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Everything posted by HolidayTheLeek
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Hello all! Today I've decided to group all of the stock aircraft that I create from now on into this post. As a result, this thread will continually be updated instead of myself making a new one like I normally do. All of the downloads for the aircraft are in the spoilers below each description. Any suggestions for aircraft would be great! (It doesn't just have to be WW2 related) All instructions on how to fly the aircraft are provided in the download on KerbalX Also, tell me: What is your favourite aircraft I have built so far? _________________________________________________________________________________________________________________________________________________________________________ Fighters These are my fighter aircraft I've made so far. Download for the whole hangar on KerbalX (HERE) The Supermarine Spitfire The Spitfire was among the most famous aircraft of WW2. The Spitfire's smooth lines and curved eliptical wing both made it look pretty and aerodynamically efficient. During the Battle of Britain it gained an almost legendary status, despite the Hurricane providing 60% of RAF kills during the Battle of Britain. Many German pilots that were downed by Hurricanes often lied about being downed by a Spitfires instead. The Spitfire's turn rate was second to only the Japanese Zero and during the Battle of Britain, was slightly faster than the 109s. The Spitfire then switched from the Merlin engine, to the Griffon. It provided so much power that pilots were able to climb up to diving 109s and spike them from below. The last variant of the Spitfire (the Spitfire Mk24) rolled out in 1946 and had increased in weight by about 30 passengers. _________________________________________________________________________________________________________________________________________________________________________ The North American P-51 Mustang The P-51 started off as a new fighter aircraft built to a British requirement. Early P-51s weren't very impressive aircraft as they were using Allison V-1710 engines which didn't have good performance at high altitude. When the Merlin engine (used in the Spitfires) was introduced into the Mustang, it transformed it's performance at high altitudes and in 1943 it was first used as a long range escort fighter. The D model (the most famous) served as the USA's main fighter in the Korean War until it was replaced by jets. In other airforces, the P-51 served until the early 80s. _________________________________________________________________________________________________________________________________________________________________________ Mikoyan Gurevich MiG-3 Despite being created for High Altitude combat against German BF-109s, it ended up fighting mostly low to mid altitude battles where it's performance was less than optimal. It was pretty much inferior to the BF-109 and even other Soviet aircraft being built at the time. It had a very long nose which was difficult to see out of and overall the aircraft was difficult to fly. It's armament was plagued with weapon failures and it's gunsights were also unreliable as well. _________________________________________________________________________________________________________________________________________________________________________ Messerschmitt BF-109 The BF-109 is considered one of the first 'modern' fighters. The BF-109 first saw combat during The Spanish Civil War, however was mostly used during WW2. During WW2, the BF-109 was the backbone of the Luftwaffe. The BF-109 was considered equal to the RAF's Spitfire, however it had a better rate of climb but had a worse turn time. The BF-109 remained competitive with allied aircraft with many upgrades throughout the war. _______________________________________________________________________________________________________________________________________________________________________________ The A6M2 Zero "Tora Tora" The A6M2 Zero was a naval fighter developed by the Japanese in World War II. It was brought early into the war and gained a legendary status of being a fantastic dogfighter. It was so fantastic that it's kill ration was 12 - 1. It was considered the finest fighter until 1943. The zero had manoueverability that was un-matched, even compared to the Spitfire. Unlike the allied fighters however, the Zero had a lack of armour. This saved on weight which caused it to have excellent range. Later in the war, allied aircraft eventually matched or even surpassed the Zero's capabilities. The fragile nature, slow speed, and light armament of the aircraft made it vulnerable to the faster, better protected and more heavily armed aircraft the US was using. Despite all of this, the Zero was still pressed into service as late as 1945. _________________________________________________________________________________________________________________________________________________________________________ The Hawker Hurricane The Hurricane was the backbone of the RAF in the Battle of Britain. Despite being overshadowed by the Spitfire, the aircraft became renowned during the Battle of Britain as it provided 60% of aerial kills during the battle. The Hurricane arose from the topic of converting the Fury (which was a biplane) into a monoplane. Despite the lack of interest from the air ministry at the time (since they preferred the biplane) it was still developed. It was slower than both the Spitfire and BF-109, however it turned better than the 109, and had a better arrangement with guns than the Spitfire. One of the appeals of this aircraft was how it could easily be produced since the Hurricane employed building techniques found