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About riocrokite

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    Lego Rocketeer

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  1. yah fully agree, this renders SAFIRE incompatible with pretty much everything else that takes resources density into consideration. Thus for now it's mostly stockalike proof of concept with minimum mods installed and mostly stock parts. Nevertheless it plays nicely with Rescale and SMURFF mods. As for ISRU I think it's a nice basis for a career when costs are consideration, thinking of maybe increasing further costs of NERV so that bigger rocket + ISRU will be comparable cost to NERV cluster (especially with SMURFF when you get more dV). When comparing direct to ISRU chemical rocket
  2. awesome, now I'm stuck with another problem, how SSTU container determines tank dry mass compared to resources it has - does it take their density or volume into calculation?
  3. how can I change ratio of LF/O in SSTU tanks? so far it's locked at 11:9 and I would like to change it to 3 to 1.
  4. hello, superb mod congrats @Katten Just wondering would it be possible to move IVA with an animation? for now IVA navball updates but IVA view is locked in previous position unless I save and load the game.
  5. sure, Safire changes densities of all stock resources including monoprop, ore and xenon so that 1 unit of those = 1 kg. And then adjusts tank capacities so masses are consistent with stock.
  6. I don't really like stock ISRU mechanics since it can magically produce infinite LF/LOX/Monoprop. I liked 'the old times' more with stock KSP without ISRU when you had to prepare really big rockets for extended missions. It's like KSP is going from one extreme (no option to produce propellants) to another one (infinite oxidizer / fuel / monoprop pretty much everywhere). With this mod I wanted to give best of both worlds - can't produce all propellants so still have to take liquid fuel with you for the whole journey. But with advance planning you can produce 75% (oxidizer part weight)
  7. continuation and release of this mod is here >
  8. S A F I R E - Stockalike Adjustments to Fuels, ISRU, Ratios and Engines Main ideas: 1 stock resource unit = 1 kg -> check propellant mass just looking at the units Oxidizer : Fuel ratio = 3:1 for all LFO rocket engines -> more realistic and great for semi-direct ISRU, where you can produce locally only part of propellant Rocket engines generally cost 60% more, tanks cost ~60% less and rocket fuels cost much less -> more or less same rocket costs but with much more realistic distribution - better for reusability, TSTO, SSTO and drop tanks designs
  9. Inb4 concerns how new poodle works with MH 1.875 parts and soyuz-esque rockets > compact poodle fits within 1.875 envelope; proof:
  10. This is a top notch revamp effort, awesome @Nertea Seeing this one can understand why new stock parts are a bit underwhelming.
  11. Yah, crusher is an interesting option, as I understand it will ultimately boost ISRU speed in every condition (ore concentration) at the expense of higher EC usage per fuel produced.
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