of the same aircraft will be counted as a variant if it has roughly the same structural layout of the previous design. You are allowed to change the engines, add more guns, make wings slightly bigger, or lengthen the fuselage. If an aircraft variant is too different from it's original, it will be counted as another plane rather than a variant. Military Categories (closed until BDarmory updates) The specifications do not need to be met as long as the aircraft makes up for it in something else. Like an aircraft having a slow speed, but good turn rate. Fighter Speed of more than 80m/s Armament of at LEAST two 50cals reasonable turn time 1 pilot only 1 engine only Heavy Fighter Speed of more than 100m/s. Armament of at LEAST 6 50cals. reasonable turn time. at least 1 pilot, however 2 or having a turret is preferred. At least 2 engines (maximum of 4). Ground Attacker/Light Bomber Speed of more than 70m/s. Armament of at least 6 50cals. (cannons are preferred) Must carry a few bombs. reasonable turn time. at least 1 pilot, however 2 or having a turret is preferred. Must be easy enough to aim at ground targets Heavy Bomber Speed of more than 60m/s Must have a bomb load of at least 5000lbs (or if you're metric like me, 2267kg) Must have at least 2 pilots and 1 turret (more turrets are recommended) Reasonable turn time (of course, it doesn't need to be fighter like) Must be stable enough to aim bombs properly. Maximum of 6 engines, but must have at least 2. _______________________________________________________________________________________________________________________________________________________________________________ Airliner Categories The specifications do not need to be met as long as the aircraft makes up for it in something else. Like an aircraft having a slow speed, but good comfort and passenger count. Like the Regional Jet Challenge: The Mk1 and Mk2 Crew Cabins count as 8 Passengers Mk3 Passenger Module and Size 2 Crew Cabin count as 24 Passengers Seaplane Speed of at least 60m/s Must be able to takeoff and land from water with relative ease Must hold at least 16 passengers. Maximum of 3 engines. Flying Boat Speed of at least 60m/s Must be able to takeoff and land from water Must hold at least 48 passengers Minimum of 2 engines, and maximum of 4 Island Hopper Speed of at least 60m/s Must have short takeoff and landing Must hold at least 16 passengers (max 24) Maximum of 3 engines. Regional Airliner Speed of at least 70m/s Must have reasonably short takeoff and landing Must hold at least 32 passengers (max 48) Must be comfortable Minimum of 2 engines and maximum of 4 International Airliner Speed of at least 80m/s Must have reasonably short takeoff and landing Must hold at least 56 passengers (maximum of whatever you can do) Must be comfortable Minimum of 3 engines, maximum of 6. (optional) Can fly with 1 engine not working. _______________________________________________________________________________________________________________________________________________________________________________ How to Submit Aircraft must have a title in bold, and at least 1 picture so I can figure out what is and isn't a submission. Clarify if the aircraft is a military aircraft/airliner and make sure it is clear what category the aircraft is in. A download link for the aircraft in the post. Price of your aircraft multiplied by 10, but 1000 if it's a jet. Instructions to fly, optimal propeller pitch, and recommended altitudes (Optional) Pitch the aircraft to the military/airlines. Why is your aircraft so good. Why should they buy it. Describe special features of the aircraft (even made up ones). _______________________________________________________________________________________________________________________________________________________________________________ Military Submissions Fighter Heavy Fighter Ground Attacker/Light Bomber Heavy Bomber _______________________________________________________________________________________________________________________________________________________________________________ Airliner Submissions Seaplane Flying Boat Island Hopper Regional Airliner International Airliner _______________________________________________________________________________________________________________________________________________________________________________ Judges Just ask if you want to be a judge. @HolidayTheLeek yeah, that's it right now.
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- stock propeller
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Stock Antonov AN-225 Mriya Replica
HolidayTheLeek replied to Kronus_Aerospace's topic in KSP1 The Spacecraft Exchange
the size of this thing is alarmingly close to the size of my aircraft carrier I built... I can't believe this thing flies! I thought my lancaster was big haha! Good work! -
KEA(R) Airliner Size/Speed/Range War
HolidayTheLeek replied to Kebab Kerman's topic in KSP1 Challenges & Mission ideas
Hmm, I assume costs here don't matter right? If so, I have a number of somewhat ridiculous aircraft. -
Wow! I can't believe you even bought ONE! The aircraft is so absurdly expensive that I don't even know why you even bothered haha! At the moment, I'm trying to find cheaper ways to make these sorts of aircraft so they're actually viable to use for an airline. But hey, if Kerbin runs out of oil, you know who to call