more in earlier biplanes (which at the time were more familiar to air crews). Because of this, a badly damaged aircraft could be repaired and flown again, which, if the same damage was done to a Spitfire, it had to be written off. Later in the war, the Hurricane was used in smaller airforces, or in use in areas where reliability and ease of use were more important. By then, The Hurricane was largely replaced by newer variants of the Spitfire, or Hawker's newer Typhoon and Tempest fighters. _________________________________________________________________________________________________________________________________________________________________________ The North American F-82 Twin Mustang During the closing stages of The Second World War, a long ranged fighter escort for the B-29 was needed that could escort further than the P-38s and P-51s in use. It was based on a lightweight variant of the P-51 called the XP-51F (which later became the P-51H). It was the last piston powered fighter than the US airforce ordered. It's unique twin fuselage (similar to the BF-109Z) with two cockpits offered some advantages like that the pilots could switch over on long flights. Unlike the original P-51, it did not use the Rolls Royce Merlin engine, but instead a newer version of the Alison V-1710 so it didn't rely on foreign designs. ________________________________________________________________________________________________________________________________________________________ The Gloster Meteor The Meteor was the second jet fighter (alongside the Me-262) to enter service during WW2, and was the only allied jet fighter that saw combat. Whilst the aircraft itself wasn't special aerodynamically, it was groundbreaking in it's engines developed by Frank Whittle. The aircraft wasn't quite as fast as the Me-262, it wasn't as advanced and it wasn't as heavily armed either, but was more manoueverable and more reliable. Originally, the aircraft was used to counter the V-1 flying bombs, but was later used in combat in early 1945. The type managed to strafe 46 German aircraft on airfields on ground attack. The aircraft was extensively used in the Korean War, but due to it's straight wing, it wasn't able to compete with aircraft like the MiG-15 which had swept wings. It rapidly became obsolete during the 1950s and was largely replaced by aircraft like the Hawker Hunter, and Gloster Javelin. The aircraft, being used as target tugs, were finally retired in the 1980s, but Martin-Baker still use two Meteors today for ejection seat testing. ________________________________________________________________________________________________________________________________________________________ Bombers and Attackers These are all of my bombers and attackers so far. Download for the whole hangar on KerbalX (HERE) _________________________________________________________________________________________________________________________________________________________________________ The Avro Lancaster The Lancaster was originally designed as a twin engined bomber called the Avro Manchester. The Manchester originally had 2 Rolls-Royce Vulture engines which had cylinders arranged in an X shape with 24 cylinders. This design was unreliable and was retired in 1942. The Lancaster, which had 4 Merlin engines, came about since the USA was using 4 engines in it's own heavy bombers. The Lancaster is considered the best night bomber of the war. (The replica has stock moving turrets) _______________________________________________________________________________________________________________________________________________________________________ The JU-87 Stuka The JU-87 (or Stuka as it was called) was a German dive bomber developed by Junkers in the 1930s. The Stuka would dive at about 80 degrees, ditch the bombs and pull up afterward. This meant the bombs dropped by the Stuka were extremely accurate. It first saw combat during the spanish civil war in 1937, however, was more famously known for it's action during WW2. One of the special features of the Stuka was it's siren (this was really only used at the beginning of the war, due to soldiers being de-sensitized to the sound afterward), the siren itself was just a small, unpowered, propeller that made a sound the faster the aircraft went. The aircraft was also fitted with automatic dive brakes, so the plane would automatically pull up if the pilot blacked out due to large amounts of G-forces. _______________________________________________________________________________________________________________________________________________________________________________ The IL-2 Shturmovik The IL-2 was a ground attacker developed in the Soviet Union. It had a reputation for taking huge amounts of punishment, but still being able to fly home. This was because of the fact it was incredibly well armoured; this made it immune to small arms fire. The armour worked both as armour and the actual load bearing component of the aircraft. Like the WW1 Junkers J-1, it had an "armoured bathtub" which meant the armour surrounded the pilot and other components, like a bathtub. The IL-2 was the second most produced aircraft ever. Stalin himself loved this aircraft, describing it as "essential as air and bread for the Red Army". Despite being one of the most produced aircraft, only a handful still exist. ________________________________________________________________________________________________________________________________________________________ The Tupolev TB-3 The TB-3 was a four engined heavy bomber of the 1930s. Despite being obsolete, it continued use during WW2. It saw combat as the TB-3 Zveno which acted as a mothership for fighters. It also worked as a light tank transport and for paratrooping. Originally, the