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About uglyduckling81

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    Spacecraft Engineer

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  1. Scrap seems a little aggressive on default settings. Really by accident I ended up with a lot of redundancy with this build but it still wasn't enough. 3 of the 5 tanks died, 3 of 6 control surfaces, one engine exploded and the other just died. Losing the second engine obviously forced me to land, I was already quite worried if I lost the last control surface on the right side I might not be able to control the aircraft anyway and was thinking about landing before that happened. 51 mins into a 80min flight. The rate of attrition on parts feels a bit ridiculous. edit: Yeah I'
  2. Probably easier since it has no weight. You arm wouldn't get tired after holding it for 79hrs. Look at the size of that screw driver. mocking us with their weightless environment.
  3. The spanner no longer shows as being held. I haven't played for a fair while so maybe this was lost a while ago but I seem to remember the kerbal holding the spanner and drill. My Kerbal is able to detatch and attach parts but he isn't holding the spanner. If I try and hold the spanner with Jeb it gives me a message saying only someone with the repair skill can hold it. So I assume Bill has the spanner in hand but it's just not shown. Also I can't interact with the JS-1 socket. Didn't it used to place and then have a pipe come out of it to attach to a different craft? I can plac
  4. So if I launch the same aircraft twice in a row I need to rebuild the entire thing manually to reuse older parts? There is no way to make it replace parts automatically?
  5. Downloaded all the mods again and put them in the clean install version and it worked So I copy all the files from the working install to my heavy mod version and now it works too. Thanks for your assistance.
  6. Yeah I tried loading up a rocket that was space capable that I had saved and creating a craft with a pod and SRB and neither would allow me to simulate. Obviously I'm missing something but I can't see what it is. I'll have another fiddle around tomorrow when I get some time.
  7. Yeah I deleted the entire game data folder. Changed the version number to be used in steam which downloads the changes. Then I verified the install which it found 2 files missing or something. Then I add the KRASH mod and it's dependencies and their dependencies.
  8. Ah good. I had used KCT years ago and it seemed to auto use parts that were recovered.
  9. Ok thanks. I see that now. So those parts in the scrapyard inventory section will be free? Also does it stockpile more than one of an item?
  10. Ok thanks for letting me know. I'll try and find what is stopping it in that case. edit: I tried a clean install with only Krash and it doesn't show in 1.7.3 https://imgur.com/a/ifvSYHH edit 2: I forgot to put toolbarControl into the clean install shown in that pic. I added it and now I can at least see the button for Krash but it doesn't have any effect when pushed. I'm now also seeing the button in my heavily modded version of the game but again it has no effect when pushed. edit 3: I tried 1.7.2 and 1.7.1 and it gives me the same result. The but
  11. The mod seems to run but it doesn't recover any parts in 1.7.3. The list just remains empty. I have magicore and module manager added.
  12. Doesn't seem to work in 1.7.3 I've got unBlur, click through block, toolbar added. There just isn't the icon showing for SIM.
  13. CKAN.InvalidModuleFileKraken: WaypointManager 2.7.3: C:\Users\*****\AppData\Local\Temp\tmpC197.tmp has length 75809, should be 75806 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors) Ckan keeps throwing this error at me while trying to update some of the mods I have. edit: Manually updated Waypoint Manager to get around the problem.
  14. Any update as to when the public test will start?
  15. Pretty sure they mentioned a craft will still only run on a single thread. Though each craft in a scene will be on it's own thread so it should make it somewhat better. Until you dock them...
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