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I have developed two aircraft today; one using stock props and the other using standard jet engines (which is the more practical one). Here is the first aircraft: The AC HC-1 Island Hopper DISCLAIMER: (more images in the spoiler) A contender for the 'Turboprop' category: Download (HERE) Uncle Carlos Aerospace presents the HC-1 Island Hopper! The Island Hopper is perfect for traveling from island to island, or even long regional flights. Unlike most aircraft, it uses an electric propeller which is being powered by 10 RTGs (4 in each engine, and 2 to provide electricity for the cabin). As a result, the aircraft flies with little noise and vibration for comfort of the 32 passengers it can carry (however at a slower speed than most competitors: 101m/s). The high cost of the aircraft may be unappealing, but because of the method used to power the aircraft, the aircraft essentially has an infinite range and never needs to refuel. The RTGs only needing to be replaced every 10-15 years.Because of the near infinite range, the aircraft can be used to traverse longer routes, albeit more slowly. Maintenance is also easy with the under-slung engines being closer to the ground. This keeps the engine in reach of the maintenance kerbals. Also, the engine has a removable fairing which can make replacing the engines to update the aircraft relatively easily. On the ground, the Island Hopper has a wide-set tricycle landing gear. This makes taxiing, taking off, and landing the aircraft very easy. The aircraft is easy to fly and is decently manoueverable as well as having a very low takeoff speed and landing speed which further makes things easier. The only problems would be training pilots on how to activate the unusual engines as they don't respond to the normal throttle. As a result of all of the positive traits this aircraft has, it makes it a good (ish) contender for the 'Turboprop' category for the Kerbal Express Airlines. Cost: 473,374,000 Fuel: None, in runs on electricity. Cruising Speed: 101m/s Cruising Altitude: 1500m (this can be raised if needing to go over mountains) Fuel Burn Rate: N/A Range: It depends how patient the pilot is. Part count: 159 Instructions: 1: Decouple the propellers from the main craft 2: Activate SAS and the brakes on the main craft. 3: Switch to the propellers using the [ ] keys 4: Hold down alt + q to max (for the propeller on the right) 5: Hold down alt + e to max (for the propeller on the left) 6: Deactivate the brakes. 7: When the aircraft reaches 40m/s, pull up. I’d recommend not climbing more than 10 degrees; 5 is more than enough, and other angles don’t really increase the climb rate. ____________________________________________________________________________________________________________________________________________________________ The AC HC-2 Country Hopper A contender for the ''Medium Regional Jet" category: Download (HERE) (More images in the Spoiler) Uncle Carlos Aerospace presents the HC-2 Country Hopper. The Country Hopper is perfect for mid-long range regional flights. It carries 72 passengers and cruises at a fast speed of 230m/s. The Country Hopper is a heavily modified Island Hopper with the original fuselage lengthened more than double the amount; it has completely new wings, a new tail and new engines. Because of how lightweight the Country Hopper is for it's size, the swept wings, and aerodynamically clean design makes the aircraft efficient with it's fuel usage. Due to the fact it uses the same cockpit and layout as the previous Island Hopper it makes pilots transitioning to the aircraft fairly easy. Another thing it shares with the Island Hopper is the wide set landing gear along with a tailwheel to prevent damaging the tail on takeoff. This makes the aircraft easier to taxi, takeoff and land. The aircraft also has a big wing area; this means more lift is made which results in a very slow takeoff speed of 50m/s (only 10m/s more than the Island Hopper) This also means it's easier to land since it's possible to land the aircraft at these speeds. This makes it very good to use on short, unpaved runways that the type may find itself landing on. The Country Hopper also has under-slung podded engines which make it easier for ground crew to maintain or even replace to update the craft in the future. Because of the fact the engines are underneath the wing, noise from the engines is reduced as the wing acts as a noise barrier to quieten the aircraft from the cabin. Because of all these reasons, the Country Hopper is a good contender for the "Medium Regional Jet" category for the Kerbal Express Airlines! Cost: 34,738,000. Fuel: 2380 Units Cruising Speed: Around 230m/s Cruising Altitude: 7500m Fuel Burn Rate: According to the game, 0.16? I don't know how to calculate this.
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F-16 Fighting Falcon Replica
HolidayTheLeek replied to Mukita12's topic in KSP1 The Spacecraft Exchange
For a first time replica, good job! It's definitely better than any of my first replicas. -
I planned to make a video of a BDarmoury dogfight with my WW2 replicas today, but 1.4 just released; whilst that's good, the release screwed with what I wanted to do. Anyway, does anyone know if BDarmoury work in 1.4? Or will I have to downgrade my game? Thanks
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What is your most facepalm-worthy moment regarding KSP?
HolidayTheLeek replied to MaverickSawyer's topic in KSP1 Discussion
I remember I sent a flying base (using stock propellers) to eve. Unfortunately I forgot to fill the base with Kerbals to live in it. -
I've decided to test the combat effectiveness of stock propellers in BDarmory. I fitted my stock Spitfire replica with 4 50cals. Unfortunately, BDarmory doesn't seem to know how to fly stock props, so I've fitted the enemy aircraft (Replicas of BF-109s) with jet engines instead. The battle was 1(me) v 5(AI). ABOVE: Spitfire replica (stock) fitted with 4 50cals using BDarmory BELOW: Formation of jet-powered BF-109s (with engines tuned to match the speed of the stock props) I also had a few issues with the AI Pilots... (somehow it still flew with the extra load) Anyways, a 5v1 was actually harder than I thought. I thought the AI pilots were stupid, but they were using Boom and Zoom tactics which really surprised me! I ended up with a plane that nearly completely fell apart. The cockpit was shattered, parts were on crooked angles, bits of wing fell off as I did manouevers and my tailwheel (and I guess the whole tail itself) decided they didn't want to be a part of the plane anymore. I genuinely was surprised at how the propeller still spun reliably and how the flight characteristics of the plane were roughly the same (except of course for a lack of yaw control). At some point I plan to make a video of a battle.