aircraft was powered by four Curtiss V-1570 engines, but instead was converted to the Mikulin M-17, which itself was a modified BMW engine. It was armed with 5 defensive machine guns mounted in the fuselage and the nose. Officially, the aircraft was supposed to be retired in 1939, but was still used until 1945. In recognition of this, TB-3s were flown at the Victory Parade at the end of WW2. ________________________________________________________________________________________________________________________________________________________ The Consolidated B-24 Liberator The B-24 was a four engined heavy bomber used during WW2 by the US. It was, and still is the most produced bomber/heavy bomber/multi engined aircraft ever. The B-24 performed extensively during the course of the war. Since it had a longer range than the B-17, it was used in bombing roles in the Pacific Theatre. Aircrews prefered the B-17 as it was easier to fly and less prone to setting on fire when hit, however General Staff prefered the B-24 due to it's longer range, higher cruise speed, and bigger bomb load. _______________________ Craft that are soon to come: Fairey Swordfish Fockewulf FW-190 Boeing B-17 Hawker Fury Lavochkin La-7 Mikoyan-Gurevich MiG-15 North American F-86 Republic P-47 Thunderbolt
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I completely forgot to upload this to the forums, but I have built a Lancaster with functioning propellers and a rotating turret completely in stock! It comes in as a big'un at 666 parts (That wasn't intentional I swear). So far, it's the biggest thing (in terms of part count) I've ever built in KSP. The propeller technology for this one was a reverse engineered engine I stole downloaded from Squiddy. As for the turret, I used RCS ball based bearings which I got from Azimech. ___________________________________________________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________________________________________________ Top Speed: 70-80m/s (around 50-60m/s with a full bomb load) Top Speed (in a dive): 120+ m/s Stall Speed: 35m/s Takeoff Speed: 36m/s Climbrate: 7-10m/s (this is actually better than the real lanc) Download (HERE)
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Hello all! I have made an aircraft I'd wanted to make for the longest time. It's the P-51 (the D model in particular)! It took me a while to figure out how to make a bubble cockpit, however, not trying to toot my own horn but, I think I've done a pretty good job! Like a lot of the aircraft I'm building these days, I've made a speedbuild for it. _________________________________________________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________________________________________________ Instructions and Download 1: Decouple the propeller from the craft 2: Turn on SAS for the main craft, but not the propeller 3: Switch to propeller (using [ ] keys) 4: Hold down ALT + E until the roll meter is completely to the right 5: Wait until the aircraft takes off 6: Fly like normal, but avoid dipping below 20m/s. Download (HERE)
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The bottom of that is just beautiful!
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Hello! I've made a replica of the IL-2 Shturmovik. Before I start off, I'd like to credit MajorJim! for the initial design for the bearing I use, and Azimech for showing me the design with the RCS balls. _________________________________________________________________________________________________________________________________________________________________________ The IL-2 was a ground attacker developed in the Soviet Union. It had a reputation for taking huge amounts of punishment, but still being able to fly home. This was because of the fact it was incredibly well armoured; this made it immune to small arms fire. The armour worked both as armour and the actual load bearing component of the aircraft. Like the WW1 Junkers J-1, it had an "armoured bathtub" which meant the armour surrounded the pilot and other components, like a bathtub. The IL-2 was the second most produced aircraft ever. Stalin himself loved this aircraft, describing it as "essential as air and bread for the Red Army". Despite being one of the most produced aircraft, only a handful still exist. _________________________________________________________________________________________________________________________________________________________________________ The real plane (in the spoiler) The video of it being made: Some pictures: _________________________________________________________________________________________________________________________________________________________________________ Top Speed: 78m/s Top Speed (In a dive): 120m/s (however at 100m/s, there is a big chance of the propeller breaking) Stall Speed: 19-20m/s Takeoff Speed: around about 26m/s Climb rate: 10-15m/s _________________________________________________________________________________________________________________________________________________________________________ Instructions: 1: Press space to decouple the propeller from the main craft. 2: Turn on SAS on the main craft (NOT THE PROPELLER) 3: Switch to the propeller 4: Hold down Alt+E until the Roll bar in the bottom left is completely to the left. 5: Switch back to the main craft 6: Don't touch the controls, and it should take off when it gets to 23-24m/s. 7: Fly like normal, but be gentle when it comes to dives. Don't exceed 100m/s. Tip: Turning makes you bleed speed a lot, be sure to stay above 24-25m/s. _________________________________________________________________________________________________________________________________________________________________________ Download (HERE) (now on KerbalX) Thanks for reading!
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The Legendary Spitfire (Stock) V2
HolidayTheLeek replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
Hello all! I've decided to start using KerbalX (I have no idea why I didn't do this earlier) https://kerbalx.com/HolidayTheLeek/AC-Spitfire-II-Mod-1 Thank you. -
The Legendary Spitfire (Stock) V2
HolidayTheLeek replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
I've never thought of using those parts, I might try that out to see if it's viable EDIT: I couldn't figure out how to use the heatshields or the FL-A5 adapters in the tail fin, however the heatshields looks pretty good applied to the horizontal stabilizers. For the tail fin, I just jammed a few basic fins to finish off the shape. I like the shape, just not the orange it adds. At the moment, I'm kind of on the fence about it. -
The Legendary Spitfire (Stock)
HolidayTheLeek replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
Hello all! It's been a while since I've posted on this thread; however I've made an updated version of this Spitfire! The thread is here: Thank you! -
The "You know you're playing a lot of KSP when..." thread
HolidayTheLeek replied to Phenom Anon X's topic in KSP1 Discussion
When every aeroplane you see looks like a potential replica to build. -
For a very, very long time now, I've wanted to make a new version of that Spitfire I made a while back. I personally thought it wasn't very good, and I could've done a much better job, so I finally did. Now, technically, this is actually V3, however, I never released the other one I made since I figured out new techniques of making smoother looking aircraft as soon as I finished it. Just for perspective, here is the real Spitfire: Here is my old replica: And here is the newer version I made: As you may be able to see, the newer version is much cleaner, and is much closer to the original Spitfire. As an added bonus, It's also much faster, and the propeller doesn't pop out and break as easily. I have also included a speed build which shows myself building the Spitfire; the video is here: I didn't design the bearings used for the stock propeller in this aircraft. The original design being created by MajorJim, and then being modified using different parts by Klond and Azimech. Anyways, here are more pictures. The download and specifications are down below. Download: (HERE) Top Speed: 78m/s (sea level), 87m/s (3000-4000m) Top Speed (in a dive): 120-130m/s (depends on altitude and angle Stall Speed: around about 19-20m/s Takeoff Speed: around about 20-21m/s Climb Rate: 10-15m/s _________________________________________________________________________________________________________________________________________________________________________ Instructions: 1: Decouple the propeller from the craft 2: Turn on SAS for the main craft, but not the propeller 3: Switch to propeller (using [ ] keys) 4: Hold down ALT + E until the roll meter is completely to the right 5: Wait until the aircraft takes off 6: Fly like normal, but avoid dipping below 20m/s. Thanks for reading this post! Be sure to check out the BF-109 I made recently (HERE)
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Hello all! I'm back, and I've made a new replica. Unlike all of my other replicas, I have decided to record the making of the BF-109. So far, this replica has been one of the easiest to build so far; only taking about/less than an hour to complete and test. (I'm only showing 40 minutes of building footage in the video because the extra 10-20 minutes were just tweaking) The video is here: The stock bearings used were initially designed by MajorJim, however, a similar design, using different parts (the one I use in the plane) were designed by Klond and Azimech. Download is in the video description.
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Thanks! I remember my first working prop aircraft in 0.24 actually. It has gone a long way. However, "good fighter characteristics" is a bit of a stretch. It flies well and manouevers well, but it stalls easily, and it's top speed is like 80m/s.
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I want to be the odd one out of and include something different from everyone else (in a good way). The MiG-3. (yes, it does have a proper propeller, and it's stock.)
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Since you don't seem to understand how these designs work, it's pretty simple actually. Due to limitations of the game (in that being no parts that act like bearings) the spinning bit of the propeller itself is detached from the main craft to be able to spin freely. However, whilst the propeller itself is technically detached, it's still kept in the same space using some sort of housing (either using a fairing, structual fuselage, or a mix of RCS balls and thermometers) this is how it spins. As for how the propeller is powered (I may get off topic); Electrical propellers utilise reaction wheels and trim controls (Alt + W/S/A/D/Q/E) to spin the propeller. As of now, it is the easiest, most powerful, and most practical way to power propellers. Because the propeller is powered by electricity, it's very simple to just clip several RTGs to generate power. This creates infinite electricity, which makes the plane have infinite range. A disadvantage of this kind of propeller is that you have pretty much no thrust control; it's either FULL POWER or no power. Turboprops use a jet engine's (or multiple) thrust to spin a propeller. In my opinion, turboprops are WAYY cooler, but have limited range, are bigger and bulkier, and less easy to build. They're much better with something like a helicopter though, since they have control (somewhat) over the thrust the propeller produces. Tip jets use jet engines to spin a propeller, but unlike a turboprop, the jet engine is directly attached to the propeller (these kinds of engines were the first to fly propeller/helicopters in KSP). A disadvantage is the propeller itself has to carry all the fuel, instead of the fuel being on the plane. Designs are also quite bulky, and like an electric propeller, there's pretty much no throttle control (unless you are extremely quick with switching craft). Hope you learned about propellers in KSP, and how they work. As for making the most optimum blade, I'm not the best for this, other people are much better at this than I.
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Hello all! Here's a very special, and SCARY plane! That's right, It's the Stuka! The JU-87 (or Stuka as it was called) was a German dive bomber developed by Junkers in the 1930s. The Stuka would dive at about 80 degrees, ditch the bombs and pull up afterward. This meant the bombs dropped by the Stuka were extremely accurate. It first saw combat during the spanish civil war in 1937, however, was more famously known for it's action during WW2. One of the special features of the Stuka was it's siren (this was really only used at the beginning of the war, due to soldiers being de-sensitized to the sound afterward), the siren itself was just a small, unpowered, propeller that made a sound the faster the aircraft went. The aircraft was also fitted with automatic dive brakes, so the plane would automatically pull up if the pilot blacked out due to large amounts of G-forces. (The real plane is in the spoiler) This replica would not be possible without the advice of Azimech, and the original design for the bearing being created by MajorJim! Anyway, here's my replica: _________________________________________________________________________________________________________________________________________________________________________ Top speed: 40m/s-ish, (to be honest, I never really tested the level flight top speed of this thing properly) Top speed: 80m/s, however, if you try to go any faster, the propeller will break. (if this isn't the case, I may have uploaded the wrong craft file) Takeoff speed: 22-24m/s (depends if you have bombs attached) Climb Rate (I've actually put this in this time): 5-10m/s _________________________________________________________________________________________________________________________________________________________________________ Instructions and Download (Yes, I have copied and pasted this from my spitfire post) 1: Press space to decouple the propeller from the main craft. 2: Turn on SAS on the main craft (NOT THE PROPELLER) 3: Switch to the propeller 4: Hold down Alt+E until the Roll bar in the bottom left is completely to the left. 5: Switch back to the main craft 6: Don't touch the controls, and it should take off when it gets to 23-24m/s. 7: Fly like normal, but be gentle when it comes to dives. Don't exceed 70m/s. Tip: Lots of speed is lost whilst turning, so when turning, be sure you stay above 25m/s, otherwise you may stall, and may crash. Download: Updated version (HERE) _________________________________________________________________________________________________________________________________________________________________________ Thanks for reading! If you'v read up to here, I'd love to hear what planes I should replicate next. Comment down below.
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Hello! I've decided I wanted to create turboprops, since electric propellers became a bit boring for me. My three main goals were: -To make the turboprops as compact as I can -To create a decent amount of power out of them -To have decent reliability I think I've succeeded so far, except when it comes to power. Here's my first turboprop AND, at the same time, my first coaxial propeller. This plane is powered by 12 Juno engines, however, each propeller is being powered by 6. It has a top speed of about 43m/s, and has an endurance of about 10-11 minutes. In the second picture, you may be noticing a lack of a tail, that's not a special design feature, when testing I found I forgot to attach a tail. I'm not the most amazing when it comes to turboprops though, and I'd like help with optimizing this plane further. A download link will be (HERE) if you want to try it and test it. For those who want to test it, be sure to turn the engine on (full throttle) and leave the plane with SAS. It should take off by itself. Wait until it gets to a speed of 35-40m/s if you want to do a turn to prevent stalling.
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The Legendary Spitfire (Stock)
HolidayTheLeek replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
Cheers mate! I've made an updated, nicer looking version on another thread I've made! -
totm june 2018 Work-in-Progress [WIP] Design Thread
HolidayTheLeek replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've decided to build a B-36 Peacemaker as a challenge for myself, and surprisingly it flies (albeit, very badly) using only the power of electricity! It's pretty slow at climbing, and requires a trim to even get it to climb. I think I need to work on making it easier to fly, since I'm a terrible pilot haha. Also, it almost made my computer fry at 695 parts! (That's probably nothing for some of you people) I plan to add jets to it, like some variants of the real thing, but at the moment, I'm just moving the wing around, and trying out different motors to try and get better performance out of the pure propeller version. If anyone is interested, I might put out a download -
To start off, I would like to credit MajorJim as the original creator of the bearing. Klond and Azimech for developing the modification that uses RCS Balls. Big thanks again to Azimech for showing ways of optimizing the bearing to make it even better and even more reliable. ________________________________________________________________________________________________________________________________________________________________________ With that out the way, Here's the actual post. I apologize for not existing for so long, there's no reason for it, I was just too lazy to post again. I've made many planes (mostly with spinny propeller things) so today, the one I've picked out for today is... The DC-3 Dakota (AKA, the C-47 Skytrain) The DC-3 was an airliner developed in the 1930s and was developed from the earlier DC-2. The DC-3 turned out to be one of the most successful aircraft in the world. What makes it unique compared to most aircraft designed before WWII, the DC-3 is still in (limited) use. During WWII, the DC-3 was converted into a military transport called the C-47. It was considered one of the best transports during the war. The replica I've created is down below. _________________________________________________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________________________________________________ Instructions and Download 1: As soon as the crafts spawns in, turn on the brake. 2: Decouple the propellers and turn on SAS afterward. 3: Switch to one of the propellers using the [ ] keys. 4: If the propeller selected is on the left, hold down ALT and E until the roll indicator in the bottom left has reached completely to the right. 5: If the propeller selected is on the right, hold down ALT and Q until the roll indicator in the bottom left has reached completely to the left. 6: Switch back to the main craft, and turn off the brakes as soon as the propellers are both spinning 7: If done correctly, the plane should start to move. On takeoff, the plane should take off on it's own if left alone with SAS on. 8: Have a nice flight. Try avoiding excess manouevers. Download (HERE) _________________________________________________________________________________________________________________________________________________________________________ Thank you for reading! Sorry I've been away for a while. However, as a sorry gift for keeping you guys waiting, I have a bonus craft down below. Enjoy!
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The Legendary Spitfire (Stock)
HolidayTheLeek replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
Actually, I've made an improved version, I haven't posted it yet, but I've improved the propeller. I hope to post it some time today actually. -
The Legendary Spitfire (Stock)
HolidayTheLeek replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
Thanks for your input! The engine isn't mine, the original design for the engine (as I said above) is MajorJim's, however I'm using a modification for the desugn (as said above) These videos here and this video here should fix any problems you may have. The parts in the engine I have I are thermometers, (I think that may be the "thermostatic" part). Try downloading Azimech's mod of my design also to see if it works. -
The Legendary Spitfire (Stock)
HolidayTheLeek replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
Ah don't worry about being too harsh, if my replica has room for improvement, I'd like to know what I need to do to improve it. I'm not sure what the problem is on your side though, the only mods I have installed are TakeCommand, vessel mover and DMP, which all don't add parts (I might be dumb on that one though). Strange. But thanks for the input! My first attempt REALLY looked like some weird crossbreed between a hurricane and a spitfire mixed, though leaning toward the hurricane side.